<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://omnicide.razorwind.ru/wiki/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://omnicide.razorwind.ru/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=VorteX</id>
		<title>Blood Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://omnicide.razorwind.ru/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=VorteX"/>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Special:Contributions/VorteX"/>
		<updated>2026-06-13T01:34:03Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.19.1</generator>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11</id>
		<title>Blood Omnicide v0.11</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11"/>
				<updated>2017-07-08T01:20:32Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Blood Omnicide v0.11 Issues Tracking Page}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
Current SVN version: '''Blood Omnicide v0.11 beta'''&lt;br /&gt;
=== Issues reporting ===&lt;br /&gt;
* Graphics issues and crash reports should be sent via e-mail to paul.vortex@gmail.com&lt;br /&gt;
* For graphics issues please report screenshots (F12 to make screenshot, files are found in &amp;quot;User Documents\Saved Games\omnicide\data\screenshots&amp;quot;) and computer configuration (Processor type, RAM amount, Video card model and mark)&lt;br /&gt;
* For game crash reports please send &amp;quot;User Documents\Saved Games\omnicide\data&amp;quot; contents (zipped) to paul.vortex@gmail.com&lt;br /&gt;
* Other reports should populate known-issues-list&lt;br /&gt;
=== Features which are not issues ===&lt;br /&gt;
* Preview version has limitations - no prologue, missing item descriptions and some speech, game ends at pillars (you can still continue to play after credits)&lt;br /&gt;
* In prologue scene, kain is not allowed to attack (because he say &amp;quot;and so i left&amp;quot;)&lt;br /&gt;
= Done for v0.11 =&lt;br /&gt;
=== New features ===&lt;br /&gt;
* Support for Xbox 360 Game controller&lt;br /&gt;
* Improved run mode: new &amp;quot;Run&amp;quot; button (SHIFT in PC version), &amp;quot;Use magic&amp;quot; is now ENTER (this also fixes issues of multiple SHIFT press causign windows button control menu to appear). Sample video:[https://www.youtube.com/watch?v=UYHllz9dQ3M]&lt;br /&gt;
* Improved wolf form jumping: added visible tracelines allowing precise travelling through obstacles, run mode handles new &amp;quot;aim then jump&amp;quot; mode. Sample video: [https://www.youtube.com/watch?v=mFLK-xa-0Lw]&lt;br /&gt;
* Added camera offset (like in original game), now controlled by mouse or right gamepad stick&lt;br /&gt;
* Build-in addon manager (allow to activate/deactivate mods)&lt;br /&gt;
* Distinct chronicles addon by Mean_Person included &lt;br /&gt;
* SoulReaver 2 pillars addon by Raina Audron included&lt;br /&gt;
=== Game fixes ===&lt;br /&gt;
* Kain speed improved by 12% (to match original game)&lt;br /&gt;
* Fixed minimap bound &amp;amp; camera rotation (new frustum-based min/max bounds system introduced)&lt;br /&gt;
* Fixed local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* Classic Blood Omen cheat now work (refill health, refill energy, view dark diary) as here: [https://www.gamefaqs.com/pc/196785-blood-omen-legacy-of-kain/cheats]&lt;br /&gt;
* All cheats now work in regular game build (in v0.1 they oly work in developer build)&lt;br /&gt;
* Fixed bugs with movement and attack keys being sticked on level transition (so kain will not go up once act2 cutscene video is finished)&lt;br /&gt;
* Fixed exitzone being activated when player spawned in it (only in low framerates, causing automatic level exit on map load)&lt;br /&gt;
* First startup: fixed resolution select on first star (now only matches a standart PC/HD/4K modes, weird resolution for multi-monitor are rejected now)&lt;br /&gt;
* Start fade fix (fix rare bug of screen not having fade from black on map start)&lt;br /&gt;
* Player angle changes are now FPS-independent (fixed kain rotating too slow in low FPS)&lt;br /&gt;
* Rebalanced enemies running (most of enemies now runs faster)&lt;br /&gt;
=== Other fixes ===&lt;br /&gt;
* Hush music_tracklist debug prints&lt;br /&gt;
* Map editor: fix wrong bloodmap path (used for ASE conversion)&lt;br /&gt;
* Fixed speech not being precached during level load (causing loading hang)&lt;br /&gt;
* &amp;quot;Run-mode&amp;quot; footstep and weapon slash sounds now alert enemies&lt;br /&gt;
* Not-running footstep sounds now have only 30% of volume&lt;br /&gt;
* Apply axial 45-degree restriction for player movement as sprites only have 8 fixed angles (for gamepad support)&lt;br /&gt;
* Fix entity culling issues (fire effects not being spawned at level start)&lt;br /&gt;
* Key names are now translatable (added new section to menu.nsx)&lt;br /&gt;
* New controls/gamepad/extended menu (joystick system settings + joystick buttons/axes debugging)&lt;br /&gt;
* Fixed back links in menu (now focuses on proper item)&lt;br /&gt;
* Fixed game crash on dynamic entities load&lt;br /&gt;
* Changed PC movement binding: shift now activates &amp;quot;run&amp;quot;, enter -&amp;gt; use.&lt;br /&gt;
* Slightly better textures&lt;br /&gt;
= Plan for v0.11 (add new issues here) =&lt;br /&gt;
=== Game fixes ===&lt;br /&gt;
* Fix picked item re-appearing after second level re-entering ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* Bump locales&lt;br /&gt;
* Include Bloody Sounds addon&lt;br /&gt;
* Include Golden Leon locale addon&lt;br /&gt;
* Support for Sony DualShock controller&lt;br /&gt;
=== Locations ===&lt;br /&gt;
* [w1m2-ziegsturhl] remove local map back spot at north-east ( [https://www.youtube.com/watch?v=gZAeqOKacaE&amp;amp;index=3&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [https://www.youtube.com/watch?v=eg-e_Y9DLFU&amp;amp;index=5&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [https://www.youtube.com/watch?v=PrRrnViQ4xc&amp;amp;index=4&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11</id>
		<title>Blood Omnicide v0.11</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11"/>
				<updated>2017-07-02T19:21:15Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Blood Omnicide v0.11 Issues Tracking Page}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
Current SVN version: '''Blood Omnicide v0.11 beta'''&lt;br /&gt;
=== Issues reporting ===&lt;br /&gt;
* Graphics issues and crash reports should be sent via e-mail to paul.vortex@gmail.com&lt;br /&gt;
* For graphics issues please report screenshots (F12 to make screenshot, files are found in &amp;quot;User Documents\Saved Games\omnicide\data\screenshots&amp;quot;) and computer configuration (Processor type, RAM amount, Video card model and mark)&lt;br /&gt;
* For game crash reports please send &amp;quot;User Documents\Saved Games\omnicide\data&amp;quot; contents (zipped) to paul.vortex@gmail.com&lt;br /&gt;
* Other reports should populate known-issues-list&lt;br /&gt;
=== Features which are not issues ===&lt;br /&gt;
* Preview version has limitations - no prologue, missing item descriptions and some speech, game ends at pillars (you can still continue to play after credits)&lt;br /&gt;
* In prologue scene, kain is not allowed to attack (because he say &amp;quot;and so i left&amp;quot;)&lt;br /&gt;
= Done for v0.11 =&lt;br /&gt;
=== New features ===&lt;br /&gt;
* Support for Xbox 360 Game controller&lt;br /&gt;
* Improved run mode: new &amp;quot;Run&amp;quot; button (SHIFT in PC version), &amp;quot;Use magic&amp;quot; is now ENTER (this also fixes issues of multiple SHIFT press causign windows button control menu to appear). Sample video:[https://www.youtube.com/watch?v=UYHllz9dQ3M]&lt;br /&gt;
* Improved wolf form jumping: added visible tracelines allowing precise travelling through obstacles, run mode handles new &amp;quot;aim then jump&amp;quot; mode. Sample video: [https://www.youtube.com/watch?v=mFLK-xa-0Lw]&lt;br /&gt;
* Added camera offset (like in original game), now controlled by mouse or right gamepad stick&lt;br /&gt;
* Build-in addon manager (allow to activate/deactivate mods)&lt;br /&gt;
* Distinct chronicles addon by Mean_Person included &lt;br /&gt;
* SoulReaver 2 pillars addon by Raina Audron included&lt;br /&gt;
=== Game fixes ===&lt;br /&gt;
* Kain speed improved by 12% (to match original game)&lt;br /&gt;
* Fixed minimap bound &amp;amp; camera rotation (new frustum-based min/max bounds system introduced)&lt;br /&gt;
* Fixed local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* Classic Blood Omen cheat now work (refill health, refill energy, view dark diary) as here: [https://www.gamefaqs.com/pc/196785-blood-omen-legacy-of-kain/cheats]&lt;br /&gt;
* All cheats now work in regular game build (in v0.1 they oly work in developer build)&lt;br /&gt;
* Fixed bugs with movement and attack keys being sticked on level transition (so kain will not go up once act2 cutscene video is finished)&lt;br /&gt;
* Fixed exitzone being activated when player spawned in it (only in low framerates, causing automatic level exit on map load)&lt;br /&gt;
* First startup: fixed resolution select on first star (now only matches a standart PC/HD/4K modes, weird resolution for multi-monitor are rejected now)&lt;br /&gt;
* Start fade fix (fix rare bug of screen not having fade from black on map start)&lt;br /&gt;
* Player angle changes are now FPS-independent (fixed kain rotating too slow in low FPS)&lt;br /&gt;
* Rebalanced enemies running (most of enemies now runs faster)&lt;br /&gt;
=== Other fixes ===&lt;br /&gt;
* Hush music_tracklist debug prints&lt;br /&gt;
* Map editor: fix wrong bloodmap path (used for ASE conversion)&lt;br /&gt;
* Fixed speech not being precached during level load (causing loading hang)&lt;br /&gt;
* &amp;quot;Run-mode&amp;quot; footstep and weapon slash sounds now alert enemies&lt;br /&gt;
* Not-running footstep sounds now have only 30% of volume&lt;br /&gt;
* Apply axial 45-degree restriction for player movement as sprites only have 8 fixed angles (for gamepad support)&lt;br /&gt;
* Fix entity culling issues (fire effects not being spawned at level start)&lt;br /&gt;
* Key names are now translatable (added new section to menu.nsx)&lt;br /&gt;
* New controls/gamepad/extended menu (joystick system settings + joystick buttons/axes debugging)&lt;br /&gt;
* Fixed back links in menu (now focuses on proper item)&lt;br /&gt;
* Fixed game crash on dynamic entities load&lt;br /&gt;
* Changed PC movement binding: shift now activates &amp;quot;run&amp;quot;, enter -&amp;gt; use.&lt;br /&gt;
* Slightly better textures&lt;br /&gt;
= Plan for v0.11 (add new issues here) =&lt;br /&gt;
=== Game fixes ===&lt;br /&gt;
* Fix picked item re-appearing after second level re-entering ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* Bat mark working&lt;br /&gt;
* Bump locales&lt;br /&gt;
* Include Bloody Sounds addon&lt;br /&gt;
* Include Golden Leon locale addon&lt;br /&gt;
* Support for Sony DualShock controller&lt;br /&gt;
=== Locations ===&lt;br /&gt;
* [w1m2-ziegsturhl] remove local map back spot at north-east ( [https://www.youtube.com/watch?v=gZAeqOKacaE&amp;amp;index=3&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [https://www.youtube.com/watch?v=eg-e_Y9DLFU&amp;amp;index=5&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [https://www.youtube.com/watch?v=PrRrnViQ4xc&amp;amp;index=4&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11</id>
		<title>Blood Omnicide v0.11</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11"/>
				<updated>2017-07-02T08:20:17Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Blood Omnicide Issues Tracking Page}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
Current SVN version: '''Blood Omnicide v0.11 beta'''&lt;br /&gt;
=== Issues reporting ===&lt;br /&gt;
* Graphics issues and crash reports should be sent via e-mail to paul.vortex@gmail.com&lt;br /&gt;
* For graphics issues please report screenshots (F12 to make screenshot, files are found in &amp;quot;User Documents\Saved Games\omnicide\data\screenshots&amp;quot;) and computer configuration (Processor type, RAM amount, Video card model and mark)&lt;br /&gt;
* For game crash reports please send &amp;quot;User Documents\Saved Games\omnicide\data&amp;quot; contents (zipped) to paul.vortex@gmail.com&lt;br /&gt;
* Other reports should populate known-issues-list&lt;br /&gt;
=== Features which are not issues ===&lt;br /&gt;
* Preview version has limitations - no prologue, missing item descriptions and some speech, game ends at pillars (you can still continue to play after credits)&lt;br /&gt;
* In prologue scene, kain is not allowed to attack (because he say &amp;quot;and so i left&amp;quot;)&lt;br /&gt;
= Done for v0.11 =&lt;br /&gt;
=== New features ===&lt;br /&gt;
* Support for Xbox 360 Game controller&lt;br /&gt;
* Improved run mode: new &amp;quot;Run&amp;quot; button (SHIFT in PC version), &amp;quot;Use magic&amp;quot; is now ENTER (this also fixes issues of multiple SHIFT press causign windows button control menu to appear). Sample video:[https://www.youtube.com/watch?v=UYHllz9dQ3M]&lt;br /&gt;
* Improved wolf form jumping: added visible tracelines allowing precise travelling through obstacles, run mode handles new &amp;quot;aim then jump&amp;quot; mode. Sample video: [https://www.youtube.com/watch?v=mFLK-xa-0Lw]&lt;br /&gt;
* Added camera offset (like in original game), now controlled by mouse or right gamepad stick&lt;br /&gt;
* Build-in addon manager (allow to activate/deactivate mods)&lt;br /&gt;
* Distinct chronicles addon by Mean_Person included &lt;br /&gt;
* SoulReaver 2 pillars addon by Raina Audron included&lt;br /&gt;
=== Game fixes ===&lt;br /&gt;
* Kain speed improved by 12% (to match original game)&lt;br /&gt;
* Fixed minimap bound &amp;amp; camera rotation (new frustum-based min/max bounds system introduced)&lt;br /&gt;
* Fixed local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* Classic Blood Omen cheat now work (refill health, refill energy, view dark diary) as here: [https://www.gamefaqs.com/pc/196785-blood-omen-legacy-of-kain/cheats]&lt;br /&gt;
* All cheats now work in regular game build (in v0.1 they oly work in developer build)&lt;br /&gt;
* Fixed bugs with movement and attack keys being sticked on level transition (so kain will not go up once act2 cutscene video is finished)&lt;br /&gt;
* Fixed exitzone being activated when player spawned in it (only in low framerates, causing automatic level exit on map load)&lt;br /&gt;
* First startup: fixed resolution select on first star (now only matches a standart PC/HD/4K modes, weird resolution for multi-monitor are rejected now)&lt;br /&gt;
* Start fade fix (fix rare bug of screen not having fade from black on map start)&lt;br /&gt;
* Player angle changes are now FPS-independent (fixed kain rotating too slow in low FPS)&lt;br /&gt;
* Rebalanced enemies running (most of enemies now runs faster)&lt;br /&gt;
=== Other fixes ===&lt;br /&gt;
* Hush music_tracklist debug prints&lt;br /&gt;
