Editing Darkplaces material system
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− | Darkplaces material system is created to put more direct control over the surfaces qualities of textures into the hands of designers and artists | + | Darkplaces material system is created to put more direct control over the surfaces qualities of textures into the hands of designers and artists. |
− | + | This reference contains all information needed to work with Darkplaces materials. | |
== Chapters == | == Chapters == | ||
<font size=3> | <font size=3> | ||
− | #[[Darkplaces material system/Introduction | Introduction]] | + | # [[Darkplaces material system/Introduction | Introduction]] |
− | #[[Darkplaces material system/Key Concepts | Key Concepts]] | + | # [[Darkplaces material system/Key Concepts | Key Concepts]] |
− | #[[Darkplaces material system/General Keywords | General Keywords]] | + | # [[Darkplaces material system/General Keywords | General Keywords]] |
− | #[[Darkplaces material system/Special Keywords | Special Keywords]] | + | # [[Darkplaces material system/Special Keywords | Special Keywords]] |
− | #[[Darkplaces material system/ | + | # [[Darkplaces material system/Special Keywords | Stages]] |
</font> | </font> | ||
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+ | == Credits == | ||
+ | * [http://icculus.org/gtkradiant/documentation/Q3AShader_Manual/index.htm Quake 3 Shader Manual] by By Paul Jaquays and Brian Hook | ||
+ | * [http://q3map2.everyonelookbusy.net/shader_manual/ Q3Map2 Shader manual] by Obsidian and ydnar adapted for Darkplaces engine. | ||
__NOTOC__ | __NOTOC__ | ||
[[Category:Darkplaces engine]] | [[Category:Darkplaces engine]] | ||
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