Custinfoparms.txt
From Blood Wiki
(Difference between revisions)
| (2 intermediate revisions by one user not shown) | |||
| Line 7: | Line 7: | ||
<font color=green>// Contentflags</font> | <font color=green>// Contentflags</font> | ||
{ | { | ||
| − | surfaceparmname | + | surfaceparmname integer |
| − | surfaceparmname2 | + | surfaceparmname2 integer |
... | ... | ||
| + | surfaceparmnameX integer | ||
} | } | ||
<font color=green>// Surfaceflags</font> | <font color=green>// Surfaceflags</font> | ||
{ | { | ||
| − | surfaceparmname | + | surfaceparmname integer |
| − | surfaceparmname2 | + | surfaceparmname2 integer |
... | ... | ||
| + | surfaceparmnameX integer | ||
} | } | ||
| − | + | Integer are HEX values in 0x00000000 format representing surfaceflags and contentflags to be assigned with corresponding custom surfaceparm. | |
=== Limits === | === Limits === | ||
| Line 27: | Line 29: | ||
== See also == | == See also == | ||
* [[Darkplaces material system]] | * [[Darkplaces material system]] | ||
| + | |||
| + | [[Category:Darkplaces engine]] | ||
| + | {{finished}} | ||
Latest revision as of 23:42, 30 July 2012
A script file that defines a custom surfaceparms to be used with surfaceparm keyword in materials.
This file should be created in Gamedir/basepath/scripts
Syntax of custinfoparms.txt:
// Contentflags
{
surfaceparmname integer
surfaceparmname2 integer
...
surfaceparmnameX integer
}
// Surfaceflags
{
surfaceparmname integer
surfaceparmname2 integer
...
surfaceparmnameX integer
}
Integer are HEX values in 0x00000000 format representing surfaceflags and contentflags to be assigned with corresponding custom surfaceparm.
[edit] Limits
- Stock Q3map2 allows max 64 custom surfaceparms
- Blood Omnicide Q3map2 allows max 1024 custom surfaceparms
- Darkplaces engine allows max 256 custom surfaceparms