Darkplaces lighting

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[[File:Darkplaces_gl_lightmaps_2.jpg|400px|thumb|Map with only lighting applied]]
 
[[File:Darkplaces_gl_lightmaps_2.jpg|400px|thumb|Map with only lighting applied]]
Lighting is one of the most important things to level design.
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Lighting is one of the most important and influential elements in level design. It has the power to make or break the visuals, theme and atmosphere. Lighting is just as important as geometry. Without lighting there is no environment but just a group of 3-dimensional objects. Its purpose goes further than just giving the players the ability to see where they are going.
  
Darkplaces engine combines several lighting techiques in order to get best performance and best looks. Because of that there is lots of options for lighting renderer. Clever usage of them will help designers to make fast-to-render and pretty maps.
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Darkplaces engine combines several lighting techiques in order to get best performance and best looks. Because of that there is lots of options and tricks. Clever usage of them will help designers to make fast-to-render and well themed maps.
  
 
This reference will guide you in the deep dungeon of Darkplaces lighting methods, effects, tricks and quirks.
 
This reference will guide you in the deep dungeon of Darkplaces lighting methods, effects, tricks and quirks.
  
== Chapters ==
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'''Important Note'''
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Textures are the base for lighting. Before starting to learn how lighting works, be sure to check out [[Darkplaces material system]] as many of it's concepts and features used by lighting too.
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==Chapters==
 
<font size=3>
 
<font size=3>
 
#[[Darkplaces lighting/Introduction|Introduction]]
 
#[[Darkplaces lighting/Introduction|Introduction]]
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#[[Darkplaces lighting/Special effects|Special effects]]
 
#[[Darkplaces lighting/Special effects|Special effects]]
 
#[[Darkplaces lighting/Light sources|Light sources]]
 
#[[Darkplaces lighting/Light sources|Light sources]]
#[[Darkplaces lighting/Tweaking|Tweaking]]
 
 
</font>
 
</font>
  
== Recommemded articles ==
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==Appendix==
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<font size=3>
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* [[Darkplaces lighting/Additional options|Additional options]]
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</font>
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==Recommended articles==
 
* [http://www.moddb.com/tutorials/lighting-in-game-environments-the-hows-and-whys Lighting in game environments - the hows and whys]
 
* [http://www.moddb.com/tutorials/lighting-in-game-environments-the-hows-and-whys Lighting in game environments - the hows and whys]
  
 
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[[Category:Darkplaces engine]]
 
[[Category:Darkplaces engine]]

Latest revision as of 17:51, 9 August 2012

Map with only lighting applied

Lighting is one of the most important and influential elements in level design. It has the power to make or break the visuals, theme and atmosphere. Lighting is just as important as geometry. Without lighting there is no environment but just a group of 3-dimensional objects. Its purpose goes further than just giving the players the ability to see where they are going.

Darkplaces engine combines several lighting techiques in order to get best performance and best looks. Because of that there is lots of options and tricks. Clever usage of them will help designers to make fast-to-render and well themed maps.

This reference will guide you in the deep dungeon of Darkplaces lighting methods, effects, tricks and quirks.

Important Note

Textures are the base for lighting. Before starting to learn how lighting works, be sure to check out Darkplaces material system as many of it's concepts and features used by lighting too.

[edit] Chapters

  1. Introduction
  2. Lighting model
  3. Special effects
  4. Light sources

[edit] Appendix

[edit] Recommended articles

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