Q3BSP
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− | Q3BSP stands for 'Quake 3 BSP'. It is a [[BSP]] | + | {{unfinished}} |
+ | Q3BSP stands for 'Quake 3 BSP'. It is a [[BSP (file) | BSP file]] with version 49 used in Id Tech 3 games and Darkplaces engine. | ||
− | + | Quake 3 BSP stores this data lumps: | |
* Entities - game-related object descriptions. | * Entities - game-related object descriptions. | ||
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* Faces - surface geometry. | * Faces - surface geometry. | ||
* Lightmaps - packed lightmap data. | * Lightmaps - packed lightmap data. | ||
− | * | + | * Lightgrid - 3d lightmap used for model diffuse lightning. |
* Visdata - cluster-cluster visibility data. | * Visdata - cluster-cluster visibility data. | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Latest revision as of 00:57, 31 July 2012
Q3BSP stands for 'Quake 3 BSP'. It is a BSP file with version 49 used in Id Tech 3 games and Darkplaces engine.
Quake 3 BSP stores this data lumps:
- Entities - game-related object descriptions.
- Textures - surface descriptions.
- Planes - planes used by map geometry.
- Nodes - BSP tree nodes.
- Leafs - BSP tree leaves.
- Leaffaces - lists of face indices, one list per leaf.
- Leafbrushes - lists of brush indices, one list per leaf.
- Models - descriptions of rigid world geometry in map.
- Brushes - convex polyhedra used to describe solid space.
- Brushsides - brush surfaces.
- Vertexes - vertices used to describe faces.
- Meshverts - lists of offsets, one list per mesh.
- Effects - list of special map effects.
- Faces - surface geometry.
- Lightmaps - packed lightmap data.
- Lightgrid - 3d lightmap used for model diffuse lightning.
- Visdata - cluster-cluster visibility data.