* Map editor: fix wrong bloodmap path (used for ASE conversion)&lt;br /&gt;
* Fixed speech not being precached during level load (causing loading hang)&lt;br /&gt;
* &amp;quot;Run-mode&amp;quot; footstep and weapon slash sounds now alert enemies&lt;br /&gt;
* Not-running footstep sounds now have only 30% of volume&lt;br /&gt;
* Apply axial 45-degree restriction for player movement as sprites only have 8 fixed angles (for gamepad support)&lt;br /&gt;
* Fix entity culling issues (fire effects not being spawned at level start)&lt;br /&gt;
* Key names are now translatable (added new section to menu.nsx)&lt;br /&gt;
* New controls/gamepad/extended menu (joystick system settings + joystick buttons/axes debugging)&lt;br /&gt;
* Fixed back links in menu (now focuses on proper item)&lt;br /&gt;
* Fixed game crash on dynamic entities load&lt;br /&gt;
* Changed PC movement binding: shift now activates &amp;quot;run&amp;quot;, enter -&amp;gt; use.&lt;br /&gt;
* Slightly better textures&lt;br /&gt;
= Plan for v0.11 (add new issues here) =&lt;br /&gt;
=== Game fixes ===&lt;br /&gt;
* Fix picked item re-appearing after second level re-entering ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* Bat mark working&lt;br /&gt;
* Bump locales&lt;br /&gt;
* Include Bloody Sounds addon&lt;br /&gt;
* Include Golden Leon locale addon&lt;br /&gt;
* Support for Sony DualShock controller&lt;br /&gt;
=== Locations ===&lt;br /&gt;
* [w1m2-ziegsturhl] remove local map back spot at north-east ( [https://www.youtube.com/watch?v=gZAeqOKacaE&amp;amp;index=3&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [https://www.youtube.com/watch?v=eg-e_Y9DLFU&amp;amp;index=5&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [https://www.youtube.com/watch?v=PrRrnViQ4xc&amp;amp;index=4&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11</id>
		<title>Blood Omnicide v0.11</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11"/>
				<updated>2017-07-02T07:52:57Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Blood Omnicide Issues Tracking Page}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
Current SVN version: '''Blood Omnicide v0.11 beta'''&lt;br /&gt;
=== Issues reporting ===&lt;br /&gt;
* Graphics issues and crash reports should be sent via e-mail to paul.vortex@gmail.com&lt;br /&gt;
* For graphics issues please report screenshots (F12 to make screenshot, files are found in &amp;quot;User Documents\Saved Games\omnicide\data\screenshots&amp;quot;) and computer configuration (Processor type, RAM amount, Video card model and mark)&lt;br /&gt;
* For game crash reports please send &amp;quot;User Documents\Saved Games\omnicide\data&amp;quot; contents (zipped) to paul.vortex@gmail.com&lt;br /&gt;
* Other reports should populate known-issues-list&lt;br /&gt;
=== Features which are not issues ===&lt;br /&gt;
* Preview version has limitations - no prologue, missing item descriptions and some speech, game ends at pillars (you can still continue to play after credits)&lt;br /&gt;
* In prologue scene, kain is not allowed to attack (because he say &amp;quot;and so i left&amp;quot;)&lt;br /&gt;
= Done for v0.11 =&lt;br /&gt;
=== New features ===&lt;br /&gt;
* Support for Xbox 360 Game controller&lt;br /&gt;
* Improved run mode: new &amp;quot;Run&amp;quot; button (SHIFT in PC version), &amp;quot;Use magic&amp;quot; is now ENTER (this also fixes issues of multiple SHIFT press causign windows button control menu to appear). Sample video:[https://www.youtube.com/watch?v=UYHllz9dQ3M]&lt;br /&gt;
* Improved wolf form jumping: added visible tracelines allowing precise travelling through obstacles, run mode handles new &amp;quot;aim then jump&amp;quot; mode. Sample video: [https://www.youtube.com/watch?v=mFLK-xa-0Lw]&lt;br /&gt;
* Added camera offset (like in original game), now controlled by mouse or right gamepad stick&lt;br /&gt;
* Build-in addon manager (allow to activate/deactivate mods)&lt;br /&gt;
* Distinct chronicles addon by Mean_Person included &lt;br /&gt;
* SoulReaver 2 pillars addon by Raina Audron included&lt;br /&gt;
=== Game fixes ===&lt;br /&gt;
* Kain speed improved by 12% (to match original game)&lt;br /&gt;
* Fixed minimap bound &amp;amp; camera rotation (new frustum-based min/max bounds system introduced)&lt;br /&gt;
* Fixed local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* Classic Blood Omen cheat now work (refill health, refill energy, view dark diary) as here: [https://www.gamefaqs.com/pc/196785-blood-omen-legacy-of-kain/cheats]&lt;br /&gt;
* All cheats now work in regular game build (in v0.1 they oly work in developer build)&lt;br /&gt;
* Fixed bugs with movement and attack keys being sticked on level transition (so kain will not go up once act2 cutscene video is finished)&lt;br /&gt;
* Fixed exitzone being activated when player spawned in it (only in low framerates, causing automatic level exit on map load)&lt;br /&gt;
* First startup: fixed resolution select on first star (now only matches a standart PC/HD/4K modes, weird resolution for multi-monitor are rejected now)&lt;br /&gt;
* Start fade fix (fix rare bug of screen not having fade from black on map start)&lt;br /&gt;
* Player angle changes are now FPS-independent (fixed kain rotating too slow in low FPS)&lt;br /&gt;
* Rebalanced enemies running (most of enemies now runs faster)&lt;br /&gt;
=== Other fixes ===&lt;br /&gt;
* Hush music_tracklist debug prints&lt;br /&gt;
* Map editor: fix wrong bloodmap path (used for ASE conversion)&lt;br /&gt;
* Fixed speech not being precached during level load (causing loading hang)&lt;br /&gt;
* &amp;quot;Run-mode&amp;quot; footstep and weapon slash sounds now alert enemies&lt;br /&gt;
* Not-running footstep sounds now have only 30% of volume&lt;br /&gt;
* Apply axial 45-degree restriction for player movement as sprites only have 8 fixed angles (for gamepad support)&lt;br /&gt;
* Fix entity culling issues (fire effects not being spawned at level start)&lt;br /&gt;
* Key names are now translatable (added new section to menu.nsx)&lt;br /&gt;
* New controls/gamepad/extended menu (joystick system settings + joystick buttons/axes debugging)&lt;br /&gt;
* Fixed back links in menu (now focuses on proper item)&lt;br /&gt;
* Fixed game crash on dynamic entities load&lt;br /&gt;
* Changed PC movement binding: shift now activates &amp;quot;run&amp;quot;, enter -&amp;gt; use.&lt;br /&gt;
* Slightly better textures&lt;br /&gt;
= Plan for v0.11 (add new issues here) =&lt;br /&gt;
=== Game fixes ===&lt;br /&gt;
* Fix picked item re-appearing after second level re-entering ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* Bat mark working&lt;br /&gt;
* Bump locales&lt;br /&gt;
* Add Golden Leon locale&lt;br /&gt;
* Support for Sony DualShock controller&lt;br /&gt;
=== Locations ===&lt;br /&gt;
* [w1m2-ziegsturhl] remove local map back spot at north-east ( [https://www.youtube.com/watch?v=gZAeqOKacaE&amp;amp;index=3&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [https://www.youtube.com/watch?v=eg-e_Y9DLFU&amp;amp;index=5&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [https://www.youtube.com/watch?v=PrRrnViQ4xc&amp;amp;index=4&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11</id>
		<title>Blood Omnicide v0.11</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11"/>
				<updated>2017-07-02T07:40:19Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Blood Omnicide Issues Tracking Page}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
Current SVN version: '''Blood Omnicide v0.11 beta'''&lt;br /&gt;
=== Issues reporting ===&lt;br /&gt;
* Graphics issues and crash reports should be sent via e-mail to paul.vortex@gmail.com&lt;br /&gt;
* For graphics issues please report screenshots (F12 to make screenshot, files are found in &amp;quot;User Documents\Saved Games\omnicide\data\screenshots&amp;quot;) and computer configuration (Processor type, RAM amount, Video card model and mark)&lt;br /&gt;
* For game crash reports please send &amp;quot;User Documents\Saved Games\omnicide\data&amp;quot; contents (zipped) to paul.vortex@gmail.com&lt;br /&gt;
* Other reports should populate known-issues-list&lt;br /&gt;
=== Features which are not issues ===&lt;br /&gt;
* Preview version has limitations - no prologue, missing item descriptions and some speech, game ends at pillars (you can still continue to play after credits)&lt;br /&gt;
* In prologue scene, kain is not allowed to attack (because he say &amp;quot;and so i left&amp;quot;)&lt;br /&gt;
= Done for v0.11 =&lt;br /&gt;
=== New features ===&lt;br /&gt;
* Support for Xbox 360 Game controller&lt;br /&gt;
* Improved run mode: new &amp;quot;Run&amp;quot; button (SHIFT in PC version), &amp;quot;Use magic&amp;quot; is now ENTER (this also fixes issues of multiple SHIFT press causign windows button control menu to appear). Sample video:[https://www.youtube.com/watch?v=UYHllz9dQ3M]&lt;br /&gt;
* Improved wolf form jumping: added visible tracelines allowing precise travelling through obstacles, run mode handles new &amp;quot;aim then jump&amp;quot; mode. Sample video: [https://www.youtube.com/watch?v=mFLK-xa-0Lw]&lt;br /&gt;
* Added camera offset (like in original game), now controlled by mouse or right gamepad stick&lt;br /&gt;
* Build-in addon manager (allow to activate/deactivate mods)&lt;br /&gt;
* Distinct chronicles addon by Mean_Person included &lt;br /&gt;
* SoulReaver 2 pillars addon by Raina Audron included&lt;br /&gt;
=== Game fixes ===&lt;br /&gt;
* Kain speed improved by 12% (to match original game)&lt;br /&gt;
* Fixed minimap bound &amp;amp; camera rotation (new frustum-based min/max bounds system introduced)&lt;br /&gt;
* Fixed local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* Classic Blood Omen cheat now work (refill health, refill energy, view dark diary) as here: [https://www.gamefaqs.com/pc/196785-blood-omen-legacy-of-kain/cheats]&lt;br /&gt;
* All cheats now work in regular game build (in v0.1 they oly work in developer build)&lt;br /&gt;
* Fixed bugs with movement and attack keys being sticked on level transition (so kain will not go up once act2 cutscene video is finished)&lt;br /&gt;
* Fixed exitzone being activated when player spawned in it (only in low framerates, causing automatic level exit on map load)&lt;br /&gt;
* First startup: fixed resolution select on first star (now only matches a standart PC/HD/4K modes, weird resolution for multi-monitor are rejected now)&lt;br /&gt;
* Start fade fix (fix rare bug of screen not having fade from black on map start)&lt;br /&gt;
* Player angle changes are now FPS-independent (fixed kain rotating too slow in low FPS)&lt;br /&gt;
* Rebalanced enemies running (most of enemies now runs faster)&lt;br /&gt;
=== Other fixes ===&lt;br /&gt;
* Hush music_tracklist debug prints&lt;br /&gt;
* Map editor: fix wrong bloodmap path (used for ASE conversion)&lt;br /&gt;
* Fixed speech not being precached during level load (causing loading hang)&lt;br /&gt;
* &amp;quot;Run-mode&amp;quot; footstep and weapon slash sounds now alert enemies&lt;br /&gt;
* Not-running footstep sounds now have only 30% of volume&lt;br /&gt;
* Apply axial 45-degree restriction for player movement as sprites only have 8 fixed angles (for gamepad support)&lt;br /&gt;
* Fix entity culling issues (fire effects not being spawned at level start)&lt;br /&gt;
* Key names are now translatable (added new section to menu.nsx)&lt;br /&gt;
* New controls/gamepad/extended menu (joystick system settings + joystick buttons/axes debugging)&lt;br /&gt;
* Fixed back links in menu (now focuses on proper item)&lt;br /&gt;
* Fixed game crash on dynamic entities load&lt;br /&gt;
* Changed PC movement binding: shift now activates &amp;quot;run&amp;quot;, enter -&amp;gt; use.&lt;br /&gt;
* Slightly better textures&lt;br /&gt;
= Plan for v0.11 (add new issues here) =&lt;br /&gt;
=== Game fixes ===&lt;br /&gt;
* Fix picked item re-appearing after second level re-entering ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* Bat mark working&lt;br /&gt;
* Support for Sony DualShock controller&lt;br /&gt;
=== Locations ===&lt;br /&gt;
* [w1m2-ziegsturhl] remove local map back spot at north-east ( [https://www.youtube.com/watch?v=gZAeqOKacaE&amp;amp;index=3&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [https://www.youtube.com/watch?v=eg-e_Y9DLFU&amp;amp;index=5&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [https://www.youtube.com/watch?v=PrRrnViQ4xc&amp;amp;index=4&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11</id>
		<title>Blood Omnicide v0.11</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11"/>
				<updated>2017-07-02T07:39:18Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Blood Omnicide Issues Tracking Page}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
Current SVN version: '''Blood Omnicide v0.11 beta'''&lt;br /&gt;
=== Issues reporting ===&lt;br /&gt;
* Graphics issues and crash reports should be sent via e-mail to paul.vortex@gmail.com&lt;br /&gt;
* For graphics issues please report screenshots (F12 to make screenshot, files are found in &amp;quot;User Documents\Saved Games\omnicide\data\screenshots&amp;quot;) and computer configuration (Processor type, RAM amount, Video card model and mark)&lt;br /&gt;
* For game crash reports please send &amp;quot;User Documents\Saved Games\omnicide\data&amp;quot; contents (zipped) to paul.vortex@gmail.com&lt;br /&gt;
* Other reports should populate known-issues-list&lt;br /&gt;
=== Features which are not issues ===&lt;br /&gt;
* Preview version has limitations - no prologue, missing item descriptions and some speech, game ends at pillars (you can still continue to play after credits)&lt;br /&gt;
* In prologue scene, kain is not allowed to attack (because he say &amp;quot;and so i left&amp;quot;)&lt;br /&gt;
= Done for v0.11 =&lt;br /&gt;
=== New features ===&lt;br /&gt;
* Support for Xbox 360 Game controller&lt;br /&gt;
* Improved run mode: new &amp;quot;Run&amp;quot; button (SHIFT in PC version), &amp;quot;Use magic&amp;quot; is now ENTER (this also fixes issues of multiple SHIFT press causign windows button control menu to appear). Sample video:[https://www.youtube.com/watch?v=UYHllz9dQ3M]&lt;br /&gt;
* Improved wolf form jumping: added visible tracelines allowing precise travelling through obstacles, run mode handles new &amp;quot;aim then jump&amp;quot; mode. Sample video: [https://www.youtube.com/watch?v=mFLK-xa-0Lw]&lt;br /&gt;
* Added camera offset (like in original game), now controlled by mouse or right gamepad stick&lt;br /&gt;
* Build-in addon manager (allow to activate/deactivate mods)&lt;br /&gt;
* Distinct chronicles addon by Mean_Person included &lt;br /&gt;
* SoulReaver 2 pillars addon by Raina Audron included&lt;br /&gt;
=== Game fixes ===&lt;br /&gt;
* Kain speed improved by 12% (to match original game)&lt;br /&gt;
* Fixed minimap bound &amp;amp; camera rotation (new frustum-based min/max bounds system introduced)&lt;br /&gt;
