Editing Tutorials:Altering a material using NPherno MD3 Compiler
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{{DISPLAYTITLE:Tutorial: Altering a skin-path using Npherno MD3 Compiler}} | {{DISPLAYTITLE:Tutorial: Altering a skin-path using Npherno MD3 Compiler}} | ||
{{imported|Tabun|www.tabun.nl/tutorials/md3skinpath_tutorial/}} | {{imported|Tabun|www.tabun.nl/tutorials/md3skinpath_tutorial/}} | ||
− | {{grammar | + | {{grammar}} |
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==Whats needed== | ==Whats needed== | ||
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==Step 3: Final step== | ==Step 3: Final step== | ||
− | Once you've edited the paths of all | + | Once you've edited the paths of all objects, it's time to export the model, saving all of your changes. |
Click "Export objects" and give the MD3 a nice name. You can overwrite the MD3 you imported without problems, by the way. | Click "Export objects" and give the MD3 a nice name. You can overwrite the MD3 you imported without problems, by the way. | ||
− | A | + | A popup will show, asking for an "Internal name". Unless you're editing a player model, ignore this - leave it blank. |
Just click "OK". | Just click "OK". | ||
+ | |||
+ | That's all there is to it. | ||
==Recap== | ==Recap== |