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		<id>http://omnicide.razorwind.ru/wiki/index.php?action=history&amp;feed=atom&amp;title=Shader</id>
		<title>Shader - Revision history</title>
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		<updated>2026-05-13T20:46:40Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php?title=Shader&amp;diff=2710&amp;oldid=prev</id>
		<title>Twinchenzo at 13:45, 28 September 2012</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php?title=Shader&amp;diff=2710&amp;oldid=prev"/>
				<updated>2012-09-28T13:45:12Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 13:45, 28 September 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{grammar}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{grammar &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;checked|darth&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Shader (verb ''to shade'') &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;term have several meanings.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Shader (verb ''to shade'') &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may refer to:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1. &lt;/del&gt;[http://en.wikipedia.org/wiki/Shader Program for 3D rendering pipeline] which could be written in special shader language (GLSL, HLSL, Cg, ARB etc.). &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There is &lt;/del&gt;vertex shader, pixel shader, geometry shader etc&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. This is most ''official'' meaning&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/ins&gt;[http://en.wikipedia.org/wiki/Shader Program for 3D rendering pipeline] which could be written in special shader language (GLSL, HLSL, Cg, ARB etc.). &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;E.g. &lt;/ins&gt;vertex shader, pixel shader, geometry shader etc. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2. &lt;/del&gt;Quake 3 Material. In Id Tech 3, materials are named shaders (this includes many techical papers that describe [[MD3]], [[Q3BSP]] etc.). &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;So after q3&lt;/del&gt;, sometimes materials &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they get &lt;/del&gt;called &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/del&gt;shaders. Since Darkplaces engine's [[Darkplaces material system|material system]] using Id Tech 3 material approach as a base, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it's &lt;/del&gt;materials sometimes called shaders &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;too &lt;/del&gt;(also material files extension is .shader).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/ins&gt;Quake 3 Material. In Id Tech 3, materials are named shaders (this includes many techical papers that describe [[MD3]], [[Q3BSP]] etc.). &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In this regard&lt;/ins&gt;, sometimes materials &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may be &lt;/ins&gt;called shaders. Since Darkplaces engine's [[Darkplaces material system|material system]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;using Id Tech 3 material approach as a base, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/ins&gt;materials sometimes called shaders &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as well &lt;/ins&gt;(also material files extension is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;.shader&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3. &lt;/del&gt;Programmable block for anything that is processed in realtime. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There is &lt;/del&gt;sound shaders, light shaders, entity shaders etc. ''Shader'' is different from script as it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;runned &lt;/del&gt;in realtime.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/ins&gt;Programmable block for anything that is processed in realtime. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;E.g. &lt;/ins&gt;sound shaders, light shaders, entity shaders etc. ''Shader'' is different from script as it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;runs &lt;/ins&gt;in realtime.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Glossary]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Glossary]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{finished}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{finished}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Twinchenzo</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php?title=Shader&amp;diff=2354&amp;oldid=prev</id>
		<title>VorteX at 09:45, 1 August 2012</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php?title=Shader&amp;diff=2354&amp;oldid=prev"/>
				<updated>2012-08-01T09:45:03Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 09:45, 1 August 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;1. [http://en.wikipedia.org/wiki/Shader Program for 3D rendering pipeline] which could be written in special shader language (GLSL, HLSL, Cg, ARB etc.). There is vertex shader, pixel shader, geometry shader etc. This is most ''official'' meaning.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;1. [http://en.wikipedia.org/wiki/Shader Program for 3D rendering pipeline] which could be written in special shader language (GLSL, HLSL, Cg, ARB etc.). There is vertex shader, pixel shader, geometry shader etc. This is most ''official'' meaning.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;2. Quake 3 Material. In Id Tech 3, materials are named shaders (this includes many techical papers that describe [[MD3]], [[Q3BSP]] etc.). So after q3, sometimes materials they get called as shaders. Since Darkplaces engine's material system using Id Tech 3 material approach as a base, it's materials sometimes called shaders too (material files extension is .shader).