* Fixed local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* Classic Blood Omen cheat now work (refill health, refill energy, view dark diary) as here: [https://www.gamefaqs.com/pc/196785-blood-omen-legacy-of-kain/cheats]&lt;br /&gt;
* All cheats now work in regular game build (in v0.1 they oly work in developer build)&lt;br /&gt;
* Fixed bugs with movement and attack keys being sticked on level transition (so kain will not go up once act2 cutscene video is finished)&lt;br /&gt;
* Fixed exitzone being activated when player spawned in it (only in low framerates, causing automatic level exit on map load)&lt;br /&gt;
* First startup: fixed resolution select on first star (now only matches a standart PC/HD/4K modes, weird resolution for multi-monitor are rejected now)&lt;br /&gt;
* Start fade fix (fix rare bug of screen not having fade from black on map start)&lt;br /&gt;
* Player angle changes are now FPS-independent (fixed kain rotating too slow in low FPS)&lt;br /&gt;
* Rebalanced enemies running (most of enemies now runs faster)&lt;br /&gt;
=== Other fixes ===&lt;br /&gt;
* Hush music_tracklist debug prints&lt;br /&gt;
* Map editor: fix wrong bloodmap path (used for ASE conversion)&lt;br /&gt;
* Fixed speech not being precached during level load (causing loading hang)&lt;br /&gt;
* &amp;quot;Run-mode&amp;quot; footstep and weapon slash sounds now alert enemies&lt;br /&gt;
* Not-running footstep sounds now have only 30% of volume&lt;br /&gt;
* Apply axial 45-degree restriction for player movement as sprites only have 8 fixed angles (for gamepad support)&lt;br /&gt;
* Fix entity culling issues (fire effects not being spawned at level start)&lt;br /&gt;
* Key names are now translatable (added new section to menu.nsx)&lt;br /&gt;
* New controls/gamepad/extended menu (joystick system settings + joystick buttons/axes debugging)&lt;br /&gt;
* Fixed back links in menu (now focuses on proper item)&lt;br /&gt;
* Fixed game crash on dynamic entities load&lt;br /&gt;
* Changed PC movement binding: shift now activates &amp;quot;run&amp;quot;, enter -&amp;gt; use.&lt;br /&gt;
* Slightly better textures&lt;br /&gt;
= Plan for v0.11 (add new issues here) =&lt;br /&gt;
=== Game fixes ===&lt;br /&gt;
* fix picked item re-appearing after second level re-entering ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* Bat mark working&lt;br /&gt;
* Support for Sony DualShock controller&lt;br /&gt;
=== Locations ===&lt;br /&gt;
* [w1m2-ziegsturhl] remove local map back spot at north-east ( [https://www.youtube.com/watch?v=gZAeqOKacaE&amp;amp;index=3&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [https://www.youtube.com/watch?v=eg-e_Y9DLFU&amp;amp;index=5&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [https://www.youtube.com/watch?v=PrRrnViQ4xc&amp;amp;index=4&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11</id>
		<title>Blood Omnicide v0.11</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11"/>
				<updated>2017-07-02T07:38:54Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Blood Omnicide Issues Tracking Page}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
Current SVN version: '''Blood Omnicide v0.11 beta'''&lt;br /&gt;
=== Issues reporting ===&lt;br /&gt;
* Graphics issues and crash reports should be sent via e-mail to paul.vortex@gmail.com&lt;br /&gt;
* For graphics issues please report screenshots (F12 to make screenshot, files are found in &amp;quot;User Documents\Saved Games\omnicide\data\screenshots&amp;quot;) and computer configuration (Processor type, RAM amount, Video card model and mark)&lt;br /&gt;
* For game crash reports please send &amp;quot;User Documents\Saved Games\omnicide\data&amp;quot; contents (zipped) to paul.vortex@gmail.com&lt;br /&gt;
* Other reports should populate known-issues-list&lt;br /&gt;
=== Features which are not issues ===&lt;br /&gt;
* Preview version has limitations - no prologue, missing item descriptions and some speech, game ends at pillars (you can still continue to play after credits)&lt;br /&gt;
* In prologue scene, kain is not allowed to attack (because he say &amp;quot;and so i left&amp;quot;)&lt;br /&gt;
= Done for v0.11 =&lt;br /&gt;
=== New features ===&lt;br /&gt;
* Support for X360 Game controller&lt;br /&gt;
* Improved run mode: new &amp;quot;Run&amp;quot; button (SHIFT in PC version), &amp;quot;Use magic&amp;quot; is now ENTER (this also fixes issues of multiple SHIFT press causign windows button control menu to appear). Sample video:[https://www.youtube.com/watch?v=UYHllz9dQ3M]&lt;br /&gt;
* Improved wolf form jumping: added visible tracelines allowing precise travelling through obstacles, run mode handles new &amp;quot;aim then jump&amp;quot; mode. Sample video: [https://www.youtube.com/watch?v=mFLK-xa-0Lw]&lt;br /&gt;
* Added camera offset (like in original game), now controlled by mouse or right gamepad stick&lt;br /&gt;
* Build-in addon manager (allow to activate/deactivate mods)&lt;br /&gt;
* Distinct chronicles addon by Mean_Person included &lt;br /&gt;
* SoulReaver 2 pillars addon by Raina Audron included&lt;br /&gt;
=== Game fixes ===&lt;br /&gt;
* Kain speed improved by 12% (to match original game)&lt;br /&gt;
* Fixed minimap bound &amp;amp; camera rotation (new frustum-based min/max bounds system introduced)&lt;br /&gt;
* Fixed local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* Classic Blood Omen cheat now work (refill health, refill energy, view dark diary) as here: [https://www.gamefaqs.com/pc/196785-blood-omen-legacy-of-kain/cheats]&lt;br /&gt;
* All cheats now work in regular game build (in v0.1 they oly work in developer build)&lt;br /&gt;
* Fixed bugs with movement and attack keys being sticked on level transition (so kain will not go up once act2 cutscene video is finished)&lt;br /&gt;
* Fixed exitzone being activated when player spawned in it (only in low framerates, causing automatic level exit on map load)&lt;br /&gt;
* First startup: fixed resolution select on first star (now only matches a standart PC/HD/4K modes, weird resolution for multi-monitor are rejected now)&lt;br /&gt;
* Start fade fix (fix rare bug of screen not having fade from black on map start)&lt;br /&gt;
* Player angle changes are now FPS-independent (fixed kain rotating too slow in low FPS)&lt;br /&gt;
* Rebalanced enemies running (most of enemies now runs faster)&lt;br /&gt;
=== Other fixes ===&lt;br /&gt;
* Hush music_tracklist debug prints&lt;br /&gt;
* Map editor: fix wrong bloodmap path (used for ASE conversion)&lt;br /&gt;
* Fixed speech not being precached during level load (causing loading hang)&lt;br /&gt;
* &amp;quot;Run-mode&amp;quot; footstep and weapon slash sounds now alert enemies&lt;br /&gt;
* Not-running footstep sounds now have only 30% of volume&lt;br /&gt;
* Apply axial 45-degree restriction for player movement as sprites only have 8 fixed angles (for gamepad support)&lt;br /&gt;
* Fix entity culling issues (fire effects not being spawned at level start)&lt;br /&gt;
* Key names are now translatable (added new section to menu.nsx)&lt;br /&gt;
* New controls/gamepad/extended menu (joystick system settings + joystick buttons/axes debugging)&lt;br /&gt;
* Fixed back links in menu (now focuses on proper item)&lt;br /&gt;
* Fixed game crash on dynamic entities load&lt;br /&gt;
* Changed PC movement binding: shift now activates &amp;quot;run&amp;quot;, enter -&amp;gt; use.&lt;br /&gt;
* Slightly better textures&lt;br /&gt;
= Plan for v0.11 (add new issues here) =&lt;br /&gt;
=== Game fixes ===&lt;br /&gt;
* fix picked item re-appearing after second level re-entering ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* Bat mark working&lt;br /&gt;
* Support for Sony DualShock controller&lt;br /&gt;
=== Locations ===&lt;br /&gt;
* [w1m2-ziegsturhl] remove local map back spot at north-east ( [https://www.youtube.com/watch?v=gZAeqOKacaE&amp;amp;index=3&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [https://www.youtube.com/watch?v=eg-e_Y9DLFU&amp;amp;index=5&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [https://www.youtube.com/watch?v=PrRrnViQ4xc&amp;amp;index=4&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11</id>
		<title>Blood Omnicide v0.11</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11"/>
				<updated>2017-07-02T07:38:29Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Blood Omnicide Issues Tracking Page}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
Current SVN version: '''Blood Omnicide v0.11 beta'''&lt;br /&gt;
=== Issues reporting ===&lt;br /&gt;
* Graphics issues and crash reports should be sent via e-mail to paul.vortex@gmail.com&lt;br /&gt;
* For graphics issues please report screenshots (F12 to make screenshot, files are found in &amp;quot;User Documents\Saved Games\omnicide\data\screenshots&amp;quot;) and computer configuration (Processor type, RAM amount, Video card model and mark)&lt;br /&gt;
* For game crash reports please send &amp;quot;User Documents\Saved Games\omnicide\data&amp;quot; contents (zipped) to paul.vortex@gmail.com&lt;br /&gt;
* Other reports should populate known-issues-list&lt;br /&gt;
=== Features which are not issues ===&lt;br /&gt;
* Preview version has limitations - no prologue, missing item descriptions and some speech, game ends at pillars (you can still continue to play after credits)&lt;br /&gt;
* In prologue scene, kain is not allowed to attack (because he say &amp;quot;and so i left&amp;quot;)&lt;br /&gt;
= Done for v0.11 =&lt;br /&gt;
=== New features ===&lt;br /&gt;
* Support for X360 Game controller&lt;br /&gt;
* Improved run mode: new &amp;quot;Run&amp;quot; button (SHIFT in PC version), &amp;quot;Use magic&amp;quot; is now ENTER (this also fixes issues of multiple SHIFT press causign windows button control menu to appear). Sample video: &lt;br /&gt;
 [https://www.youtube.com/watch?v=UYHllz9dQ3M]&lt;br /&gt;
* Improved wolf form jumping: added visible tracelines allowing precise travelling through obstacles, run mode handles new &amp;quot;aim then jump&amp;quot; mode. Sample video: [https://www.youtube.com/watch?v=mFLK-xa-0Lw]&lt;br /&gt;
* Added camera offset (like in original game), now controlled by mouse or right gamepad stick&lt;br /&gt;
* Build-in addon manager (allow to activate/deactivate mods)&lt;br /&gt;
* Distinct chronicles addon by Mean_Person included &lt;br /&gt;
* SoulReaver 2 pillars addon by Raina Audron included&lt;br /&gt;
=== Game fixes ===&lt;br /&gt;
* Kain speed improved by 12% (to match original game)&lt;br /&gt;
* Fixed minimap bound &amp;amp; camera rotation (new frustum-based min/max bounds system introduced)&lt;br /&gt;
* Fixed local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* Classic Blood Omen cheat now work (refill health, refill energy, view dark diary) as here: [https://www.gamefaqs.com/pc/196785-blood-omen-legacy-of-kain/cheats]&lt;br /&gt;
* All cheats now work in regular game build (in v0.1 they oly work in developer build)&lt;br /&gt;
* Fixed bugs with movement and attack keys being sticked on level transition (so kain will not go up once act2 cutscene video is finished)&lt;br /&gt;
* Fixed exitzone being activated when player spawned in it (only in low framerates, causing automatic level exit on map load)&lt;br /&gt;
* First startup: fixed resolution select on first star (now only matches a standart PC/HD/4K modes, weird resolution for multi-monitor are rejected now)&lt;br /&gt;
* Start fade fix (fix rare bug of screen not having fade from black on map start)&lt;br /&gt;
* Player angle changes are now FPS-independent (fixed kain rotating too slow in low FPS)&lt;br /&gt;
* Rebalanced enemies running (most of enemies now runs faster)&lt;br /&gt;
=== Other fixes ===&lt;br /&gt;
* Hush music_tracklist debug prints&lt;br /&gt;
* Map editor: fix wrong bloodmap path (used for ASE conversion)&lt;br /&gt;
* Fixed speech not being precached during level load (causing loading hang)&lt;br /&gt;
* &amp;quot;Run-mode&amp;quot; footstep and weapon slash sounds now alert enemies&lt;br /&gt;
* Not-running footstep sounds now have only 30% of volume&lt;br /&gt;
* Apply axial 45-degree restriction for player movement as sprites only have 8 fixed angles (for gamepad support)&lt;br /&gt;
* Fix entity culling issues (fire effects not being spawned at level start)&lt;br /&gt;
* Key names are now translatable (added new section to menu.nsx)&lt;br /&gt;
* New controls/gamepad/extended menu (joystick system settings + joystick buttons/axes debugging)&lt;br /&gt;
* Fixed back links in menu (now focuses on proper item)&lt;br /&gt;
* Fixed game crash on dynamic entities load&lt;br /&gt;
* Changed PC movement binding: shift now activates &amp;quot;run&amp;quot;, enter -&amp;gt; use.&lt;br /&gt;
* Slightly better textures&lt;br /&gt;
= Plan for v0.11 (add new issues here) =&lt;br /&gt;
=== Game fixes ===&lt;br /&gt;
* fix picked item re-appearing after second level re-entering ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* Bat mark working&lt;br /&gt;
* Support for Sony DualShock controller&lt;br /&gt;
=== Locations ===&lt;br /&gt;
* [w1m2-ziegsturhl] remove local map back spot at north-east ( [https://www.youtube.com/watch?v=gZAeqOKacaE&amp;amp;index=3&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [https://www.youtube.com/watch?v=eg-e_Y9DLFU&amp;amp;index=5&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [https://www.youtube.com/watch?v=PrRrnViQ4xc&amp;amp;index=4&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11</id>
		<title>Blood Omnicide v0.11</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11"/>
				<updated>2017-07-02T07:01:56Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Blood Omnicide Issues Tracking Page}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
Current SVN version: '''Blood Omnicide v0.11 beta'''&lt;br /&gt;
=== Issues reporting ===&lt;br /&gt;
* Graphics issues and crash reports should be sent via e-mail to paul.vortex@gmail.com&lt;br /&gt;
* For graphics issues please report screenshots (F12 to make screenshot, files are found in &amp;quot;User Documents\Saved Games\omnicide\data\screenshots&amp;quot;) and computer configuration (Processor type, RAM amount, Video card model and mark)&lt;br /&gt;
* For game crash reports please send &amp;quot;User Documents\Saved Games\omnicide\data&amp;quot; contents (zipped) to paul.vortex@gmail.com&lt;br /&gt;
* Other reports should populate known-issues-list&lt;br /&gt;
=== Features which are not issues ===&lt;br /&gt;
* Preview version has limitations - no prologue, missing item descriptions and some speech, game ends at pillars (you can still continue to play after credits)&lt;br /&gt;
* In prologue scene, kain is not allowed to attack (because he say &amp;quot;and so i left&amp;quot;)&lt;br /&gt;
= Resolved =&lt;br /&gt;
=== Game fixes ===&lt;br /&gt;
* Kain speed improved by 12% (to match original game)&lt;br /&gt;
* Fixed minimap bound &amp;amp; camera rotation (new frustum-based min/max bounds system introduced)&lt;br /&gt;
