SaveId
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(Difference between revisions)
(Created page with "SaveID - save identification. It is unique entity number with a level assigned with RWGTools plugin to a "sid" entity field. It is required to identify objects in savegame...") |
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SaveID - save identification. It is unique entity number with a level assigned with [[RWGTools]] plugin to a "sid" entity field. It is required to identify objects in savegames to store information about levels that was already visited. | SaveID - save identification. It is unique entity number with a level assigned with [[RWGTools]] plugin to a "sid" entity field. It is required to identify objects in savegames to store information about levels that was already visited. | ||
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Instead of entity number (assigned by engine when entity is spawned) SaveId cannot be reused when new entity created. Also SaveID survives level editing and recompilation, allowing to extend existing game levels without breaking saved games. | Instead of entity number (assigned by engine when entity is spawned) SaveId cannot be reused when new entity created. Also SaveID survives level editing and recompilation, allowing to extend existing game levels without breaking saved games. |
Revision as of 15:40, 16 July 2012
SaveID - save identification. It is unique entity number with a level assigned with RWGTools plugin to a "sid" entity field. It is required to identify objects in savegames to store information about levels that was already visited.
Instead of entity number (assigned by engine when entity is spawned) SaveId cannot be reused when new entity created. Also SaveID survives level editing and recompilation, allowing to extend existing game levels without breaking saved games.