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=====Internationale=====
 
=====Internationale=====
:Blood Omnicide team consists of people living in different countries. Because of that, there can be very little communication between team members. In order to keep things synced, all workflow information is centered around [[Repository Reference|SVN repository]], every change leads to commit and any team member can inspect the results of other members work. Working copy is primary source of inspiration and 'what is going on' information.
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:Blood Omnicide team consists of people living in different countries. Because of that, there can be very little communication between team members. In order to keep things synced, all workflow information is centered around SVN repository, every change leads to commit and any team member can inspect the results of other members work. Working copy is primary source of inspiration and 'what is going on' information.
  
 
=====Evolving from niche thing towards common thing=====
 
=====Evolving from niche thing towards common thing=====
:Blood Omnicide at its goal going to be a niche thing. Meanwhile, changes that helps to bring it to more wide auditory is accepted, unless they confront with faithfulness. An example of good changes: multilingual support, wide range of supported platforms etc.
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:Blood Omnicide at its goal going to be a niche thing. Meanwhile, changes that helps to bring it to more wide auditory is accepted, unless they confront with faithfulness. An example of good changes: multilingual support, wide range of supported platforms, etc.
  
 
==The team codex==
 
==The team codex==
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:The only exception is 2d->3d transition and evolve principle, which is allowed to change gameplay in order to get best play experience.
 
:The only exception is 2d->3d transition and evolve principle, which is allowed to change gameplay in order to get best play experience.
  
'''2. A careful re-make'''
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'''2. Not using 'ripped' content'''
:Porting to 3D involves re-making of many things using new scripts and techonogies. The key principle of faithful re-creation is to carefully inspect the original thing, find the rules it was built around. The rules may be (but not limited to): balance, proportions, colors, inspiration, imagery and connections with the rest of game world.
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:Blood Omnicide are not using content ripped from the games. Even from Blood Omen.
  
 
'''3. Concentrate on a most weak things'''
 
'''3. Concentrate on a most weak things'''
:The quality of project = quality of it's most weak part. In order to get maximum progress, weakest things are best candidates to be worked on.
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:The Quality of project = quality of it's most weak thing. In order to get maximum progress, weakest things are best candidates to be worked on.
  
 
'''4. Continue improvements, even on very little details'''
 
'''4. Continue improvements, even on very little details'''
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===Translation packs support team===
 
===Translation packs support team===
* Lorenzo Forini (TraductionProduction), Giorgio 'Zelgius' Di Nucci - Italian pack
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* Lorenso Forini (TraductionProduction) - Italian translation pack
* Marcin Szymczak - Polish pack
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* Marcin Szymczak - Polish translation pack
* Pavel Timofeyev, Sidesman, Paranoid - Russian pack
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* Pavel Timofeyev, Sidesman, Paranoid - Russian translation pack
* Vitor Bolonhesi Gracia, Cristopher Polzl - Brazilian portuguese pack
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* Alfonso Ruzafa - Spanish
* Janos Birinyi - Hungarian pack
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* Alfonso Ruzafa - Spanish pack
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* Xavier 'Knilf' Hurteau - French pack
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===Gameplay inspection===
 
===Gameplay inspection===

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