* Fixed local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* Classic Blood Omen cheat now work (refill health, refill energy, view dark diary) as here: [https://www.gamefaqs.com/pc/196785-blood-omen-legacy-of-kain/cheats]&lt;br /&gt;
* All cheats now work in regular game build (in v0.1 they oly work in developer build)&lt;br /&gt;
* Level loading now reset move and action/attack button states (so kain will not go up once act2 cutscene video is finished)&lt;br /&gt;
* Fixed bug with exit zones launching level transition while player didn't get camera origin yet (in w1m3 exit Kain get teleported back to wilderness)&lt;br /&gt;
* First startup: fixed resolution select on first star (now only matches a standart PC/HD/4K modes, weird resolution for multi-monitor are rejected now)&lt;br /&gt;
=== Other fixes ===&lt;br /&gt;
* hush music_tracklist debug prints&lt;br /&gt;
= Plan (add new issues here) =&lt;br /&gt;
=== Game fixes ===&lt;br /&gt;
* fix picked item re-appearing after second level re-entering ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* Bat mark working&lt;br /&gt;
=== Locations ===&lt;br /&gt;
* [w1m2-ziegsturhl] remove local map back spot at north-east ( [https://www.youtube.com/watch?v=gZAeqOKacaE&amp;amp;index=3&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [https://www.youtube.com/watch?v=eg-e_Y9DLFU&amp;amp;index=5&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [https://www.youtube.com/watch?v=PrRrnViQ4xc&amp;amp;index=4&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11</id>
		<title>Blood Omnicide v0.11</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11"/>
				<updated>2017-07-02T07:01:16Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Blood Omnicide Issues Tracking Page}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
Current SVN version: '''Blood Omnicide v0.11 beta'''&lt;br /&gt;
=== Issues reporting ===&lt;br /&gt;
* Graphics issues and crash reports should be sent via e-mail to paul.vortex@gmail.com&lt;br /&gt;
* For graphics issues please report screenshots (F12 to make screenshot, files are found in &amp;quot;User Documents\Saved Games\omnicide\data\screenshots&amp;quot;) and computer configuration (Processor type, RAM amount, Video card model and mark)&lt;br /&gt;
* For game crash reports please send &amp;quot;User Documents\Saved Games\omnicide\data&amp;quot; contents (zipped) to paul.vortex@gmail.com&lt;br /&gt;
* Other reports should populate known-issues-list&lt;br /&gt;
=== Features which are not issues ===&lt;br /&gt;
* Preview version has limitations - no prologue, missing item descriptions and some speech, game ends at pillars (you can still continue to play after credits)&lt;br /&gt;
* In prologue scene, kain is not allowed to attack (because he say &amp;quot;and so i left&amp;quot;)&lt;br /&gt;
= Issues fixed in patch =&lt;br /&gt;
=== Game fixes ===&lt;br /&gt;
* Kain speed improved by 12% (to match original game)&lt;br /&gt;
* Fixed minimap bound &amp;amp; camera rotation (new frustum-based min/max bounds system introduced)&lt;br /&gt;
* Fixed local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* Classic Blood Omen cheat now work (refill health, refill energy, view dark diary) as here: [https://www.gamefaqs.com/pc/196785-blood-omen-legacy-of-kain/cheats]&lt;br /&gt;
* All cheats now work in regular game build (in v0.1 they oly work in developer build)&lt;br /&gt;
* Level loading now reset move and action/attack button states (so kain will not go up once act2 cutscene video is finished)&lt;br /&gt;
* Fixed bug with exit zones launching level transition while player didn't get camera origin yet (in w1m3 exit Kain get teleported back to wilderness)&lt;br /&gt;
* First startup: fixed resolution select on first star (now only matches a standart PC/HD/4K modes, weird resolution for multi-monitor are rejected now)&lt;br /&gt;
=== Other fixes ===&lt;br /&gt;
* hush music_tracklist debug prints&lt;br /&gt;
= Issues on the Plan =&lt;br /&gt;
=== Game fixes ===&lt;br /&gt;
* fix picked item re-appearing after second level re-entering ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* Bat mark working&lt;br /&gt;
=== Locations ===&lt;br /&gt;
* [w1m2-ziegsturhl] remove local map back spot at north-east ( [https://www.youtube.com/watch?v=gZAeqOKacaE&amp;amp;index=3&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [https://www.youtube.com/watch?v=eg-e_Y9DLFU&amp;amp;index=5&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [https://www.youtube.com/watch?v=PrRrnViQ4xc&amp;amp;index=4&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11</id>
		<title>Blood Omnicide v0.11</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11"/>
				<updated>2017-07-02T07:00:57Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Blood Omnicide Issues Tracking Page}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
Current SVN version: '''Blood Omnicide v0.11 beta'''&lt;br /&gt;
=== Issues reporting ===&lt;br /&gt;
* Graphics issues and crash reports should be sent via e-mail to paul.vortex@gmail.com&lt;br /&gt;
* For graphics issues please report screenshots (F12 to make screenshot, files are found in &amp;quot;User Documents\Saved Games\omnicide\data\screenshots&amp;quot;) and computer configuration (Processor type, RAM amount, Video card model and mark)&lt;br /&gt;
* For game crash reports please send &amp;quot;User Documents\Saved Games\omnicide\data&amp;quot; contents (zipped) to paul.vortex@gmail.com&lt;br /&gt;
* Other reports should populate known-issues-list&lt;br /&gt;
=== Features which are not issues ===&lt;br /&gt;
* Preview version has limitations - no prologue, missing item descriptions and some speech, game ends at pillars (you can still continue to play after credits)&lt;br /&gt;
* In prologue scene, kain is not allowed to attack (because he say &amp;quot;and so i left&amp;quot;)&lt;br /&gt;
= Issues fixed in patch =&lt;br /&gt;
=== Game fixes ===&lt;br /&gt;
* Kain speed improved by 12% (to match original game)&lt;br /&gt;
* Fixed minimap bound &amp;amp; camera rotation (new frustum-based min/max bounds system introduced)&lt;br /&gt;
* Fixed local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* Classic Blood Omen cheat now work (refill health, refill energy, view dark diary) as here: https://www.gamefaqs.com/pc/196785-blood-omen-legacy-of-kain/cheats&lt;br /&gt;
* All cheats now work in regular game build (in v0.1 they oly work in developer build)&lt;br /&gt;
* Level loading now reset move and action/attack button states (so kain will not go up once act2 cutscene video is finished)&lt;br /&gt;
* Fixed bug with exit zones launching level transition while player didn't get camera origin yet (in w1m3 exit Kain get teleported back to wilderness)&lt;br /&gt;
* First startup: fixed resolution select on first star (now only matches a standart PC/HD/4K modes, weird resolution for multi-monitor are rejected now)&lt;br /&gt;
=== Other fixes ===&lt;br /&gt;
* hush music_tracklist debug prints&lt;br /&gt;
= Issues on the Plan =&lt;br /&gt;
=== Game fixes ===&lt;br /&gt;
* fix picked item re-appearing after second level re-entering ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* Bat mark working&lt;br /&gt;
=== Locations ===&lt;br /&gt;
* [w1m2-ziegsturhl] remove local map back spot at north-east ( [https://www.youtube.com/watch?v=gZAeqOKacaE&amp;amp;index=3&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [https://www.youtube.com/watch?v=eg-e_Y9DLFU&amp;amp;index=5&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [https://www.youtube.com/watch?v=PrRrnViQ4xc&amp;amp;index=4&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11</id>
		<title>Blood Omnicide v0.11</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11"/>
				<updated>2017-07-02T07:00:37Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Blood Omnicide Issues Tracking Page}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
Current SVN version: '''Blood Omnicide v0.11 beta'''&lt;br /&gt;
=== Issues reporting ===&lt;br /&gt;
* Graphics issues and crash reports should be sent via e-mail to paul.vortex@gmail.com&lt;br /&gt;
* For graphics issues please report screenshots (F12 to make screenshot, files are found in &amp;quot;User Documents\Saved Games\omnicide\data\screenshots&amp;quot;) and computer configuration (Processor type, RAM amount, Video card model and mark)&lt;br /&gt;
* For game crash reports please send &amp;quot;User Documents\Saved Games\omnicide\data&amp;quot; contents (zipped) to paul.vortex@gmail.com&lt;br /&gt;
* Other reports should populate known-issues-list&lt;br /&gt;
=== Features which are not issues ===&lt;br /&gt;
* Preview version has limitations - no prologue, missing item descriptions and some speech, game ends at pillars (you can still continue to play after credits)&lt;br /&gt;
* In prologue scene, kain is not allowed to attack (because he say &amp;quot;and so i left&amp;quot;)&lt;br /&gt;
= Issues fixed in patch =&lt;br /&gt;
== Game fixes ==&lt;br /&gt;
* Kain speed improved by 12% (to match original game)&lt;br /&gt;
* Fixed minimap bound &amp;amp; camera rotation (new frustum-based min/max bounds system introduced)&lt;br /&gt;
* Fixed local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* Classic Blood Omen cheat now work (refill health, refill energy, view dark diary) as here: https://www.gamefaqs.com/pc/196785-blood-omen-legacy-of-kain/cheats&lt;br /&gt;
* All cheats now work in regular game build (in v0.1 they oly work in developer build)&lt;br /&gt;
* Level loading now reset move and action/attack button states (so kain will not go up once act2 cutscene video is finished)&lt;br /&gt;
* Fixed bug with exit zones launching level transition while player didn't get camera origin yet (in w1m3 exit Kain get teleported back to wilderness)&lt;br /&gt;
* First startup: fixed resolution select on first star (now only matches a standart PC/HD/4K modes, weird resolution for multi-monitor are rejected now)&lt;br /&gt;
== Other fixes ==&lt;br /&gt;
* hush music_tracklist debug prints&lt;br /&gt;
= Issues on the Plan =&lt;br /&gt;
== Game fixes ==&lt;br /&gt;
* fix picked item re-appearing after second level re-entering ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* Bat mark working&lt;br /&gt;
== Location fixes ==&lt;br /&gt;
* [w1m2-ziegsturhl] remove local map back spot at north-east ( [https://www.youtube.com/watch?v=gZAeqOKacaE&amp;amp;index=3&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [https://www.youtube.com/watch?v=eg-e_Y9DLFU&amp;amp;index=5&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [https://www.youtube.com/watch?v=PrRrnViQ4xc&amp;amp;index=4&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11</id>
		<title>Blood Omnicide v0.11</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11"/>
				<updated>2017-07-02T06:59:49Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Blood Omnicide Issues Tracking Page}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
Current SVN version: '''Blood Omnicide v0.11 beta'''&lt;br /&gt;
= Issues reporting =&lt;br /&gt;
* Graphics issues and crash reports should be sent via e-mail to paul.vortex@gmail.com&lt;br /&gt;
* For graphics issues please report screenshots (F12 to make screenshot, files are found in &amp;quot;User Documents\Saved Games\omnicide\data\screenshots&amp;quot;) and computer configuration (Processor type, RAM amount, Video card model and mark)&lt;br /&gt;
* For game crash reports please send &amp;quot;User Documents\Saved Games\omnicide\data&amp;quot; contents (zipped) to paul.vortex@gmail.com&lt;br /&gt;
* Other reports should populate known-issues-list&lt;br /&gt;
= Features which are not issues =&lt;br /&gt;
* Preview version has limitations - no prologue, missing item descriptions and some speech, game ends at pillars (you can still continue to play after credits)&lt;br /&gt;
* In prologue scene, kain is not allowed to attack (because he say &amp;quot;and so i left&amp;quot;)&lt;br /&gt;
= Issues tracking / Done =&lt;br /&gt;
== Game fixes ==&lt;br /&gt;
* Kain speed improved by 12% (to match original game)&lt;br /&gt;
* Fixed minimap bound &amp;amp; camera rotation (new frustum-based min/max bounds system introduced)&lt;br /&gt;
* Fixed local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* Classic Blood Omen cheat now work (refill health, refill energy, view dark diary) as here: https://www.gamefaqs.com/pc/196785-blood-omen-legacy-of-kain/cheats&lt;br /&gt;
* All cheats now work in regular game build (in v0.1 they oly work in developer build)&lt;br /&gt;
* Level loading now reset move and action/attack button states (so kain will not go up once act2 cutscene video is finished)&lt;br /&gt;
* Fixed bug with exit zones launching level transition while player didn't get camera origin yet (in w1m3 exit Kain get teleported back to wilderness)&lt;br /&gt;
* First startup: fixed resolution select on first star (now only matches a standart PC/HD/4K modes, weird resolution for multi-monitor are rejected now)&lt;br /&gt;
== Other fixes ==&lt;br /&gt;
* hush music_tracklist debug prints&lt;br /&gt;
= Issues tracking / Plan =&lt;br /&gt;
== Game fixes ==&lt;br /&gt;
* fix picked item re-appearing after second level re-entering ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* Bat mark working&lt;br /&gt;
== Location fixes ==&lt;br /&gt;
* [w1m2-ziegsturhl] remove local map back spot at north-east ( [https://www.youtube.com/watch?v=gZAeqOKacaE&amp;amp;index=3&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [https://www.youtube.com/watch?v=eg-e_Y9DLFU&amp;amp;index=5&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [https://www.youtube.com/watch?v=PrRrnViQ4xc&amp;amp;index=4&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11</id>
		<title>Blood Omnicide v0.11</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11"/>
				<updated>2017-07-02T06:59:43Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Blood Omnicide Issues Tracking Page}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
Current SVN version: ''Blood Omnicide v0.11 beta''&lt;br /&gt;
= Issues reporting =&lt;br /&gt;
* Graphics issues and crash reports should be sent via e-mail to paul.vortex@gmail.com&lt;br /&gt;
* For graphics issues please report screenshots (F12 to make screenshot, files are found in &amp;quot;User Documents\Saved Games\omnicide\data\screenshots&amp;quot;) and computer configuration (Processor type, RAM amount, Video card model and mark)&lt;br /&gt;
* For game crash reports please send &amp;quot;User Documents\Saved Games\omnicide\data&amp;quot; contents (zipped) to paul.vortex@gmail.com&lt;br /&gt;
* Other reports should populate known-issues-list&lt;br /&gt;
= Features which are not issues =&lt;br /&gt;
* Preview version has limitations - no prologue, missing item descriptions and some speech, game ends at pillars (you can still continue to play after credits)&lt;br /&gt;
* In prologue scene, kain is not allowed to attack (because he say &amp;quot;and so i left&amp;quot;)&lt;br /&gt;
= Issues tracking / Done =&lt;br /&gt;
