Editing Tutorials:Altering a material using NPherno MD3 Compiler

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{{DISPLAYTITLE:Tutorial: Altering a skin-path using Npherno MD3 Compiler}}
 
{{DISPLAYTITLE:Tutorial: Altering a skin-path using Npherno MD3 Compiler}}
{{imported|Tabun|www.tabun.nl/tutorials/md3skinpath_tutorial/}}
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{{imported|Tabun|http://www.tabun.nl/tutorials/md3skinpath_tutorial/}}
{{grammar checked|darth}}
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{{grammar}}
{{TOCRIGHT}}
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==Whats needed==
 
==Whats needed==
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==What's this about?==
 
==What's this about?==
This tutorial gets you acquainted with a useful and concise tool titled 'Npherno's MD3 Compiler', which can be used to alter MD3 models. More specifically, it shows you exactly how to set or change the material of a surface.
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This tutorial gets you acquainted with the useful and concise tool titled 'Npherno's MD3 Compiler', which can be used to alter MD3 models. More specifically, it shows you exactly how to set or change a material of surface.
  
 
[[Darkplaces material system|Materialnames]] are stored in the MD3's themselves. When the game loads a model, it uses the embedded material name to load the proper material or texture.
 
[[Darkplaces material system|Materialnames]] are stored in the MD3's themselves. When the game loads a model, it uses the embedded material name to load the proper material or texture.
  
Altering MD3's can be tricky at first, but it's rather easy and doesn't take more than half a minute at most.
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Altering MD3's can be tricky at first, but it's rather easy and doesn't take more than half a minute at most.  
  
 
==Step 1: Importing objects==
 
==Step 1: Importing objects==
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{{important|Now, click the "All" button (located directly above "Import objects"). Make sure the checkbox in pic 4 is checked before you proceed!}}
 
{{important|Now, click the "All" button (located directly above "Import objects"). Make sure the checkbox in pic 4 is checked before you proceed!}}
  
[[File:Tutorial_md3_04.jpg|Pic 4. After clicking "All"]]
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[[File:Tutorial_md3_03.jpg|Pic 4. After clicking "All"]]
  
 
==Step 2: Altering the material==
 
==Step 2: Altering the material==
 
Now we can alter the material of any of the imported objects.
 
Now we can alter the material of any of the imported objects.
Usually, you'll find the MD3 only has one object. If you've selected more than one object in the import pop-up (see pic 2), there might be objects with a path need to be edited.
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Usually, you'll find the MD3 only has one object. If you've had to select more than one object in the import popup (see pic 2), there are more objects whose path may need editing.
  
 
Use the top-most dropdown-list to select an object (in this case, we can see that w_nailgun has been selected). The embedded path to the skin will be shown in the field immediately below it. You can edit the path now.  
 
Use the top-most dropdown-list to select an object (in this case, we can see that w_nailgun has been selected). The embedded path to the skin will be shown in the field immediately below it. You can edit the path now.  
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==Step 3: Final step==
 
==Step 3: Final step==
Once you've edited the paths of all the objects, it's time to export the model, saving all of your changes.
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Once you've edited the paths of all objects, it's time to export the model, saving all of your changes.
 
Click "Export objects" and give the MD3 a nice name. You can overwrite the MD3 you imported without problems, by the way.
 
Click "Export objects" and give the MD3 a nice name. You can overwrite the MD3 you imported without problems, by the way.
  
A pop-up will appear asking for an "Internal name". Unless you're editing a player model, ignore this - leave it blank.
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A popup will show, asking for an "Internal name". Unless you're editing a player model, ignore this - leave it blank.
 
Just click "OK".
 
Just click "OK".
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That's all there is to it.
  
 
==Recap==
 
==Recap==
To recap the tutorial stated above, here are the basic steps:
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Ok, to recap what I've shown so far, here are the basic steps:
 
# Import objects
 
# Import objects
 
# Alter name (remember, FORWARD slashes)
 
# Alter name (remember, FORWARD slashes)

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