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		<title>WYSIWYG - Revision history</title>
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		<updated>2026-05-30T13:27:55Z</updated>
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		<id>http://omnicide.razorwind.ru/wiki/index.php?title=WYSIWYG&amp;diff=3680&amp;oldid=prev</id>
		<title>VorteX: Created page with &quot;WYSIWYG is an acronym for &quot;What You See Is What You Get&quot;. It is a system that lets user to see how editing results appear in final produce version.  In games development, WYSI...&quot;</title>
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				<updated>2013-10-02T12:02:45Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;WYSIWYG is an acronym for &amp;quot;What You See Is What You Get&amp;quot;. It is a system that lets user to see how editing results appear in final produce version.  In games development, WYSI...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;WYSIWYG is an acronym for &amp;quot;What You See Is What You Get&amp;quot;. It is a system that lets user to see how editing results appear in final produce version.&lt;br /&gt;
&lt;br /&gt;
In games development, WYSIWYG is an interface that allows developer to view results that is very close to what we will se in the final version of the game. &lt;br /&gt;
&lt;br /&gt;
==WYSIAWYG==&lt;br /&gt;
There is also a variation of WYSIWYG term, WYSIAWYG (&amp;quot;What You See Is Almost What You Get&amp;quot;) which means that only a part if editing results are shown. Most of game tools really using WYSIAWYG systems because of problems of full implementation of WYSIWYG. &lt;br /&gt;
&lt;br /&gt;
WYSIAWYG centers around most noticed editing result properties (properties that are important to the developer). For instance, a light source radius and color are important properties because they sets the look of scene (the whole goal of making lighting), shadows and per-pixel rendering are less noticeable so can be sacrificed for the implementation simplicity of WYSIAWYG editor.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
{{finished}}&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

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