Item flay

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Flay artefacts is homing projectiles that flies to an enemy, then ripps the flesh from his bones.
 
Flay artefacts is homing projectiles that flies to an enemy, then ripps the flesh from his bones.
  
== Item behavior ==
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{{entity item common}}
 
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{{finished}}
When item is targeted by another [[entity]], it becomes hidden and spawns itself when called.
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To make item animate using circle move, target it to some entity, then it will start it's move from that entity center (so you can target [[bmodel | bmodels]]).
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Note: once you target item to some entity, it will [[Call event | call]] it when picked. Be careful.
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=== Call parameters ===
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Items have no special calling parameters.
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== Entity fields ==
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{| cellspacing=0 cellpadding=5 border=1 style="border-collapse: collapse"
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! width=10% | Key
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! width=10% | Name
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! width=70% | Description
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! width=10% | Default value
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|-
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| colspan=3 | '''Common item keys'''
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|-
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| target
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| Target
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| This entity till be called when item is picked.
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|-
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| targetparm
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| Targer parameters
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| Instructions for call event; Type "nocall" here to disable call event.
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|-
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| targetname
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| Targetname
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| If set, item becomes hidden and got spawned when called. If target is set, item will perform spawn move from the center of it's targeter.
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|-
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| colspan=3 | '''Common entity keys'''
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|-
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| classname
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| Classname
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| Entity class name
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| item_flay
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|-
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| sid
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| SaveID
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| Entity [[SaveId]]
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|}
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Latest revision as of 01:00, 31 July 2012

Flay artefacts is homing projectiles that flies to an enemy, then ripps the flesh from his bones.

Template:Entity item common

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