BSP

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* ([http://en.wikipedia.org/wiki/Binary_space_partitioning Binary Space Partitioning]) is technique used in games for rendering and collision detection.
 
* ([http://en.wikipedia.org/wiki/Binary_space_partitioning Binary Space Partitioning]) is technique used in games for rendering and collision detection.
* extension of [[BSP (file) | level files] for Quake engine and all of it's successors.
+
* extension of [[BSP (file) | level files]] for Quake engine and all of it's successors.
 
* first stage of map compilation (see [[BSP (file) | BSP file]])
 
* first stage of map compilation (see [[BSP (file) | BSP file]])
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Revision as of 20:25, 22 July 2012

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