== Game fixes ==&lt;br /&gt;
* Kain speed improved by 12% (to match original game)&lt;br /&gt;
* Fixed minimap bound &amp;amp; camera rotation (new frustum-based min/max bounds system introduced)&lt;br /&gt;
* Fixed local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* Classic Blood Omen cheat now work (refill health, refill energy, view dark diary) as here: https://www.gamefaqs.com/pc/196785-blood-omen-legacy-of-kain/cheats&lt;br /&gt;
* All cheats now work in regular game build (in v0.1 they oly work in developer build)&lt;br /&gt;
* Level loading now reset move and action/attack button states (so kain will not go up once act2 cutscene video is finished)&lt;br /&gt;
* Fixed bug with exit zones launching level transition while player didn't get camera origin yet (in w1m3 exit Kain get teleported back to wilderness)&lt;br /&gt;
* First startup: fixed resolution select on first star (now only matches a standart PC/HD/4K modes, weird resolution for multi-monitor are rejected now)&lt;br /&gt;
== Other fixes ==&lt;br /&gt;
* hush music_tracklist debug prints&lt;br /&gt;
= Issues tracking / Plan =&lt;br /&gt;
== Game fixes ==&lt;br /&gt;
* fix picked item re-appearing after second level re-entering ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* Bat mark working&lt;br /&gt;
== Location fixes ==&lt;br /&gt;
* [w1m2-ziegsturhl] remove local map back spot at north-east ( [https://www.youtube.com/watch?v=gZAeqOKacaE&amp;amp;index=3&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [https://www.youtube.com/watch?v=eg-e_Y9DLFU&amp;amp;index=5&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [https://www.youtube.com/watch?v=PrRrnViQ4xc&amp;amp;index=4&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11</id>
		<title>Blood Omnicide v0.11</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11"/>
				<updated>2017-07-02T06:59:31Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Blood Omnicide Issues Tracking Page}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
=== Current SVN version ===&lt;br /&gt;
* Blood Omnicide v0.11 beta&lt;br /&gt;
= Issues reporting =&lt;br /&gt;
* Graphics issues and crash reports should be sent via e-mail to paul.vortex@gmail.com&lt;br /&gt;
* For graphics issues please report screenshots (F12 to make screenshot, files are found in &amp;quot;User Documents\Saved Games\omnicide\data\screenshots&amp;quot;) and computer configuration (Processor type, RAM amount, Video card model and mark)&lt;br /&gt;
* For game crash reports please send &amp;quot;User Documents\Saved Games\omnicide\data&amp;quot; contents (zipped) to paul.vortex@gmail.com&lt;br /&gt;
* Other reports should populate known-issues-list&lt;br /&gt;
= Features which are not issues =&lt;br /&gt;
* Preview version has limitations - no prologue, missing item descriptions and some speech, game ends at pillars (you can still continue to play after credits)&lt;br /&gt;
* In prologue scene, kain is not allowed to attack (because he say &amp;quot;and so i left&amp;quot;)&lt;br /&gt;
= Issues tracking / Done =&lt;br /&gt;
== Game fixes ==&lt;br /&gt;
* Kain speed improved by 12% (to match original game)&lt;br /&gt;
* Fixed minimap bound &amp;amp; camera rotation (new frustum-based min/max bounds system introduced)&lt;br /&gt;
* Fixed local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* Classic Blood Omen cheat now work (refill health, refill energy, view dark diary) as here: https://www.gamefaqs.com/pc/196785-blood-omen-legacy-of-kain/cheats&lt;br /&gt;
* All cheats now work in regular game build (in v0.1 they oly work in developer build)&lt;br /&gt;
* Level loading now reset move and action/attack button states (so kain will not go up once act2 cutscene video is finished)&lt;br /&gt;
* Fixed bug with exit zones launching level transition while player didn't get camera origin yet (in w1m3 exit Kain get teleported back to wilderness)&lt;br /&gt;
* First startup: fixed resolution select on first star (now only matches a standart PC/HD/4K modes, weird resolution for multi-monitor are rejected now)&lt;br /&gt;
== Other fixes ==&lt;br /&gt;
* hush music_tracklist debug prints&lt;br /&gt;
= Issues tracking / Plan =&lt;br /&gt;
== Game fixes ==&lt;br /&gt;
* fix picked item re-appearing after second level re-entering ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* Bat mark working&lt;br /&gt;
== Location fixes ==&lt;br /&gt;
* [w1m2-ziegsturhl] remove local map back spot at north-east ( [https://www.youtube.com/watch?v=gZAeqOKacaE&amp;amp;index=3&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [https://www.youtube.com/watch?v=eg-e_Y9DLFU&amp;amp;index=5&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [https://www.youtube.com/watch?v=PrRrnViQ4xc&amp;amp;index=4&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11</id>
		<title>Blood Omnicide v0.11</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11"/>
				<updated>2017-07-02T06:59:19Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Blood Omnicide Issues Tracking Page}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
= Current SVN version =&lt;br /&gt;
* Blood Omnicide v0.11 beta&lt;br /&gt;
= Issues reporting =&lt;br /&gt;
* Graphics issues and crash reports should be sent via e-mail to paul.vortex@gmail.com&lt;br /&gt;
* For graphics issues please report screenshots (F12 to make screenshot, files are found in &amp;quot;User Documents\Saved Games\omnicide\data\screenshots&amp;quot;) and computer configuration (Processor type, RAM amount, Video card model and mark)&lt;br /&gt;
* For game crash reports please send &amp;quot;User Documents\Saved Games\omnicide\data&amp;quot; contents (zipped) to paul.vortex@gmail.com&lt;br /&gt;
* Other reports should populate known-issues-list&lt;br /&gt;
= Features which are not issues =&lt;br /&gt;
* Preview version has limitations - no prologue, missing item descriptions and some speech, game ends at pillars (you can still continue to play after credits)&lt;br /&gt;
* In prologue scene, kain is not allowed to attack (because he say &amp;quot;and so i left&amp;quot;)&lt;br /&gt;
= Issues tracking / Done =&lt;br /&gt;
== Game fixes ==&lt;br /&gt;
* Kain speed improved by 12% (to match original game)&lt;br /&gt;
* Fixed minimap bound &amp;amp; camera rotation (new frustum-based min/max bounds system introduced)&lt;br /&gt;
* Fixed local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* Classic Blood Omen cheat now work (refill health, refill energy, view dark diary) as here: https://www.gamefaqs.com/pc/196785-blood-omen-legacy-of-kain/cheats&lt;br /&gt;
* All cheats now work in regular game build (in v0.1 they oly work in developer build)&lt;br /&gt;
* Level loading now reset move and action/attack button states (so kain will not go up once act2 cutscene video is finished)&lt;br /&gt;
* Fixed bug with exit zones launching level transition while player didn't get camera origin yet (in w1m3 exit Kain get teleported back to wilderness)&lt;br /&gt;
* First startup: fixed resolution select on first star (now only matches a standart PC/HD/4K modes, weird resolution for multi-monitor are rejected now)&lt;br /&gt;
== Other fixes ==&lt;br /&gt;
* hush music_tracklist debug prints&lt;br /&gt;
= Issues tracking / Plan =&lt;br /&gt;
== Game fixes ==&lt;br /&gt;
* fix picked item re-appearing after second level re-entering ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* Bat mark working&lt;br /&gt;
== Location fixes ==&lt;br /&gt;
* [w1m2-ziegsturhl] remove local map back spot at north-east ( [https://www.youtube.com/watch?v=gZAeqOKacaE&amp;amp;index=3&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [https://www.youtube.com/watch?v=eg-e_Y9DLFU&amp;amp;index=5&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [https://www.youtube.com/watch?v=PrRrnViQ4xc&amp;amp;index=4&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11</id>
		<title>Blood Omnicide v0.11</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11"/>
				<updated>2017-07-02T06:58:29Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Blood Omnicide Issues Tracking Page}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
= Current SVN version =&lt;br /&gt;
* Blood Omnicide v0.11 beta&lt;br /&gt;
= Issues reporting =&lt;br /&gt;
* Graphics issues and crash reports should be sent via e-mail to paul.vortex@gmail.com&lt;br /&gt;
* For graphics issues please report screenshots (F12 to make screenshot, files are found in &amp;quot;User Documents\Saved Games\omnicide\data\screenshots&amp;quot;) and computer configuration (Processor type, RAM amount, Video card model and mark)&lt;br /&gt;
* For game crash reports please send &amp;quot;User Documents\Saved Games\omnicide\data&amp;quot; contents (zipped) to paul.vortex@gmail.com&lt;br /&gt;
* Other reports should populate known-issues-list&lt;br /&gt;
= Features which are not issues =&lt;br /&gt;
* Preview version has limitations - no prologue, missing item descriptions and some speech, game ends at pillars (you can still continue to play after credits)&lt;br /&gt;
* In prologue scene, kain is not allowed to attack (because he say &amp;quot;and so i left&amp;quot;)&lt;br /&gt;
= Issues tracking =&lt;br /&gt;
== Done ==&lt;br /&gt;
=== Game fixes ===&lt;br /&gt;
* Kain speed improved by 12% (to match original game)&lt;br /&gt;
* Fixed minimap bound &amp;amp; camera rotation (new frustum-based min/max bounds system introduced)&lt;br /&gt;
* Fixed local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* Classic Blood Omen cheat now work (refill health, refill energy, view dark diary) as here: https://www.gamefaqs.com/pc/196785-blood-omen-legacy-of-kain/cheats&lt;br /&gt;
* All cheats now work in regular game build (in v0.1 they oly work in developer build)&lt;br /&gt;
* Level loading now reset move and action/attack button states (so kain will not go up once act2 cutscene video is finished)&lt;br /&gt;
* Fixed bug with exit zones launching level transition while player didn't get camera origin yet (in w1m3 exit Kain get teleported back to wilderness)&lt;br /&gt;
* First startup: fixed resolution select on first star (now only matches a standart PC/HD/4K modes, weird resolution for multi-monitor are rejected now)&lt;br /&gt;
== Other fixes ==&lt;br /&gt;
* hush music_tracklist debug prints&lt;br /&gt;
== Plan ==&lt;br /&gt;
== Game fixes ==&lt;br /&gt;
* fix picked item re-appearing after second level re-entering ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* Bat mark working&lt;br /&gt;
== Location fixes ==&lt;br /&gt;
* [w1m2-ziegsturhl] remove local map back spot at north-east ( [https://www.youtube.com/watch?v=gZAeqOKacaE&amp;amp;index=3&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [https://www.youtube.com/watch?v=eg-e_Y9DLFU&amp;amp;index=5&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [https://www.youtube.com/watch?v=PrRrnViQ4xc&amp;amp;index=4&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11</id>
		<title>Blood Omnicide v0.11</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11"/>
				<updated>2017-07-02T06:45:19Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: /* Known issues List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Blood Omnicide Issues Tracking Page}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
== Current version ==&lt;br /&gt;
* Blood Omnicide v0.11 beta&lt;br /&gt;
== Issues reports ==&lt;br /&gt;
* Graphics issues and crash reports should be sent via e-mail to paul.vortex@gmail.com&lt;br /&gt;
* For graphics issues please report screenshots (F12 to make screenshot, files are found in &amp;quot;User Documents\Saved Games\omnicide\data\screenshots&amp;quot;) and computer configuration (Processor type, RAM amount, Video card model and mark)&lt;br /&gt;
* For game crash reports please send &amp;quot;User Documents\Saved Games\omnicide\data&amp;quot; contents (zipped) to paul.vortex@gmail.com&lt;br /&gt;
* Other reports should populate known-issues-list&lt;br /&gt;
== Features which are not issues ==&lt;br /&gt;
* Preview version has limitations - no prologue, missing item descriptions and some speech, game ends at pillars (you can still continue to play after credits)&lt;br /&gt;
* In prologue scene, kain is not allowed to attack (because he say &amp;quot;and so i left&amp;quot;)&lt;br /&gt;
== Known issues List ==&lt;br /&gt;
=== Game ===&lt;br /&gt;
* Camera rotation (F9 and F10) is bugged - sprites orientation, blood origins get wrong&lt;br /&gt;
* Sleeping people has bugs with blood origin (wrong offset)&lt;br /&gt;
* Cloudiness and weather style changing instantly sometimes&lt;br /&gt;
* Monster's ghost forms (after being killed) is not working&lt;br /&gt;
* Bat Marks and Bat form not working&lt;br /&gt;
* XBox360 gamepad is not supported yet (xinput/SDL problem)&lt;br /&gt;
* Modern inventory ver.2 by Adam Brown is not included yet&lt;br /&gt;
==== Ziegsturhl location ====&lt;br /&gt;
* Missing sleeping people at w1m2 inn, house3 и house4&lt;br /&gt;
==== Wilderness location====&lt;br /&gt;
* Spirit forge demon statue is missing&lt;br /&gt;
* Spirit forge walls is missing&lt;br /&gt;
==== Nachtholm location ====&lt;br /&gt;
* Some houses are unfinished&lt;br /&gt;
* Blood Fountain model is unfinished&lt;br /&gt;
* Stone henge location missing grass, has bugs with exit zone&lt;br /&gt;
* Moon cave locations is unfinished&lt;br /&gt;
=== Localization ===&lt;br /&gt;
* pl-pl locale is out of date&lt;br /&gt;
* fr-fr locale is out of date&lt;br /&gt;
&lt;br /&gt;
== Plan ==&lt;br /&gt;
* [[Blood Omnicide v0.1-0.11]]&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11</id>
		<title>Blood Omnicide v0.11</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.11"/>
				<updated>2017-07-02T06:44:58Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: Created page with &amp;quot;{{DISPLAYTITLE:Blood Omnicide Issues Tracking Page}} {{TOCRIGHT}} == Current version == * Blood Omnicide v0.11 beta == Issues reports == * Graphics issues and crash reports sh...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Blood Omnicide Issues Tracking Page}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
== Current version ==&lt;br /&gt;
* Blood Omnicide v0.11 beta&lt;br /&gt;
== Issues reports ==&lt;br /&gt;
* Graphics issues and crash reports should be sent via e-mail to paul.vortex@gmail.com&lt;br /&gt;
* For graphics issues please report screenshots (F12 to make screenshot, files are found in &amp;quot;User Documents\Saved Games\omnicide\data\screenshots&amp;quot;) and computer configuration (Processor type, RAM amount, Video card model and mark)&lt;br /&gt;
* For game crash reports please send &amp;quot;User Documents\Saved Games\omnicide\data&amp;quot; contents (zipped) to paul.vortex@gmail.com&lt;br /&gt;
* Other reports should populate known-issues-list&lt;br /&gt;
== Features which are not issues ==&lt;br /&gt;
* Preview version has limitations - no prologue, missing item descriptions and some speech, game ends at pillars (you can still continue to play after credits)&lt;br /&gt;