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;2. Quake 3 Material. In Id Tech 3, materials are named shaders (this includes many techical papers that describe [[MD3]], [[Q3BSP]] etc.). So after q3, sometimes materials they get called as shaders. Since Darkplaces engine's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Darkplaces &lt;/ins&gt;material system&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|material system]] &lt;/ins&gt;using Id Tech 3 material approach as a base, it's materials sometimes called shaders too (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also &lt;/ins&gt;material files extension is .shader).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;3. Programmable block for anything that is processed in realtime. There is sound shaders, light shaders, entity shaders etc. ''Shader'' is different from script as it runned in realtime.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;3. Programmable block for anything that is processed in realtime. There is sound shaders, light shaders, entity shaders etc. ''Shader'' is different from script as it runned in realtime.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php?title=Shader&amp;diff=2312&amp;oldid=prev</id>
		<title>VorteX at 21:57, 30 July 2012</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php?title=Shader&amp;diff=2312&amp;oldid=prev"/>
				<updated>2012-07-30T21:57:35Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:57, 30 July 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;{{grammar}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Shader (verb ''to shade'') term have several meanings.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Shader (verb ''to shade'') term have several meanings.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php?title=Shader&amp;diff=2311&amp;oldid=prev</id>
		<title>VorteX at 21:57, 30 July 2012</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php?title=Shader&amp;diff=2311&amp;oldid=prev"/>
				<updated>2012-07-30T21:57:18Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:57, 30 July 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Glossary]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Glossary]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;{{finished}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php?title=Shader&amp;diff=987&amp;oldid=prev</id>
		<title>VorteX at 05:13, 17 July 2012</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php?title=Shader&amp;diff=987&amp;oldid=prev"/>
				<updated>2012-07-17T05:13:45Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 05:13, 17 July 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;1. [http://en.wikipedia.org/wiki/Shader Program for 3D rendering pipeline] which could be written in special shader language (GLSL, HLSL, Cg, ARB etc.). There is vertex shader, pixel shader, geometry shader etc. This is most ''official'' meaning.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;1. [http://en.wikipedia.org/wiki/Shader Program for 3D rendering pipeline] which could be written in special shader language (GLSL, HLSL, Cg, ARB etc.). There is vertex shader, pixel shader, geometry shader etc. This is most ''official'' meaning.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;2. Quake 3 Material. In Id Tech 3, materials are named shaders (this includes many techical papers that describe [[MD3]], [[Q3BSP]] etc.). So after q3, sometimes materials they get called as shaders&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, which is not correct&lt;/del&gt;. Since Darkplaces engine's material system using Id Tech 3 material approach as a base, it's materials sometimes called shaders too (material files extension is .shader).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;2. Quake 3 Material. In Id Tech 3, materials are named shaders (this includes many techical papers that describe [[MD3]], [[Q3BSP]] etc.). So after q3, sometimes materials they get called as shaders. Since Darkplaces engine's material system using Id Tech 3 material approach as a base, it's materials sometimes called shaders too (material files extension is .shader).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;3. Programmable block for anything that is processed in realtime. There is sound shaders, light shaders, entity shaders etc. ''Shader'' is different from script as it runned in realtime.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;3. Programmable block for anything that is processed in realtime. There is sound shaders, light shaders, entity shaders etc. ''Shader'' is different from script as it runned in realtime.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Glossary]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Glossary]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php?title=Shader&amp;diff=986&amp;oldid=prev</id>
		<title>VorteX at 05:13, 17 July 2012</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php?title=Shader&amp;diff=986&amp;oldid=prev"/>
				<updated>2012-07-17T05:13:14Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
