Editing Texture coordinates
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− | + | Texture coordinates is a part of 3D model data, storing information which is used to map texture on geometry. | |
− | Texture coordinates is a part of 3D model data, storing information which is used to map texture on geometry. | + | |
− | + | Texture coordinates are independent from texture resolution. In Blood Omnicide, up left corner of texture is always (0, 0) and right bottom is (1, 1). | |
− | + | [[brush | Brushes]] dont use texture coordinates, they are using special technique to generate texture coordinates called texture projection. | |
− | + | [[Category:Glossary]] | |
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== See also == | == See also == | ||
− | * [[ | + | * [[Material system]] |
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