Gamemodel script
From Blood Wiki
(Difference between revisions)
Line 3: | Line 3: | ||
Gamemodel script is [[NSX | .NSX files]] used to configure [[misc_gamemodel]] and [[func_gamemodel]]. | Gamemodel script is [[NSX | .NSX files]] used to configure [[misc_gamemodel]] and [[func_gamemodel]]. | ||
− | Gamemodel script is part of entity configuration script, and currently, the only one member of it. | + | Gamemodel script is part of entity configuration script, and currently, the only one member of it. |
+ | |||
+ | Gamemodel script is used to define various aspects of a game model: | ||
+ | |||
+ | # Trigger events | ||
+ | # Animations | ||
+ | # States (open / closed, active, inactive etc.) | ||
+ | # Physics (bound box, perameters etc.) | ||
+ | # Interactivity (pushing, destruction) | ||
Example of gamemodel script: | Example of gamemodel script: |
Revision as of 16:48, 13 July 2012
Introduction
Gamemodel script is .NSX files used to configure misc_gamemodel and func_gamemodel.
Gamemodel script is part of entity configuration script, and currently, the only one member of it.
Gamemodel script is used to define various aspects of a game model:
- Trigger events
- Animations
- States (open / closed, active, inactive etc.)
- Physics (bound box, perameters etc.)
- Interactivity (pushing, destruction)
Example of gamemodel script:
[entity] configurations=gamemodel [gamemodel] scripts=unpress,press,pressed,ready states=ready->press,pressed->unpress state=ready call=nextstate [ready] frame=0 [unpress] sound=legacy/switch.wav animate=5 0 20 state=ready [pressed] frame=5 [press] sound=legacy/switch.wav animate=0 5 20 state=pressed
Usage
Gamemodel script can be used to set a variety of different behaviors of a gamemodel:
- animating gamemodel (cre
- addin new trigger commands to a gamemodel
- changing a skin
- make pushable gamemodel
- make destructibles
- set up physicsal properies