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				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 05:13, 17 July 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;1. [http://en.wikipedia.org/wiki/Shader Program for 3D rendering pipeline] which could be written in special shader language (GLSL, HLSL, Cg, ARB etc.). There is vertex shader, pixel shader, geometry shader etc. This is most ''official'' meaning.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;1. [http://en.wikipedia.org/wiki/Shader Program for 3D rendering pipeline] which could be written in special shader language (GLSL, HLSL, Cg, ARB etc.). There is vertex shader, pixel shader, geometry shader etc. This is most ''official'' meaning.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;2. Quake 3 Material. In Id Tech 3 materials are named shaders (this includes many techical papers that describe [[MD3]], [[Q3BSP]] etc.). So after q3, sometimes materials they get called as shaders, which is not correct. Since Darkplaces engine's material system using Id Tech 3 material approach as a base, it's materials sometimes called shaders too (material files extension is .shader).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;2. Quake 3 Material. In Id Tech 3&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;materials are named shaders (this includes many techical papers that describe [[MD3]], [[Q3BSP]] etc.). So after q3, sometimes materials they get called as shaders, which is not correct. Since Darkplaces engine's material system using Id Tech 3 material approach as a base, it's materials sometimes called shaders too (material files extension is .shader).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;3. Programmable block for anything that is processed in realtime. There is sound shaders, light shaders, entity shaders etc. ''Shader'' is different from script as it runned in realtime.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;3. Programmable block for anything that is processed in realtime. There is sound shaders, light shaders, entity shaders etc. ''Shader'' is different from script as it runned in realtime.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Glossary]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Glossary]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php?title=Shader&amp;diff=985&amp;oldid=prev</id>
		<title>VorteX at 05:13, 17 July 2012</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php?title=Shader&amp;diff=985&amp;oldid=prev"/>
				<updated>2012-07-17T05:13:03Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 05:13, 17 July 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Shader (verb ''to shade'') term have several meanings.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Shader (verb ''to shade'') term have several meanings.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;1. [http://en.wikipedia.org/wiki/Shader Program for 3D rendering pipeline] which could be written in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;various &lt;/del&gt;shader &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;languges &lt;/del&gt;(GLSL, HLSL, Cg, ARB etc.). There is vertex shader, pixel shader, geometry shader etc. This is most ''official'' meaning.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;1. [http://en.wikipedia.org/wiki/Shader Program for 3D rendering pipeline] which could be written in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;special &lt;/ins&gt;shader &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;language &lt;/ins&gt;(GLSL, HLSL, Cg, ARB etc.). There is vertex shader, pixel shader, geometry shader etc. This is most ''official'' meaning.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;2. Quake 3 Material. In Id Tech 3 materials are named shaders (this includes many techical papers that describe [[MD3]], [[Q3BSP]] etc.). So after q3, sometimes materials they get called as shaders, which is not correct. Since Darkplaces engine's material system using Id Tech 3 material approach as a base, it's materials sometimes called shaders too (material files extension is .shader).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;2. Quake 3 Material. In Id Tech 3 materials are named shaders (this includes many techical papers that describe [[MD3]], [[Q3BSP]] etc.). So after q3, sometimes materials they get called as shaders, which is not correct. Since Darkplaces engine's material system using Id Tech 3 material approach as a base, it's materials sometimes called shaders too (material files extension is .shader).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php?title=Shader&amp;diff=759&amp;oldid=prev</id>
		<title>VorteX at 07:44, 16 July 2012</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php?title=Shader&amp;diff=759&amp;oldid=prev"/>
				<updated>2012-07-16T07:44:52Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 07:44, 16 July 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;2. Quake 3 Material. In Id Tech 3 materials are named shaders (this includes many techical papers that describe [[MD3]], [[Q3BSP]] etc.). So after q3, sometimes materials they get called as shaders, which is not correct. Since Darkplaces engine's material system using Id Tech 3 material approach as a base, it's materials sometimes called shaders too (material files extension is .shader).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;2. Quake 3 Material. In Id Tech 3 materials are named shaders (this includes many techical papers that describe [[MD3]], [[Q3BSP]] etc.). So after q3, sometimes materials they get called as shaders, which is not correct. Since Darkplaces engine's material system using Id Tech 3 material approach as a base, it's materials sometimes called shaders too (material files extension is .shader).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;3. Programmable block for anything that is processed in realtime. There is sound shaders, light shaders, entity shaders etc. ''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shader&lt;/del&gt;'' is different from script as it runned in realtime.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;3. Programmable block for anything that is processed in realtime. There is sound shaders, light shaders, entity shaders etc. ''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Shader&lt;/ins&gt;'' is different from script as it runned in realtime.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Glossary]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Glossary]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php?title=Shader&amp;diff=758&amp;oldid=prev</id>
