Texture
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An image or graphic which can be applied to a surface. | An image or graphic which can be applied to a surface. | ||
− | == | + | == Level textures are skinframes == |
− | In darkplaces, each | + | In darkplaces, each level and model textures is represented by skinframe. |
− | * _norm - normalmap texture for per pixel lighting (alpha stores heightmap for [[parallax mapping]]) | + | Skinframe is a set of images containing base texture and additional textures prefixed with special word and used to store additional information: |
− | * _gloss - specular texture for per pixel lighting, can be in color (alpha stores gloss exponent) | + | |
+ | * _norm - [[normalmap]] texture for per pixel lighting (alpha stores heightmap for [[parallax mapping]]) | ||
+ | * _gloss - [[specular]] texture for per pixel lighting, can be in color (alpha stores gloss exponent) | ||
* _glow - fullbrights or other glowing overlay stuff (this is done using additive blend, not alpha) | * _glow - fullbrights or other glowing overlay stuff (this is done using additive blend, not alpha) | ||
* _pants - pants overlay for colormapping on models, should be shades of grey (it is tinted by pants color) and black wherever the base texture is not black, as this is an additive blend | * _pants - pants overlay for colormapping on models, should be shades of grey (it is tinted by pants color) and black wherever the base texture is not black, as this is an additive blend |
Revision as of 03:19, 18 July 2012
An image or graphic which can be applied to a surface.
Level textures are skinframes
In darkplaces, each level and model textures is represented by skinframe.
Skinframe is a set of images containing base texture and additional textures prefixed with special word and used to store additional information:
- _norm - normalmap texture for per pixel lighting (alpha stores heightmap for parallax mapping)
- _gloss - specular texture for per pixel lighting, can be in color (alpha stores gloss exponent)
- _glow - fullbrights or other glowing overlay stuff (this is done using additive blend, not alpha)
- _pants - pants overlay for colormapping on models, should be shades of grey (it is tinted by pants color) and black wherever the base texture is not black, as this is an additive blend
- _shirt - same idea as pants, but for shirt color
Sample:
textures/inn/table.tga - base texture textures/inn/table_norm.tga - normalmap textures/inn/table_gloss.tga - gloss
Skinframe is not a skin.