* In prologue scene, kain is not allowed to attack (because he say &amp;quot;and so i left&amp;quot;)&lt;br /&gt;
== Known issues List ==&lt;br /&gt;
=== Game ===&lt;br /&gt;
* Camera rotation (F9 and F10) is bugged - sprites orientation, blood origins get wrong&lt;br /&gt;
* Sleeping people has bugs with blood origin (wrong offset)&lt;br /&gt;
* Cloudiness and weather style changing instantly sometimes&lt;br /&gt;
* Monster's ghost forms (after being killed) is not working&lt;br /&gt;
* Bat Marks and Bat form not working&lt;br /&gt;
* XBox360 gamepad is not supported yet (xinput/SDL problem)&lt;br /&gt;
* Modern inventory ver.2 by Adam Brown is not included yet&lt;br /&gt;
==== Ziegsturhl location ====&lt;br /&gt;
* Missing sleeping people at w1m2 inn, house3 и house4&lt;br /&gt;
==== Wilderness location====&lt;br /&gt;
* Spirit forge demon statue is missing&lt;br /&gt;
* Spirit forge walls is missing&lt;br /&gt;
==== Nachtholm location ====&lt;br /&gt;
* Some houses are unfinished&lt;br /&gt;
* Blood Fountain model is unfinished&lt;br /&gt;
* Stone henge location missing grass, has bugs with exit zone&lt;br /&gt;
* Moon cave locations is unfinished&lt;br /&gt;
=== Localization ===&lt;br /&gt;
* pl-pl locale is out of date&lt;br /&gt;
* fr-fr locale is out of date&lt;br /&gt;
== Plan ==&lt;br /&gt;
* [[Blood Omnicide v0.1-0.11]]&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Main_Page"/>
				<updated>2017-07-02T06:42:13Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: /* Blood Omnicide Wiki */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Blood Omnicide Wiki =&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| cellspacing=0 cellpadding=5 style=&amp;quot;table-layout: fixed;border-collapse: collapse; border-color: #DDD; width: 100%&amp;quot;&lt;br /&gt;
|colspan=3 valign=top style=&amp;quot;width:60%;border-right: 1px solid #DDD&amp;quot; width=50%|&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Welcome to the Blood Wiki, an official development wiki of Blood Omnicide. Here you can find info about modifying any aspect of the game.&amp;lt;/font&amp;gt;&lt;br /&gt;
|rowspan=2 style=&amp;quot;width:40%;vertical-align:top&amp;quot;|&amp;lt;h2&amp;gt;SVN Change Log&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;rss max=20 date=&amp;quot;(d.m.Y G:i)&amp;quot;&amp;gt;http://omnicide.razorwind.ru/en/dev/svnlog.feed?type=rss&amp;lt;/rss&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:20%;padding-top:0px&amp;quot; valign=top|&amp;lt;h3&amp;gt;The Wiki&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[BloodWiki:Community_portal | Community portal]]&lt;br /&gt;
* [[BloodWiki:RecentPages | Recent pages]]&lt;br /&gt;
&amp;lt;h3&amp;gt;Blood Omnicide General&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[Blood Omnicide goals and features | Goals &amp;amp; Features]]&lt;br /&gt;
* [[Blood Omnicide complete feature list | Complete feature list]]&lt;br /&gt;
* [[Blood Omnicide maps plan | Maps plan]]&lt;br /&gt;
* [[:Category:Concept art | Concept art]]&lt;br /&gt;
* [[Blood Omnicide team|The Team]]&lt;br /&gt;
&amp;lt;h3&amp;gt;Blood Omen&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[:Category:Blood Omen characters|Characters]]&lt;br /&gt;
* [[Blood Omen file formats|File formats]]&lt;br /&gt;
&amp;lt;h3&amp;gt;Portals&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[Portal:InRussian | Blood Wiki in Russian]]&lt;br /&gt;
* [[Portal:InItalian | Blood Wiki in Italian]]&lt;br /&gt;
|style=&amp;quot;width:20%;padding-top:0px&amp;quot; valign=top|&amp;lt;h3&amp;gt;Development Topics&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[Repository Reference | SVN repository reference]]&lt;br /&gt;
* [[OmniEditor reference | OmniEditor reference]]&lt;br /&gt;
* [[Translation | Translation packs]]&lt;br /&gt;
* [[:Category:File formats | File formats]]&lt;br /&gt;
* [[:Category:Glossary | Glossary]]&lt;br /&gt;
&amp;lt;h4&amp;gt;Darkplaces engine&amp;lt;/h4&amp;gt;&lt;br /&gt;
* [[Darkplaces engine| Engine overview]]&lt;br /&gt;
* [[Darkplaces virtual file system | Virtual file system]]&lt;br /&gt;
* [[Darkplaces material system | Material system]]&lt;br /&gt;
* [[Darkplaces effectinfo reference | EffectInfo reference]]&lt;br /&gt;
* [[Darkplaces lighting | Lighting]]&lt;br /&gt;
&amp;lt;h4&amp;gt;Level editing reference&amp;lt;/h4&amp;gt;&lt;br /&gt;
* [[Radiant/General reference | General reference]]&lt;br /&gt;
* [[Common materials]]&lt;br /&gt;
* [[Entity classes]]&lt;br /&gt;
|style=&amp;quot;width:20%;padding-top:0px&amp;quot; valign=top|&amp;lt;h3&amp;gt;Scripting reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[Trigger event]]&lt;br /&gt;
* [[Infoportions]]&lt;br /&gt;
* [[Pattern script | Pattern scripts]]&lt;br /&gt;
* [[Music theme script]]&lt;br /&gt;
* [[Map configuration script]]&lt;br /&gt;
* [[Gamemodel script]]&lt;br /&gt;
* [[Environment script]]&lt;br /&gt;
* [[Worldmap script]]&lt;br /&gt;
&amp;lt;h4&amp;gt;Tools &amp;amp; Stuff&amp;lt;/h4&amp;gt;&lt;br /&gt;
* [[Blood Pill]]&lt;br /&gt;
* [[MD3 Compiler]]&lt;br /&gt;
* [[:Category:3ds Max|3ds Max tools]]&lt;br /&gt;
&amp;lt;h3&amp;gt;Testing&amp;lt;/h3&amp;gt;&lt;br /&gt;
* [[Blood Omnicide v0.1]]&lt;br /&gt;
* [[Blood Omnicide v0.11]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{finished}}&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1/0.1-0.11</id>
		<title>Blood Omnicide v0.1/0.1-0.11</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1/0.1-0.11"/>
				<updated>2016-10-09T00:54:49Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Done =&lt;br /&gt;
== Game fixes ==&lt;br /&gt;
* kain speed improved by 12% (to match original game)&lt;br /&gt;
* fixed minimap bound &amp;amp; camera rotation (new frustum-based min/max bounds system introduced)&lt;br /&gt;
* local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
== Other fixes ==&lt;br /&gt;
* hush music_tracklist debug prints&lt;br /&gt;
= Plan =&lt;br /&gt;
== Demo Version ==&lt;br /&gt;
* fix item descriptions on first pickup&lt;br /&gt;
== Game fixes ==&lt;br /&gt;
* make old Blood Omen cheats work&lt;br /&gt;
* make level loading to reset button states, so kain will not go up once act2 cutscene video is finished&lt;br /&gt;
* fix picked item re-appearing after second level re-entering ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* fix exit zones to launch level transition while player didn't get camera origin yet, to fix a wilderness-pillars transition bug with cl_maxfps 20 (player get teleported back to wilderness)&lt;br /&gt;
* NVidia hardware: fix 4K resolution startup (should not happen if monitor does not suppot it), maybe set a fallback to 1080p, not just windowed mode?&lt;br /&gt;
== Location fixes ==&lt;br /&gt;
* [w1m2-ziegsturhl] remove local map back spot at north-east ( [https://www.youtube.com/watch?v=gZAeqOKacaE&amp;amp;index=3&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [https://www.youtube.com/watch?v=eg-e_Y9DLFU&amp;amp;index=5&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [https://www.youtube.com/watch?v=PrRrnViQ4xc&amp;amp;index=4&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1/0.1-0.11</id>
		<title>Blood Omnicide v0.1/0.1-0.11</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1/0.1-0.11"/>
				<updated>2016-10-09T00:54:27Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Done ===&lt;br /&gt;
== Game fixes ==&lt;br /&gt;
* kain speed improved by 12% (to match original game)&lt;br /&gt;
* fixed minimap bound &amp;amp; camera rotation (new frustum-based min/max bounds system introduced)&lt;br /&gt;
* local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
== Other fixes ==&lt;br /&gt;
* hush music_tracklist debug prints&lt;br /&gt;
=== Plan ===&lt;br /&gt;
== Demo Version ==&lt;br /&gt;
* fix item descriptions on first pickup&lt;br /&gt;
== Game fixes ==&lt;br /&gt;
* make old Blood Omen cheats work&lt;br /&gt;
* make level loading to reset button states, so kain will not go up once act2 cutscene video is finished&lt;br /&gt;
* fix picked item re-appearing after second level re-entering ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* fix exit zones to launch level transition while player didn't get camera origin yet, to fix a wilderness-pillars transition bug with cl_maxfps 20 (player get teleported back to wilderness)&lt;br /&gt;
* NVidia hardware: fix 4K resolution startup (should not happen if monitor does not suppot it), maybe set a fallback to 1080p, not just windowed mode?&lt;br /&gt;
== Location fixes ==&lt;br /&gt;
* [w1m2-ziegsturhl] remove local map back spot at north-east ( [https://www.youtube.com/watch?v=gZAeqOKacaE&amp;amp;index=3&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [https://www.youtube.com/watch?v=eg-e_Y9DLFU&amp;amp;index=5&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [https://www.youtube.com/watch?v=PrRrnViQ4xc&amp;amp;index=4&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1/0.1-0.11</id>
		<title>Blood Omnicide v0.1/0.1-0.11</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1/0.1-0.11"/>
				<updated>2016-10-09T00:53:35Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Done ===&lt;br /&gt;
== Game fixes ==&lt;br /&gt;
* kain speed improved by 12% (to match original game)&lt;br /&gt;
* fixed minimap bound &amp;amp; camera rotation (new frustum-based min/max bounds system introduced)&lt;br /&gt;
== Other fixes ==&lt;br /&gt;
* hush music_tracklist debug prints&lt;br /&gt;
=== Plan ===&lt;br /&gt;
== Demo Version ==&lt;br /&gt;
* fix item descriptions on first pickup&lt;br /&gt;
== Game fixes ==&lt;br /&gt;
* make old Blood Omen cheats work&lt;br /&gt;
* make level loading to reset button states, so kain will not go up once act2 cutscene video is finished&lt;br /&gt;
* local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* fix picked item re-appearing after second level re-entering ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* fix exit zones to launch level transition while player didn't get camera origin yet, to fix a wilderness-pillars transition bug with cl_maxfps 20 (player get teleported back to wilderness)&lt;br /&gt;
* NVidia hardware: fix 4K resolution startup (should not happen if monitor does not suppot it), maybe set a fallback to 1080p, not just windowed mode?&lt;br /&gt;
== Location fixes ==&lt;br /&gt;
* [w1m2-ziegsturhl] remove local map back spot at north-east ( [https://www.youtube.com/watch?v=gZAeqOKacaE&amp;amp;index=3&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [https://www.youtube.com/watch?v=eg-e_Y9DLFU&amp;amp;index=5&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [https://www.youtube.com/watch?v=PrRrnViQ4xc&amp;amp;index=4&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1/0.1-0.11</id>
		<title>Blood Omnicide v0.1/0.1-0.11</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1/0.1-0.11"/>
				<updated>2016-10-09T00:52:17Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Demo Version ==&lt;br /&gt;
* fix item descriptions on first pickup&lt;br /&gt;
== Game fixes ==&lt;br /&gt;
* done: kain speed improved by 12% (to match original game)&lt;br /&gt;
* make old Blood Omen cheats work&lt;br /&gt;
* make level loading to reset button states, so kain will not go up once act2 cutscene video is finished&lt;br /&gt;
* local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* fix picked item re-appearing after second level re-entering ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* fix exit zones to launch level transition while player didn't get camera origin yet, to fix a wilderness-pillars transition bug with cl_maxfps 20 (player get teleported back to wilderness)&lt;br /&gt;
* done: fix minimap bound &amp;amp; camera rotation&lt;br /&gt;
* NVidia hardware: fix 4K resolution startup (should not happen if monitor does not suppot it), maybe set a fallback to 1080p, not just windowed mode?&lt;br /&gt;
== Location fixes ==&lt;br /&gt;
* [w1m2-ziegsturhl] remove local map back spot at north-east ( [https://www.youtube.com/watch?v=gZAeqOKacaE&amp;amp;index=3&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [https://www.youtube.com/watch?v=eg-e_Y9DLFU&amp;amp;index=5&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [https://www.youtube.com/watch?v=PrRrnViQ4xc&amp;amp;index=4&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
== Other fixes ==&lt;br /&gt;
* done: hush music_tracklist debug prints&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1/0.1-0.11</id>
		<title>Blood Omnicide v0.1/0.1-0.11</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1/0.1-0.11"/>
				<updated>2016-09-21T23:40:50Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Demo Version ==&lt;br /&gt;
* fix item descriptions on first pickup&lt;br /&gt;
== Game fixes ==&lt;br /&gt;
* make old Blood Omen cheats work&lt;br /&gt;
* make level loading to reset button states, so kain will not go up once act2 cutscene video is finished&lt;br /&gt;
* local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* fix picked item re-appearing after second level re-entering ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* fix exit zones to launch level transition while player didn't get camera origin yet, to fix a wilderness-pillars transition bug with cl_maxfps 20 (player get teleported back to wilderness)&lt;br /&gt;
* fix minimap bound &amp;amp; camera rotation&lt;br /&gt;
* NVidia hardware: fix 4K resolution startup (should not happen if monitor does not suppot it), maybe set a fallback to 1080p, not just windowed mode?&lt;br /&gt;
== Location fixes ==&lt;br /&gt;
* [w1m2-ziegsturhl] remove local map back spot at north-east ( [https://www.youtube.com/watch?v=gZAeqOKacaE&amp;amp;index=3&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [https://www.youtube.com/watch?v=eg-e_Y9DLFU&amp;amp;index=5&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [https://www.youtube.com/watch?v=PrRrnViQ4xc&amp;amp;index=4&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1</id>
		<title>Blood Omnicide v0.1</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1"/>
				<updated>2016-08-21T20:29:35Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Blood Omnicide Issues Tracking Page}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
== Current version ==&lt;br /&gt;
* Blood Omnicide v0.1&lt;br /&gt;
== Issues reports ==&lt;br /&gt;
* Graphics issues and crash reports should be sent via e-mail to paul.vortex@gmail.com&lt;br /&gt;
* For graphics issues please report screenshots (F12 to make screenshot, files are found in &amp;quot;User Documents\Saved Games\omnicide\data\screenshots&amp;quot;) and computer configuration (Processor type, RAM amount, Video card model and mark)&lt;br /&gt;
* For game crash reports please send &amp;quot;User Documents\Saved Games\omnicide\data&amp;quot; contents (zipped) to paul.vortex@gmail.com&lt;br /&gt;
* Other reports should populate known-issues-list&lt;br /&gt;
* Russian version: [[Portal:InRussian/Список багов|Here]]&lt;br /&gt;
