Gamemodel script

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(Introduction)
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= Usage =
 
= Usage =
  
Gamemodel script can be used to set a varety of different behaviors of a gamemodel.
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Gamemodel script can be used to set a variety of different behaviors of a gamemodel:
 +
 
 +
* animating gamemodel (cre
 +
* addin new [[Call event | call commands]] to a gamemodel
 +
* changing a skin
 +
* make pushable gamemodel
 +
* make destructibles
 +
* set up physicsal properies

Revision as of 16:36, 3 July 2012

Introduction

Gamemodel script is .NSX files used to configure misc_gamemodel and func_gamemodel.

Gamemodel script is part of entity configuration script, and currently, the only one member of it.

Example of gamemodel script:

[entity]
configurations=gamemodel
[gamemodel]
scripts=unpress,press,pressed,ready
states=ready->press,pressed->unpress
state=ready
call=nextstate
[ready]
frame=0
[unpress]
sound=legacy/switch.wav
animate=5 0 20
state=ready
[pressed]
frame=5
[press]
sound=legacy/switch.wav
animate=0 5 20
state=pressed

Usage

Gamemodel script can be used to set a variety of different behaviors of a gamemodel:

  • animating gamemodel (cre
  • addin new call commands to a gamemodel
  • changing a skin
  • make pushable gamemodel
  • make destructibles
  • set up physicsal properies
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