Editing BIH
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− | BIH | + | BIH stands for Bounding Interval Hierarchy. It is a partitioning data structure similar to [[BSP]] (Binary Space Partitioning) used by Quake1-3 games. |
Some general attributes: | Some general attributes: | ||
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In Darkplaces, BIH is overlay implementation. Being activated, it replaces default BSP implementation in collision code. BIH is faster than BSP, requires less memory, and much more stable at arbitrary triangle meshes. | In Darkplaces, BIH is overlay implementation. Being activated, it replaces default BSP implementation in collision code. BIH is faster than BSP, requires less memory, and much more stable at arbitrary triangle meshes. | ||
− | ==Console variables== | + | == Console variables == |
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+ | mod_collision_bih : enables use of BIH. Always on in Blood Omnicide. | ||
[[Category:Glossary]] | [[Category:Glossary]] | ||
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