Editing Blood Omnicide team
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=====Internationale===== | =====Internationale===== | ||
− | :Blood Omnicide team consists of people living in different countries. Because of that, there can be very little communication between team members. In order to keep things synced, all workflow information is centered around | + | :Blood Omnicide team consists of people living in different countries. Because of that, there can be very little communication between team members. In order to keep things synced, all workflow information is centered around SVN repository, every change leads to commit and any team member can inspect the results of other members work. Working copy is primary source of inspiration and 'what is going on' information. |
=====Evolving from niche thing towards common thing===== | =====Evolving from niche thing towards common thing===== | ||
− | :Blood Omnicide at its goal going to be a niche thing. Meanwhile, changes that helps to bring it to more wide auditory is accepted, unless they confront with faithfulness. An example of good changes: multilingual support, wide range of supported platforms etc. | + | :Blood Omnicide at its goal going to be a niche thing. Meanwhile, changes that helps to bring it to more wide auditory is accepted, unless they confront with faithfulness. An example of good changes: multilingual support, wide range of supported platforms, etc. |
==The team codex== | ==The team codex== | ||
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'''2. A careful re-make''' | '''2. A careful re-make''' | ||
− | :Porting to 3D involves re-making of many things using new scripts and techonogies. The key principle of faithful re- | + | :Porting to 3D involves re-making of many things using new scripts and techonogies. The key principle of faithful re-making is to carefully inspect the original thing, find the rules it was built around. The rules may be (but not limited to): balance, proportions, colors, inspiration, imagery and connections with the rest of game world. |
'''3. Concentrate on a most weak things''' | '''3. Concentrate on a most weak things''' | ||
− | :The | + | :The Quality of project = quality of it's most weak thing. In order to get maximum progress, weakest things are best candidates to be worked on. |
'''4. Continue improvements, even on very little details''' | '''4. Continue improvements, even on very little details''' | ||
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===Translation packs support team=== | ===Translation packs support team=== | ||
− | * | + | * Lorenso Forini (TraductionProduction) - Italian translation pack |
− | * Marcin Szymczak - Polish pack | + | * Marcin Szymczak - Polish translation pack |
− | * Pavel Timofeyev, Sidesman, Paranoid - Russian | + | * Pavel Timofeyev, Sidesman, Paranoid - Russian translation pack |
− | + | * Alfonso Ruzafa - Spanish | |
− | + | ||
− | * Alfonso Ruzafa - Spanish | + | |
− | + | ||
===Gameplay inspection=== | ===Gameplay inspection=== |