Custinfoparms.txt
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(Difference between revisions)
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<font color=green>// Contentflags</font> | <font color=green>// Contentflags</font> | ||
{ | { | ||
− | surfaceparmname | + | surfaceparmname integer |
− | surfaceparmname2 | + | surfaceparmname2 integer |
... | ... | ||
+ | surfaceparmnameX integer | ||
} | } | ||
<font color=green>// Surfaceflags</font> | <font color=green>// Surfaceflags</font> | ||
{ | { | ||
− | surfaceparmname | + | surfaceparmname integer |
− | surfaceparmname2 | + | surfaceparmname2 integer |
... | ... | ||
+ | surfaceparmnameX integer | ||
} | } | ||
− | + | Integer are HEX values in 0x00000000 format representing surfaceflags and contentflags to be assigned with corresponding custom surfaceparm. | |
=== Limits === | === Limits === |
Revision as of 23:01, 22 July 2012
A script file that defines a custom surfaceparms to be used with surfaceparm keyword in materials.
This file should be created in Gamedir/basepath/scripts
Syntax of custinfoparms.txt:
// Contentflags { surfaceparmname integer surfaceparmname2 integer ... surfaceparmnameX integer } // Surfaceflags { surfaceparmname integer surfaceparmname2 integer ... surfaceparmnameX integer }
Integer are HEX values in 0x00000000 format representing surfaceflags and contentflags to be assigned with corresponding custom surfaceparm.
Limits
- Stock Q3map2 allows max 64 custom surfaceparms
- Blood Omnicide Q3map2 allows max 1024 custom surfaceparms
- Darkplaces engine allows max 256 custom surfaceparms