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| Flay artefacts is homing projectiles that flies to an enemy, then ripps the flesh from his bones. | | Flay artefacts is homing projectiles that flies to an enemy, then ripps the flesh from his bones. |
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− | == Item behavior ==
| + | {{entity item common}} |
− | | + | {{finished}} |
− | When item is targeted by another [[entity]], it becomes hidden and spawns itself when called.
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− | To make item animate using circle move, target it to some entity, then it will start it's move from that entity center (so you can target [[bmodel | bmodels]]).
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− | Note: once you target item to some entity, it will [[Call event | call]] it when picked. Be careful.
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− | === Call parameters ===
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− | Items have no special calling parameters.
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− | == Entity fields ==
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− | {| cellspacing=0 cellpadding=5 border=1 style="border-collapse: collapse" | + | |
− | ! width=10% | Key
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− | ! width=10% | Name
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− | ! width=70% | Description
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− | ! width=10% | Default value
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− | |-
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− | | target
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− | | Target
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− | | This entity till be called when item is picked.
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− | |-
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− | | targetparm
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− | | Targer parameters
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− | | Instructions for call event; Type "nocall" here to disable call event.
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− | |-
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− | | targetname
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− | | Targetname
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− | | If set, item becomes hidden and got spawned when called. If target is set, item will perform spawn move from the center of it's targeter.
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− | |-
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− | | colspan=3 | '''Common entity keys'''
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− | |-
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− | | classname
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− | | Classname
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− | | Entity class name
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− | | item_flay
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− | |-
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− | | sid
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− | | SaveID
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− | | Entity [[SaveId]]
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− | |}
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Latest revision as of 01:00, 31 July 2012
Flay artefacts is homing projectiles that flies to an enemy, then ripps the flesh from his bones.
Template:Entity item common