BSP
From Blood Wiki
(Difference between revisions)
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* ([http://en.wikipedia.org/wiki/Binary_space_partitioning Binary Space Partitioning]) is technique used in games for rendering and collision detection. | * ([http://en.wikipedia.org/wiki/Binary_space_partitioning Binary Space Partitioning]) is technique used in games for rendering and collision detection. | ||
− | * extension of [[BSP (file) | level files] for Quake engine and all of it's successors. | + | * extension of [[BSP (file) | level files]] for Quake engine and all of it's successors. |
* first stage of map compilation (see [[BSP (file) | BSP file]]) | * first stage of map compilation (see [[BSP (file) | BSP file]]) | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 20:25, 22 July 2012
BSP refers to:
- (Binary Space Partitioning) is technique used in games for rendering and collision detection.
- extension of level files for Quake engine and all of it's successors.
- first stage of map compilation (see BSP file)