== Features which are not issues ==&lt;br /&gt;
* Preview version has limitations - no prologue, missing item descriptions and some speech, game ends at pillars (you can still continue to play after credits)&lt;br /&gt;
* In prologue scene, kain is not allowed to attack (because he say &amp;quot;and so i left&amp;quot;)&lt;br /&gt;
* Bloody Sounds and Distinct Chronicles project are not included with v0.1, they will be available as DLC&lt;br /&gt;
== Known issues List ==&lt;br /&gt;
=== Game ===&lt;br /&gt;
* Camera rotation (F9 and F10) is bugged - sprites orientation, blood origins get wrong&lt;br /&gt;
* Sleeping people has bugs with blood origin (wrong offset)&lt;br /&gt;
* Cloudiness and weather style changing instantly sometimes&lt;br /&gt;
* Bat Marks and Bat form not working&lt;br /&gt;
* Monster's ghost forms (after being killed) is not working&lt;br /&gt;
* XBox360 gamepad is not supported yet (xinput/SDL problem)&lt;br /&gt;
* Modern inventory ver.2 by Adam Brown is not included yet&lt;br /&gt;
==== Ziegsturhl location ====&lt;br /&gt;
* Missing sleeping people at w1m2 inn, house3 и house4&lt;br /&gt;
==== Wilderness location====&lt;br /&gt;
* Spirit forge demon statue is missing&lt;br /&gt;
* Spirit forge walls is missing&lt;br /&gt;
==== Nachtholm location ====&lt;br /&gt;
* Some houses are unfinished&lt;br /&gt;
* Blood Fountain model is unfinished&lt;br /&gt;
* Stone henge location missing grass, has bugs with exit zone&lt;br /&gt;
* Moon cave locations is unfinished&lt;br /&gt;
=== Localization ===&lt;br /&gt;
* pl-pl locale is out of date&lt;br /&gt;
* fr-fr locale is out of date&lt;br /&gt;
== Fixed bugs ==&lt;br /&gt;
* [[Blood Omnicide v0.1/Beta1-Beta2|Beta 1 to Beta 2 fixes]]&lt;br /&gt;
== Plan ==&lt;br /&gt;
* [[Blood Omnicide v0.1/0.1-0.11|Patch1]]&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1/0.1-0.11</id>
		<title>Blood Omnicide v0.1/0.1-0.11</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1/0.1-0.11"/>
				<updated>2016-07-30T23:29:38Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Demo Version ==&lt;br /&gt;
* fix item descriptions on first pickup&lt;br /&gt;
== Game fixes ==&lt;br /&gt;
* make old Blood Omen cheats work&lt;br /&gt;
* make level loading to reset button states, so kain will not go up once act2 cutscene video is finished&lt;br /&gt;
* local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* fix picked item re-appearing after second level re-entering ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* fix exit zones to launch level transition while player didn't get camera origin yet, to fix a wilderness-pillars transition bug with cl_maxfps 20 (player get teleported back to wilderness)&lt;br /&gt;
== Location fixes ==&lt;br /&gt;
* [w1m2-ziegsturhl] remove local map back spot at north-east ( [https://www.youtube.com/watch?v=gZAeqOKacaE&amp;amp;index=3&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [https://www.youtube.com/watch?v=eg-e_Y9DLFU&amp;amp;index=5&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [https://www.youtube.com/watch?v=PrRrnViQ4xc&amp;amp;index=4&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Translation</id>
		<title>Translation</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Translation"/>
				<updated>2016-07-30T22:50:28Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: /* Contents of translation pack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
{{finished}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Blood Omnicide support translation packs in the form of separate [[PK3 | PK3 files]]. This article will explain how to edit them, creating your own localization pack.&lt;br /&gt;
&lt;br /&gt;
Translation packs follows this rules:&lt;br /&gt;
&lt;br /&gt;
* Translate texts, textures, sounds, everything&lt;br /&gt;
&lt;br /&gt;
* Language can be chosen without quitting the game&lt;br /&gt;
&lt;br /&gt;
* More translation packs should be created to allow support for more languages&lt;br /&gt;
&lt;br /&gt;
== Names ==&lt;br /&gt;
&lt;br /&gt;
Standart naming for locale file is '''L-localename0.PK3''', where localename is the language identificator.&lt;br /&gt;
&lt;br /&gt;
Example: localname is &amp;quot;espanol&amp;quot; and pack name will be '''L-espanol0.PK3'''.&lt;br /&gt;
&lt;br /&gt;
A number in the end is used to break up locale to separate PK3 files (or make update pack later), engine reads them in the order: '''L-espanol0.PK3''', '''L-espanol1.PK3''', '''L-espanol2.PK3''' etc.&lt;br /&gt;
&lt;br /&gt;
== Text encoding ==&lt;br /&gt;
&lt;br /&gt;
All text files should use Unicode (UTF-8) encoding with no BOM (Byte-Order-Mark). National encodings (ones Windows Notepad uses) are not suppored.&lt;br /&gt;
&lt;br /&gt;
Tools to edit text files in UTF-8:&lt;br /&gt;
* [http://notepad-plus-plus.org/ Notepad++]&lt;br /&gt;
* [http://akelpad.sourceforge.net AkelPad]&lt;br /&gt;
&lt;br /&gt;
== Contents of translation pack ==&lt;br /&gt;
&lt;br /&gt;
* '''kain''' - base folder&lt;br /&gt;
** '''locales'''&lt;br /&gt;
*** ''localename.nsx'' - heading locale script&lt;br /&gt;
*** ''localename.tga'' - а picture to be shown in the locale selection menu&lt;br /&gt;
*** '''locale/''' - general locales folder&lt;br /&gt;
**** '''localename/''' - base locale folder&lt;br /&gt;
**** '''fonts/''' - font definition files and font faces (see [[NSX_(QFont) | QFONT files]])&lt;br /&gt;
**** '''gfx/''' - replacements for UI textures (kain/gfx).&lt;br /&gt;
**** '''models/''' - replacements for model textures (kain/models).&lt;br /&gt;
**** '''speech/''' - replacements for speech sounds (kain/sound/speech).&lt;br /&gt;
**** '''strings/''' - all translation strings in the form of INI files (see [[NSX | NSX files]])&lt;br /&gt;
***** ''characters.nsx'' - [[NSX (Translation string files) | translation strings]] for character names&lt;br /&gt;
***** ''credits.nsx'' - translation strings for credits&lt;br /&gt;
***** ''gameover.nsx'' - translation strings for demo screen&lt;br /&gt;
***** ''demo.nsx'' - translation strings for game over screen&lt;br /&gt;
***** ''launcher.nsx'' - translation strings for game launcher. Should be ASCII (Ansi English) encoded, because currently launcher does not support UTF-8.&lt;br /&gt;
***** ''launcher.utf8'' - a utf8-version of language translation. It is better to make utf8 first, then convert to ANSI.&lt;br /&gt;
***** ''installer.nsx'' - translation strings for game installer. Should be ANSI encoded, because currently installer does not support UTF-8.&lt;br /&gt;
***** ''installer.utf8'' - a utf8-version of installer translation. It is better to make utf8 first, then convert to ANSI.&lt;br /&gt;
***** ''gamestats.nsx'' - translation strings for game stats&lt;br /&gt;
***** ''mapnames.nsx'' - translation strings for map names (keys are filenames under kain/maps, values are names)&lt;br /&gt;
***** ''menu.nsx'' - translation strings for menus&lt;br /&gt;
***** ''prestige.nsx'' - translation strings for prestige status&lt;br /&gt;
***** ''speech.nsx'' - translation strings for speech&lt;br /&gt;
**** '''video/'''- subtitles translation for FMV' (see [[DPSUBS | DPSUBS files]])&lt;br /&gt;
**** '''textures/''' - replacements for map textures (kain/textures).&lt;br /&gt;
**** ''ui.ns2'' - user interface function (contains a numbering and date functions)&lt;br /&gt;
&lt;br /&gt;
== How to make a translation ==&lt;br /&gt;
&lt;br /&gt;
# Download sample pack;&lt;br /&gt;
# Unpack it so that you have access to all files&lt;br /&gt;
# Rename it to your language&lt;br /&gt;
# Find .TTF/.OTF fonts that matches your language and place them to the pack (replace default fonts);&lt;br /&gt;
# Translate all the strings files (.nsx);&lt;br /&gt;
# Translate cinematics subtitles (.dpsubs)&lt;br /&gt;
# Translate ui.ns2;&lt;br /&gt;
# Create translated worldmap tile&lt;br /&gt;
# Create a picture to show in the locale selection menu;&lt;br /&gt;
# Edit heading locale script (set author and version);&lt;br /&gt;
# (Optional) Add replacement speech sound files files&lt;br /&gt;
# (Optional) Add cinematics sound override files&lt;br /&gt;
# Make a [[PK3]] file;&lt;br /&gt;
&lt;br /&gt;
== Translating speech ==&lt;br /&gt;
&lt;br /&gt;
=== How speech scripts works ===&lt;br /&gt;
&lt;br /&gt;
Speeches are activated by a game scripts which calls a ''character'':''group'':''key'' name to be played. Characters are defined in &amp;lt;locale&amp;gt;/strings/characters.nsx file (also can be defined in any other .nsx file under &amp;lt;locale&amp;gt;/strings/ in the [character] group). Groups are speech groups, defined inside NSX files in the ''[speech_&amp;lt;groupname&amp;gt;]'' style. There are separate groups for kain monologues, scene speech, gossip etc. Keys are key name inside speech groups, a value given to that key sets a text for speech.&lt;br /&gt;
&lt;br /&gt;
Character+Grops+Keys form a unique speech, which has a text (a value of key) and matching sound file. The sound file path is expected to be: &amp;lt;basepath&amp;gt;/key.ogg or / &amp;lt;speechbase&amp;gt;/key.wav. The ''basepath'' is a basepath for speech files which are set per-character in the [speech] group (defined in very top of speech.nsx). For example, basepath for speech of kain character is 'speech/kain/'.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
 [speech]&lt;br /&gt;
 kain=speech/kain/&lt;br /&gt;
&lt;br /&gt;
 [speech_kain]&lt;br /&gt;
 aver1=The gate of Avernus opened slowly before me, daring me to cross the threshold.&amp;lt;5.5&amp;gt;Who was I to reject such an invitation?&amp;lt;9&amp;gt;&lt;br /&gt;
 aver2=Avernus consumed itself before my eyes. There seemed no easy path to gain entry to the hell laid out before me.&amp;lt;8.5&amp;gt;Perhaps there was a way inside from above the chaos that reigned there.&amp;lt;13&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This file defines two speeches:&lt;br /&gt;
* kain:kain:aver1 - points to speech/kain/aver1&lt;br /&gt;
* kain:kain:aver2 - points to speech/kain/aver2&lt;br /&gt;
&lt;br /&gt;
=== The speech text ===&lt;br /&gt;
Speech text are subtitles text, which also should have ''timing marks'' to break speech in several parts to be played in sequence. It is important to break speech text into a parts as blood omen have some very large speech files, more than 50 seconds, which will take a half-screen for a text if shown all at once.&lt;br /&gt;
&lt;br /&gt;
The timing mark are set as **&amp;lt;seconds&amp;gt;** tag, where ''seconds'' is a time, when text after timing mark will be displayed. The last &amp;lt;seconds&amp;gt; tag sets a length of whole speech, so if speech sound file get missing, speech are displayed anyway.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
 aver1=The gate of Avernus opened slowly before me, daring me to cross the threshold.&amp;lt;5.5&amp;gt;Who was I to reject such an invitation?&amp;lt;9&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This breaks aver1 speech into 2 parts:&lt;br /&gt;
* ''The gate of Avernus opened slowly before me, daring me to cross the threshold.''&lt;br /&gt;
* ''Who was I to reject such an invitation?'' (starts at 5.5 seconds).&lt;br /&gt;
The whole length of speech is 9 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Different game versions ===&lt;br /&gt;
&lt;br /&gt;
There are some special groups which are used to override the speech files based on current game version.&lt;br /&gt;
&lt;br /&gt;
The [!PlayStation!] group sets the speech keys to override default speech, in playstation version of the game. It is proven that PlayStation version have some speech shortened and [!PlayStation!] groups lets it have adequate subtitles. The syntax of speech keys in [!PlayStation!] group is ''group_key=speech text''.&lt;br /&gt;
&lt;br /&gt;
=== Testing speech in game ===&lt;br /&gt;
&lt;br /&gt;
==== Re-load locale ====&lt;br /&gt;
{{cmd|menu_restart| [[console]] command to restart menu system and re-load the current locale.}}&lt;br /&gt;
&lt;br /&gt;
When editing locale strings on-the-fly, use this command to force reload strings in order for changes to take effect.&lt;br /&gt;
&lt;br /&gt;
==== Play particular speech ====&lt;br /&gt;
{{cmd|speech &amp;lt;action&amp;gt; &amp;lt;character&amp;gt; &amp;lt;group&amp;gt; &amp;lt;key&amp;gt; [wait_after_played] [delay_before_played] | [[console]] command helps to test any speech}}&lt;br /&gt;
&lt;br /&gt;
Actions are:&lt;br /&gt;
*say - standart speech&lt;br /&gt;
*notice- heard 'in the player's head', used for someone's comments etc.&lt;br /&gt;
*overhead - npc talk (yellow text)&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
 speech say kain armor_desc 0&lt;br /&gt;
 speech say kain kain aver1&lt;br /&gt;
 speech say rogue gossip coor3&lt;br /&gt;
&lt;br /&gt;
{important|when editing speech.nsx on the fly, call the menu_restart command in the game for tha changes to take effect}}&lt;br /&gt;
&lt;br /&gt;
==== Testing a whole locale ====&lt;br /&gt;
{{cmd|testlocale &amp;lt;localename&amp;gt; [vs localename] | [[console]] command helps to test whole locale for missing or extra strings.}}&lt;br /&gt;
&lt;br /&gt;
''localename'' is the name of the locale to be tested. 'vs localename' additional arg can be supplied to test agains non-default locale (like testign ru-ru vs fr-fr).&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
 testlocale fr-fr&lt;br /&gt;
 textlocale fr-fr vs ru-ru&lt;br /&gt;
&lt;br /&gt;
Example of command output:&lt;br /&gt;
 string missing: '[speech_guardian] dej2' (locale/default/strings/speech.nsx:435)&lt;br /&gt;
 extra string: '[!PlayStation!] [speech_guardian_bane3]' (locale/ru-ru/strings/speech.nsx:561) - not defined in 'default' locale&lt;br /&gt;
&lt;br /&gt;
== Sample locale packs ==&lt;br /&gt;
Here is the list of reference locale packs that you can use as a base:&lt;br /&gt;
&lt;br /&gt;
''' Blood Omnicide v0.1 NEW SPEECH LAYOUT  '''&lt;br /&gt;
&lt;br /&gt;
:Base locale pack (includes all files and texture sources): [http://omnicide.razorwind.ru/files/omnicide/0.1/locales/defaultLocale.zip download]&lt;br /&gt;
&lt;br /&gt;
:Sample russian locale: [http://omnicide.razorwind.ru/files/omnicide/0.1/locales/sampleLocaleRu.zip download]&lt;br /&gt;
&lt;br /&gt;
''' Blood Omnicide Demo ''' (Using old translation layout)&lt;br /&gt;
:English: [http://omnicide.legacy-of-kain.ru/files/omnicide/demo/locales/L-default0.PK3 download]&lt;br /&gt;
&lt;br /&gt;
:Russian: [http://omnicide.legacy-of-kain.ru/files/omnicide/demo/locales/L-ru-RU0.PK3 download]&lt;br /&gt;
&lt;br /&gt;
:Espanol: [http://omnicide.legacy-of-kain.ru/files/omnicide/demo/locales/L-es_ES0.PK3 download]&lt;br /&gt;
&lt;br /&gt;
{{finished}}&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Translation</id>
		<title>Translation</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Translation"/>
				<updated>2016-07-30T22:49:51Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: /* Contents of translation pack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
