Blood Omnicide Locations

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= Introduction =
 
= Introduction =
  
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*** '''Sub-locations'''
 
*** '''Sub-locations'''
  
Generic location name is '''w'''[''worldnum'']'''m'''[''locationnum'']'''''-'''''[''location_name'']'''-'''[''sub-location_name'']
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Map file name is '''w'''[''worldnum'']'''m'''[''locationnum'']'''''-'''''[''location_name'']'''-'''[''sub-location_name'']
  
 
Examples: w1m1-cemetery, w1m2-pillars-crypt
 
Examples: w1m1-cemetery, w1m2-pillars-crypt
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= Blood Omnicide Worlds =
 
= Blood Omnicide Worlds =
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= Blood Omnicide Maps =
 
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= All Blood Omnicide Maps =
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{| border=1 cellspacing=0 cellpadding=3 style="border-collapse: collapse; width: 100%"
 
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse: collapse; width: 100%"
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! width=10% | Music themes
 
! width=10% | Music themes
 
! width=40% | Original maps
 
! width=40% | Original maps
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|-
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| colspan=5 | '''World 0: Prologue'''
 
|-  
 
|-  
 
| w0m1-ziegsturhl  
 
| w0m1-ziegsturhl  
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| house
 
| house
 
| m70-0
 
| m70-0
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|-
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| colspan=5 | '''World 1: Present'''
 
|}
 
|}

Latest revision as of 17:00, 27 July 2012

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Contents

[edit] Introduction

[edit] Map hierarchy

  • World
    • Locations
      • Sub-locations

Map file name is w[worldnum]m[locationnum]-[location_name]-[sub-location_name]

Examples: w1m1-cemetery, w1m2-pillars-crypt


[edit] Blood Omnicide Worlds

Each worlds represents a worldmap.

World # Name Description
0 Prologue Game prologue until Kain dies.
1 Present Most part of the game, until Kain travels back in time.
2 Past 50 years before Kain's murder.
3 Epilogue When Kain returns back from the past.


[edit] Blood Omnicide Maps

Map file Map name Map type Music themes Original maps
World 0: Prologue
w0m1-ziegsturhl Ziegsturhl outdoor null m70-10
w0m1-ziegsturhl-inn Ziegsturhl inn house house m70-01
w0m1-ziegsturhl-inn Ziegsturhl public house house house m70-0
World 1: Present
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