Editing Blood Omnicide Locations

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{{unfinished}}
 
 
 
= Introduction =
 
= Introduction =
  
= Map hierarchy =
+
= Level naming =
  
* '''World'''
+
Each worlds represents a worldmap.
** '''Locations'''
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*** '''Sub-locations'''
+
  
Map file name is '''w'''[''worldnum'']'''m'''[''locationnum'']'''''-'''''[''location_name'']'''-'''[''sub-location_name'']
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A worldmap have locations, each location have sub-locations.
  
Examples: w1m1-cemetery, w1m2-pillars-crypt
+
Generic location name is w[''worldnum'']m[''locationnum']'-[''location_name'']-[''sub-location_name'']
 
+
 
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= Blood Omnicide Worlds =
+
 
+
Each worlds represents a worldmap.
+
  
 
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse: collapse"
 
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse: collapse"
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| Epilogue
 
| Epilogue
 
| When Kain returns back from the past.
 
| When Kain returns back from the past.
|}
 
 
 
 
= Blood Omnicide Maps =
 
 
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse: collapse; width: 100%"
 
! width=15% | Map file
 
! width=25% | Map name
 
! width=10% | Map type
 
! width=10% | Music themes
 
! width=40% | Original maps
 
|-
 
| colspan=5 | '''World 0: Prologue'''
 
|-
 
| w0m1-ziegsturhl
 
| '''Ziegsturhl'''
 
| outdoor
 
| null
 
| m70-10
 
|-
 
| w0m1-ziegsturhl-inn
 
| Ziegsturhl inn
 
| house
 
| house
 
| m70-01
 
|-
 
| w0m1-ziegsturhl-inn
 
| Ziegsturhl public house
 
| house
 
| house
 
| m70-0
 
|-
 
| colspan=5 | '''World 1: Present'''
 
 
|}
 
|}

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