Normalmap
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(Difference between revisions)
(Created page with "Normal maps are images that store per-pixel surfaces normals directly in the RGB values of an image. They can dramatically increase object detalisation without addin more poly...") |
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− | Normal maps are images that store per-pixel surfaces normals directly in the RGB values of an image. They can dramatically increase object detalisation without | + | [[File:Normalmap bowl.jpg|200px|thumb|Normalmap for a bowl model]] |
+ | [[File:Heightmap_tiles.jpg|200px|thumb|Heightmap for parallax mapping]] | ||
+ | |||
+ | Normal maps are images that store per-pixel surfaces normals directly in the RGB values of an image. They can dramatically increase object detalisation without adding more polygons. Therefore, normalmaps have a bunch fo limits and quirks. | ||
'''Recommended articles on normalmaps:''' | '''Recommended articles on normalmaps:''' | ||
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* [http://www.svartberg.com/tutorials/article_normalmaps/normalmaps.html Normalmaps for the Technical Game Modeler] | * [http://www.svartberg.com/tutorials/article_normalmaps/normalmaps.html Normalmaps for the Technical Game Modeler] | ||
− | In Darkplaces Engine, normalmaps can additionally store alpha-component which represents height that will be use for [[parallex mapping]]. | + | In Darkplaces Engine, normalmaps are OpenGL-oriented (X stores horizontal, Y vertical) and can additionally store alpha-component which represents height that will be use for [[parallex mapping]]. |
== See also == | == See also == | ||
* [[Texture]] | * [[Texture]] |
Revision as of 14:46, 18 July 2012
Normal maps are images that store per-pixel surfaces normals directly in the RGB values of an image. They can dramatically increase object detalisation without adding more polygons. Therefore, normalmaps have a bunch fo limits and quirks.
Recommended articles on normalmaps:
In Darkplaces Engine, normalmaps are OpenGL-oriented (X stores horizontal, Y vertical) and can additionally store alpha-component which represents height that will be use for parallex mapping.