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{{unfinished}}
 
 
 
= Introduction =
 
= Introduction =
  
= Map hierarchy =
+
= Worlds =
  
* '''World'''
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Each worlds represents a worldmap. A worldmap have locations, each location have sub-locations.
** '''Locations'''
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*** '''Sub-locations'''
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Map file name is '''w'''[''worldnum'']'''m'''[''locationnum'']'''''-'''''[''location_name'']'''-'''[''sub-location_name'']
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== Blood Omnicide Worlds ===
 
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Examples: w1m1-cemetery, w1m2-pillars-crypt
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= Blood Omnicide Worlds =
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Each worlds represents a worldmap.
+
  
 
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse: collapse"
 
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse: collapse"
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| 0
 
| 0
 
| Prologue
 
| Prologue
| Game prologue until Kain dies.
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| Game prologue until Kain dies
 
|-
 
|-
 
| 1
 
| 1
 
| Present
 
| Present
| Most part of the game, until Kain travels back in time.
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| Most part of the game, until Kain travels back in time
 
|-
 
|-
 
| 2
 
| 2
 
| Past
 
| Past
| 50 years before Kain's murder.
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| 50 years before Kain's murder
 
|-
 
|-
 
| 3
 
| 3
| Epilogue
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| Future
| When Kain returns back from the past.
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| Epilogue, when kain returns back from the past.
|}
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+
 
+
 
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= Blood Omnicide Maps =
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{| border=1 cellspacing=0 cellpadding=3 style="border-collapse: collapse; width: 100%"
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! width=15% | Map file
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! width=25% | Map name
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! width=10% | Map type
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! width=10% | Music themes
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! width=40% | Original maps
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|-
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| colspan=5 | '''World 0: Prologue'''
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|-
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| w0m1-ziegsturhl
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| '''Ziegsturhl'''
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| outdoor
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| null
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| m70-10
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|-
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| w0m1-ziegsturhl-inn
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| Ziegsturhl inn
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| house
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| house
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| m70-01
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|-
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| w0m1-ziegsturhl-inn
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| Ziegsturhl public house
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| house
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| house
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| m70-0
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|-
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| colspan=5 | '''World 1: Present'''
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|}
 
|}

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