Editing Tutorials:Altering a material using NPherno MD3 Compiler

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{{DISPLAYTITLE:Tutorial: Altering a skin-path using Npherno MD3 Compiler}}
 
{{DISPLAYTITLE:Tutorial: Altering a skin-path using Npherno MD3 Compiler}}
 
{{imported|Tabun|www.tabun.nl/tutorials/md3skinpath_tutorial/}}
 
{{imported|Tabun|www.tabun.nl/tutorials/md3skinpath_tutorial/}}
{{grammar checked|darth}}
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{{grammar}}
{{TOCRIGHT}}
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==Whats needed==
 
==Whats needed==
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==Step 3: Final step==
 
==Step 3: Final step==
Once you've edited the paths of all the objects, it's time to export the model, saving all of your changes.
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Once you've edited the paths of all objects, it's time to export the model, saving all of your changes.
 
Click "Export objects" and give the MD3 a nice name. You can overwrite the MD3 you imported without problems, by the way.
 
Click "Export objects" and give the MD3 a nice name. You can overwrite the MD3 you imported without problems, by the way.
  
A pop-up will appear asking for an "Internal name". Unless you're editing a player model, ignore this - leave it blank.
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A popup will show, asking for an "Internal name". Unless you're editing a player model, ignore this - leave it blank.
 
Just click "OK".
 
Just click "OK".
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That's all there is to it.
  
 
==Recap==
 
==Recap==

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