Texture
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(Difference between revisions)
(Created page with "An image or graphic which can be applied to a surface. = See also = * Shader * Material system") |
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An image or graphic which can be applied to a surface. | An image or graphic which can be applied to a surface. | ||
+ | |||
+ | == Textures are skinframes == | ||
+ | |||
+ | In darkplaces, each map texture is represented by skinframe - a set of images containing base texture and additional textures prefixed with special works and used to store additional information: | ||
+ | |||
+ | * _norm - normalmap texture for per pixel lighting (alpha stores heightmap for [[parallax mapping]]) | ||
+ | * _gloss - specular texture for per pixel lighting, can be in color (alpha stores gloss exponent) | ||
+ | * _glow - fullbrights or other glowing overlay stuff (this is done using additive blend, not alpha) | ||
+ | * _pants - pants overlay for colormapping on models, should be shades of grey (it is tinted by pants color) and black wherever the base texture is not black, as this is an additive blend | ||
+ | * _shirt - same idea as pants, but for shirt color | ||
+ | |||
+ | Sample: | ||
+ | textures/inn/table.tga - base texture | ||
+ | textures/inn/table_norm.tga - normalmap | ||
+ | textures/inn/table_gloss.tga - gloss | ||
+ | |||
+ | Skinframe is not a [[skin]]. | ||
= See also = | = See also = | ||
* [[Shader]] | * [[Shader]] | ||
* [[Material system]] | * [[Material system]] |
Revision as of 03:18, 18 July 2012
An image or graphic which can be applied to a surface.
Textures are skinframes
In darkplaces, each map texture is represented by skinframe - a set of images containing base texture and additional textures prefixed with special works and used to store additional information:
- _norm - normalmap texture for per pixel lighting (alpha stores heightmap for parallax mapping)
- _gloss - specular texture for per pixel lighting, can be in color (alpha stores gloss exponent)
- _glow - fullbrights or other glowing overlay stuff (this is done using additive blend, not alpha)
- _pants - pants overlay for colormapping on models, should be shades of grey (it is tinted by pants color) and black wherever the base texture is not black, as this is an additive blend
- _shirt - same idea as pants, but for shirt color
Sample:
textures/inn/table.tga - base texture textures/inn/table_norm.tga - normalmap textures/inn/table_gloss.tga - gloss
Skinframe is not a skin.