Editing Tutorials:Altering a material using NPherno MD3 Compiler
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{{DISPLAYTITLE:Tutorial: Altering a skin-path using Npherno MD3 Compiler}} | {{DISPLAYTITLE:Tutorial: Altering a skin-path using Npherno MD3 Compiler}} | ||
{{imported|Tabun|www.tabun.nl/tutorials/md3skinpath_tutorial/}} | {{imported|Tabun|www.tabun.nl/tutorials/md3skinpath_tutorial/}} | ||
− | {{grammar | + | {{grammar}} |
− | + | ||
==Whats needed== | ==Whats needed== | ||
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==Step 2: Altering the material== | ==Step 2: Altering the material== | ||
Now we can alter the material of any of the imported objects. | Now we can alter the material of any of the imported objects. | ||
− | Usually, you'll find the MD3 only has one object. If you've | + | Usually, you'll find the MD3 only has one object. If you've had to select more than one object in the import popup (see pic 2), there are more objects whose path may need editing. |
Use the top-most dropdown-list to select an object (in this case, we can see that w_nailgun has been selected). The embedded path to the skin will be shown in the field immediately below it. You can edit the path now. | Use the top-most dropdown-list to select an object (in this case, we can see that w_nailgun has been selected). The embedded path to the skin will be shown in the field immediately below it. You can edit the path now. | ||
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==Step 3: Final step== | ==Step 3: Final step== | ||
− | Once you've edited the paths of all | + | Once you've edited the paths of all objects, it's time to export the model, saving all of your changes. |
Click "Export objects" and give the MD3 a nice name. You can overwrite the MD3 you imported without problems, by the way. | Click "Export objects" and give the MD3 a nice name. You can overwrite the MD3 you imported without problems, by the way. | ||
− | A | + | A popup will show, asking for an "Internal name". Unless you're editing a player model, ignore this - leave it blank. |
Just click "OK". | Just click "OK". | ||
+ | |||
+ | That's all there is to it. | ||
==Recap== | ==Recap== |