		<title>VorteX at 07:44, 16 July 2012</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php?title=Shader&amp;diff=758&amp;oldid=prev"/>
				<updated>2012-07-16T07:44:15Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 07:44, 16 July 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;1. [http://en.wikipedia.org/wiki/Shader Program for 3D rendering pipeline] which could be written in various shader languges (GLSL, HLSL, Cg, ARB etc.). There is vertex shader, pixel shader, geometry shader etc. This is most ''official'' meaning.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;1. [http://en.wikipedia.org/wiki/Shader Program for 3D rendering pipeline] which could be written in various shader languges (GLSL, HLSL, Cg, ARB etc.). There is vertex shader, pixel shader, geometry shader etc. This is most ''official'' meaning.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;2. Quake 3 Material. In Id Tech 3 materials are named shaders (this includes many techical papers that describe [[MD3]], [[Q3BSP]] etc.). So sometimes they get called as shaders, which is not correct. Since Darkplaces engine's material system using Id Tech 3 approach as a base, it's materials sometimes called shaders too (material files extension is .shader).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;2. Quake 3 Material. In Id Tech 3 materials are named shaders (this includes many techical papers that describe [[MD3]], [[Q3BSP]] etc.). So &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;after q3, &lt;/ins&gt;sometimes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;materials &lt;/ins&gt;they get called as shaders, which is not correct. Since Darkplaces engine's material system using Id Tech 3 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;material &lt;/ins&gt;approach as a base, it's materials sometimes called shaders too (material files extension is .shader).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;3. Programmable block for anything that is processed in realtime. There is sound shaders, light shaders, entity shaders etc. ''shader'' is different from script as it runned in realtime.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;3. Programmable block for anything that is processed in realtime. There is sound shaders, light shaders, entity shaders etc. ''shader'' is different from script as it runned in realtime.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Glossary]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Glossary]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php?title=Shader&amp;diff=757&amp;oldid=prev</id>
		<title>VorteX at 07:43, 16 July 2012</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php?title=Shader&amp;diff=757&amp;oldid=prev"/>
				<updated>2012-07-16T07:43:00Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 07:43, 16 July 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Shader (verb ''to shade'') term have several meanings.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Shader (verb ''to shade'') term have several meanings.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;1. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shader - &lt;/del&gt;[http://en.wikipedia.org/wiki/Shader &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;program &lt;/del&gt;for 3D rendering pipeline] which could be written in various shader languges (GLSL, HLSL, Cg, ARB etc.). There is vertex shader, pixel shader, geometry shader etc. This is most ''official'' meaning.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;1. [http://en.wikipedia.org/wiki/Shader &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Program &lt;/ins&gt;for 3D rendering pipeline] which could be written in various shader languges (GLSL, HLSL, Cg, ARB etc.). There is vertex shader, pixel shader, geometry shader etc. This is most ''official'' meaning.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;2. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shader - &lt;/del&gt;Quake 3 Material. In Id Tech 3 materials are named shaders (this includes many techical papers that describe [[MD3]], [[Q3BSP]] etc.). So sometimes they get called as shaders, which is not correct. Since Darkplaces engine's material system using Id Tech 3 approach as a base, it's materials sometimes called shaders too (material files extension is .shader).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;2. Quake 3 Material. In Id Tech 3 materials are named shaders (this includes many techical papers that describe [[MD3]], [[Q3BSP]] etc.). So sometimes they get called as shaders, which is not correct. Since Darkplaces engine's material system using Id Tech 3 approach as a base, it's materials sometimes called shaders too (material files extension is .shader).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;3. Programmable block for anything that is processed in realtime. There is sound shaders, light shaders, entity shaders etc. ''shader'' is different from script as it runned in realtime.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;3. Programmable block for anything that is processed in realtime. There is sound shaders, light shaders, entity shaders etc. ''shader'' is different from script as it runned in realtime.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Glossary]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Glossary]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

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