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		<id>http://omnicide.razorwind.ru/wiki/index.php?action=history&amp;feed=atom&amp;title=MD3</id>
		<title>MD3 - Revision history</title>
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		<updated>2026-05-07T10:28:26Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php?title=MD3&amp;diff=2583&amp;oldid=prev</id>
		<title>VorteX at 15:24, 9 August 2012</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php?title=MD3&amp;diff=2583&amp;oldid=prev"/>
				<updated>2012-08-09T15:24:20Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:24, 9 August 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[MD3 Compiler]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[MD3 Compiler]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Darkplaces MD3 Exporter for 3D Studio MAX]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Darkplaces MD3 Exporter for 3D Studio MAX]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;==Tutorials==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* [[Tutorials:Altering a material using NPherno MD3 Compiler|Altering a material using NPherno MD3 Compiler]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:File formats]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:File formats]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;__NOTOC__&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;__NOTOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php?title=MD3&amp;diff=2043&amp;oldid=prev</id>
		<title>VorteX: Created page with &quot;{{unfinished}}  MD3 is a model format developed by id software. It is used by the Quake 3 engine as well as its many successors and other game engines including Darkplaces.   ...&quot;</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php?title=MD3&amp;diff=2043&amp;oldid=prev"/>
				<updated>2012-07-27T15:25:57Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{unfinished}}  MD3 is a model format developed by id software. It is used by the Quake 3 engine as well as its many successors and other game engines including Darkplaces.   ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{unfinished}}&lt;br /&gt;
&lt;br /&gt;
MD3 is a model format developed by id software. It is used by the Quake 3 engine as well as its many successors and other game engines including Darkplaces. &lt;br /&gt;
&lt;br /&gt;
The format is used mostly for player/NPC models and [[misc_gamemodel | non-structural geometry]] although it may be used for [[misc_model| structural uses]].&lt;br /&gt;
&lt;br /&gt;
In Blood Omnicice, MD3 is general format used for non-animated models.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Vertex-based animation&lt;br /&gt;
* Multiple surfaces (meshes) per model&lt;br /&gt;
* Float precision for vertices (almost no wobbling)&lt;br /&gt;
* Can support a very high amount of triangles.&lt;br /&gt;
* Support tags (volumeless vectors) which is light form of bones and used to attach together separate models and mark positions.&lt;br /&gt;
&lt;br /&gt;
==Limits==&lt;br /&gt;
* Max 65536 vertices&lt;br /&gt;
* Max 32768 triangles&lt;br /&gt;
* Max 65536 frames&lt;br /&gt;
* Max 256 meshes&lt;br /&gt;
* Max 256 [[skin | skins]]&lt;br /&gt;
* Vertex normals are stored as pair of byte angles (pitch and yaw)&lt;br /&gt;
* Not supporting smoothing groups (to simulate SG, mesh should be shopped in a parts)&lt;br /&gt;
&lt;br /&gt;
== Importers ==&lt;br /&gt;
* 3D Studio max MD3 import mesh script&lt;br /&gt;
&lt;br /&gt;
== Exporters ==&lt;br /&gt;
* [[MD3 Compiler]]&lt;br /&gt;
* [[Darkplaces MD3 Exporter for 3D Studio MAX]]&lt;br /&gt;
&lt;br /&gt;
[[Category:File formats]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

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