{{finished}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Blood Omnicide support translation packs in the form of separate [[PK3 | PK3 files]]. This article will explain how to edit them, creating your own localization pack.&lt;br /&gt;
&lt;br /&gt;
Translation packs follows this rules:&lt;br /&gt;
&lt;br /&gt;
* Translate texts, textures, sounds, everything&lt;br /&gt;
&lt;br /&gt;
* Language can be chosen without quitting the game&lt;br /&gt;
&lt;br /&gt;
* More translation packs should be created to allow support for more languages&lt;br /&gt;
&lt;br /&gt;
== Names ==&lt;br /&gt;
&lt;br /&gt;
Standart naming for locale file is '''L-localename0.PK3''', where localename is the language identificator.&lt;br /&gt;
&lt;br /&gt;
Example: localname is &amp;quot;espanol&amp;quot; and pack name will be '''L-espanol0.PK3'''.&lt;br /&gt;
&lt;br /&gt;
A number in the end is used to break up locale to separate PK3 files (or make update pack later), engine reads them in the order: '''L-espanol0.PK3''', '''L-espanol1.PK3''', '''L-espanol2.PK3''' etc.&lt;br /&gt;
&lt;br /&gt;
== Text encoding ==&lt;br /&gt;
&lt;br /&gt;
All text files should use Unicode (UTF-8) encoding with no BOM (Byte-Order-Mark). National encodings (ones Windows Notepad uses) are not suppored.&lt;br /&gt;
&lt;br /&gt;
Tools to edit text files in UTF-8:&lt;br /&gt;
* [http://notepad-plus-plus.org/ Notepad++]&lt;br /&gt;
* [http://akelpad.sourceforge.net AkelPad]&lt;br /&gt;
&lt;br /&gt;
== Contents of translation pack ==&lt;br /&gt;
&lt;br /&gt;
* '''kain''' - base folder&lt;br /&gt;
** '''locales'''&lt;br /&gt;
*** ''localename.nsx'' - heading locale script&lt;br /&gt;
*** ''localename.tga'' - а picture to be shown in the locale selection menu&lt;br /&gt;
*** '''locale/''' - general locales folder&lt;br /&gt;
**** '''localename/''' - base locale folder&lt;br /&gt;
**** '''fonts/''' - font definition files and font faces (see [[NSX_(QFont) | QFONT files]])&lt;br /&gt;
**** '''gfx/''' - replacements for UI textures (kain/gfx).&lt;br /&gt;
**** '''models/''' - replacements for model textures (kain/models).&lt;br /&gt;
**** '''speech/''' - replacements for speech sounds (kain/sound/speech).&lt;br /&gt;
**** '''strings/''' - all translation strings in the form of INI files (see [[NSX | NSX files]])&lt;br /&gt;
***** ''characters.nsx'' - [[NSX (Translation string files) | translation strings]] for character names&lt;br /&gt;
***** ''credits.nsx'' - translation strings for credits&lt;br /&gt;
***** ''gameover.nsx'' - translation strings for demo screen&lt;br /&gt;
***** ''demo.nsx'' - translation strings for game over screen&lt;br /&gt;
***** ''launcher.nsx'' - translation strings for game launcher {{tip|Should be ASCII (Ansi English) encoded, because currently launcher does not support UTF-8)&lt;br /&gt;
***** ''launcher.utf8'' - a utf8-version of language translation (it is better to make utf8 first, then convert to ANSI_&lt;br /&gt;
***** ''installer.nsx'' - translation strings for game installer {{tip|Should be ANSI encoded, because currently installer does not support UTF-8)&lt;br /&gt;
***** ''installer.utf8'' - a utf8-version of installer translation (it is better to make utf8 first, then convert to ANSI_&lt;br /&gt;
***** ''gamestats.nsx'' - translation strings for game stats&lt;br /&gt;
***** ''mapnames.nsx'' - translation strings for map names (keys are filenames under kain/maps, values are names)&lt;br /&gt;
***** ''menu.nsx'' - translation strings for menus&lt;br /&gt;
***** ''prestige.nsx'' - translation strings for prestige status&lt;br /&gt;
***** ''speech.nsx'' - translation strings for speech&lt;br /&gt;
**** '''video/'''- subtitles translation for FMV' (see [[DPSUBS | DPSUBS files]])&lt;br /&gt;
**** '''textures/''' - replacements for map textures (kain/textures).&lt;br /&gt;
**** ''ui.ns2'' - user interface function (contains a numbering and date functions)&lt;br /&gt;
&lt;br /&gt;
== How to make a translation ==&lt;br /&gt;
&lt;br /&gt;
# Download sample pack;&lt;br /&gt;
# Unpack it so that you have access to all files&lt;br /&gt;
# Rename it to your language&lt;br /&gt;
# Find .TTF/.OTF fonts that matches your language and place them to the pack (replace default fonts);&lt;br /&gt;
# Translate all the strings files (.nsx);&lt;br /&gt;
# Translate cinematics subtitles (.dpsubs)&lt;br /&gt;
# Translate ui.ns2;&lt;br /&gt;
# Create translated worldmap tile&lt;br /&gt;
# Create a picture to show in the locale selection menu;&lt;br /&gt;
# Edit heading locale script (set author and version);&lt;br /&gt;
# (Optional) Add replacement speech sound files files&lt;br /&gt;
# (Optional) Add cinematics sound override files&lt;br /&gt;
# Make a [[PK3]] file;&lt;br /&gt;
&lt;br /&gt;
== Translating speech ==&lt;br /&gt;
&lt;br /&gt;
=== How speech scripts works ===&lt;br /&gt;
&lt;br /&gt;
Speeches are activated by a game scripts which calls a ''character'':''group'':''key'' name to be played. Characters are defined in &amp;lt;locale&amp;gt;/strings/characters.nsx file (also can be defined in any other .nsx file under &amp;lt;locale&amp;gt;/strings/ in the [character] group). Groups are speech groups, defined inside NSX files in the ''[speech_&amp;lt;groupname&amp;gt;]'' style. There are separate groups for kain monologues, scene speech, gossip etc. Keys are key name inside speech groups, a value given to that key sets a text for speech.&lt;br /&gt;
&lt;br /&gt;
Character+Grops+Keys form a unique speech, which has a text (a value of key) and matching sound file. The sound file path is expected to be: &amp;lt;basepath&amp;gt;/key.ogg or / &amp;lt;speechbase&amp;gt;/key.wav. The ''basepath'' is a basepath for speech files which are set per-character in the [speech] group (defined in very top of speech.nsx). For example, basepath for speech of kain character is 'speech/kain/'.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
 [speech]&lt;br /&gt;
 kain=speech/kain/&lt;br /&gt;
&lt;br /&gt;
 [speech_kain]&lt;br /&gt;
 aver1=The gate of Avernus opened slowly before me, daring me to cross the threshold.&amp;lt;5.5&amp;gt;Who was I to reject such an invitation?&amp;lt;9&amp;gt;&lt;br /&gt;
 aver2=Avernus consumed itself before my eyes. There seemed no easy path to gain entry to the hell laid out before me.&amp;lt;8.5&amp;gt;Perhaps there was a way inside from above the chaos that reigned there.&amp;lt;13&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This file defines two speeches:&lt;br /&gt;
* kain:kain:aver1 - points to speech/kain/aver1&lt;br /&gt;
* kain:kain:aver2 - points to speech/kain/aver2&lt;br /&gt;
&lt;br /&gt;
=== The speech text ===&lt;br /&gt;
Speech text are subtitles text, which also should have ''timing marks'' to break speech in several parts to be played in sequence. It is important to break speech text into a parts as blood omen have some very large speech files, more than 50 seconds, which will take a half-screen for a text if shown all at once.&lt;br /&gt;
&lt;br /&gt;
The timing mark are set as **&amp;lt;seconds&amp;gt;** tag, where ''seconds'' is a time, when text after timing mark will be displayed. The last &amp;lt;seconds&amp;gt; tag sets a length of whole speech, so if speech sound file get missing, speech are displayed anyway.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
 aver1=The gate of Avernus opened slowly before me, daring me to cross the threshold.&amp;lt;5.5&amp;gt;Who was I to reject such an invitation?&amp;lt;9&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This breaks aver1 speech into 2 parts:&lt;br /&gt;
* ''The gate of Avernus opened slowly before me, daring me to cross the threshold.''&lt;br /&gt;
* ''Who was I to reject such an invitation?'' (starts at 5.5 seconds).&lt;br /&gt;
The whole length of speech is 9 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Different game versions ===&lt;br /&gt;
&lt;br /&gt;
There are some special groups which are used to override the speech files based on current game version.&lt;br /&gt;
&lt;br /&gt;
The [!PlayStation!] group sets the speech keys to override default speech, in playstation version of the game. It is proven that PlayStation version have some speech shortened and [!PlayStation!] groups lets it have adequate subtitles. The syntax of speech keys in [!PlayStation!] group is ''group_key=speech text''.&lt;br /&gt;
&lt;br /&gt;
=== Testing speech in game ===&lt;br /&gt;
&lt;br /&gt;
==== Re-load locale ====&lt;br /&gt;
{{cmd|menu_restart| [[console]] command to restart menu system and re-load the current locale.}}&lt;br /&gt;
&lt;br /&gt;
When editing locale strings on-the-fly, use this command to force reload strings in order for changes to take effect.&lt;br /&gt;
&lt;br /&gt;
==== Play particular speech ====&lt;br /&gt;
{{cmd|speech &amp;lt;action&amp;gt; &amp;lt;character&amp;gt; &amp;lt;group&amp;gt; &amp;lt;key&amp;gt; [wait_after_played] [delay_before_played] | [[console]] command helps to test any speech}}&lt;br /&gt;
&lt;br /&gt;
Actions are:&lt;br /&gt;
*say - standart speech&lt;br /&gt;
*notice- heard 'in the player's head', used for someone's comments etc.&lt;br /&gt;
*overhead - npc talk (yellow text)&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
 speech say kain armor_desc 0&lt;br /&gt;
 speech say kain kain aver1&lt;br /&gt;
 speech say rogue gossip coor3&lt;br /&gt;
&lt;br /&gt;
{important|when editing speech.nsx on the fly, call the menu_restart command in the game for tha changes to take effect}}&lt;br /&gt;
&lt;br /&gt;
==== Testing a whole locale ====&lt;br /&gt;
{{cmd|testlocale &amp;lt;localename&amp;gt; [vs localename] | [[console]] command helps to test whole locale for missing or extra strings.}}&lt;br /&gt;
&lt;br /&gt;
''localename'' is the name of the locale to be tested. 'vs localename' additional arg can be supplied to test agains non-default locale (like testign ru-ru vs fr-fr).&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
 testlocale fr-fr&lt;br /&gt;
 textlocale fr-fr vs ru-ru&lt;br /&gt;
&lt;br /&gt;
Example of command output:&lt;br /&gt;
 string missing: '[speech_guardian] dej2' (locale/default/strings/speech.nsx:435)&lt;br /&gt;
 extra string: '[!PlayStation!] [speech_guardian_bane3]' (locale/ru-ru/strings/speech.nsx:561) - not defined in 'default' locale&lt;br /&gt;
&lt;br /&gt;
== Sample locale packs ==&lt;br /&gt;
Here is the list of reference locale packs that you can use as a base:&lt;br /&gt;
&lt;br /&gt;
''' Blood Omnicide v0.1 NEW SPEECH LAYOUT  '''&lt;br /&gt;
&lt;br /&gt;
:Base locale pack (includes all files and texture sources): [http://omnicide.razorwind.ru/files/omnicide/0.1/locales/defaultLocale.zip download]&lt;br /&gt;
&lt;br /&gt;
:Sample russian locale: [http://omnicide.razorwind.ru/files/omnicide/0.1/locales/sampleLocaleRu.zip download]&lt;br /&gt;
&lt;br /&gt;
''' Blood Omnicide Demo ''' (Using old translation layout)&lt;br /&gt;
:English: [http://omnicide.legacy-of-kain.ru/files/omnicide/demo/locales/L-default0.PK3 download]&lt;br /&gt;
&lt;br /&gt;
:Russian: [http://omnicide.legacy-of-kain.ru/files/omnicide/demo/locales/L-ru-RU0.PK3 download]&lt;br /&gt;
&lt;br /&gt;
:Espanol: [http://omnicide.legacy-of-kain.ru/files/omnicide/demo/locales/L-es_ES0.PK3 download]&lt;br /&gt;
&lt;br /&gt;
{{finished}}&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1/0.1-0.11</id>
		<title>Blood Omnicide v0.1/0.1-0.11</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1/0.1-0.11"/>
				<updated>2016-07-30T21:38:47Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Demo Version ==&lt;br /&gt;
* fix item descriptions on first pickup&lt;br /&gt;
== Game fixes ==&lt;br /&gt;
* make old Blood Omen cheats work&lt;br /&gt;
* make level loading to reset button states, so kain will not go up once act2 cutscene video is finished&lt;br /&gt;
* local map (f6) remember button states and does move when reactivated ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* fix picked item re-appearing after second level re-entering ( [https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
== Location fixes ==&lt;br /&gt;
* [w1m2-ziegsturhl] remove local map back spot at north-east ( [https://www.youtube.com/watch?v=gZAeqOKacaE&amp;amp;index=3&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [https://www.youtube.com/watch?v=eg-e_Y9DLFU&amp;amp;index=5&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;br /&gt;
* [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [https://www.youtube.com/watch?v=PrRrnViQ4xc&amp;amp;index=4&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7] )&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1/0.1-0.11</id>
		<title>Blood Omnicide v0.1/0.1-0.11</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1/0.1-0.11"/>
				<updated>2016-07-30T21:37:52Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Demo Version ==&lt;br /&gt;
* fix item descriptions on first pickup&lt;br /&gt;
== Game fixes ==&lt;br /&gt;
* make old Blood Omen cheats work&lt;br /&gt;
* make level loading to reset button states, so kain will not go up once act2 cutscene video is finished&lt;br /&gt;
* local map (f6) remember button states and does move when reactivated ( [[https://www.youtube.com/watch?v=qaq6cXkyK7E&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7]] )&lt;br /&gt;
== Location fixes ==&lt;br /&gt;
* [w1m2-ziegsturhl] remove local map back spot at north-east ( [[https://www.youtube.com/watch?v=gZAeqOKacaE&amp;amp;index=3&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7]] )&lt;br /&gt;
* [w1m2-ziegsturhl-inn] expand caulk zones so it fix issues with culling ( [[https://www.youtube.com/watch?v=eg-e_Y9DLFU&amp;amp;index=5&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7]] )&lt;br /&gt;
* [w1m4-wilderness-cave] restrict camera at second outdoor, so it doesn't go out of level ( [[https://www.youtube.com/watch?v=PrRrnViQ4xc&amp;amp;index=4&amp;amp;list=PLcODEoBklgFjC3OUh-cxQODarev3-BRk7]] )&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1/0.1-0.11</id>
		<title>Blood Omnicide v0.1/0.1-0.11</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1/0.1-0.11"/>
				<updated>2016-07-30T21:00:45Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Demo Version ==&lt;br /&gt;
* fix item descriptions on first pickup&lt;br /&gt;
== Game fixes ==&lt;br /&gt;
* make old Blood Omen cheats work&lt;br /&gt;
* make level loading to reset button states, so kain will not go up once act2 cutscene video is finished&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1/0.1-0.11</id>
		<title>Blood Omnicide v0.1/0.1-0.11</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1/0.1-0.11"/>
				<updated>2016-07-30T21:00:09Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Demo Version ==&lt;br /&gt;
- fix item descriptions on first pickup&lt;br /&gt;
== Game fixes ==&lt;br /&gt;
- make old Blood Omen cheats work&lt;br /&gt;
- make level loading to reset button states, so kain will not go up once cutscene video is finished&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1/0.1-0.11</id>
		<title>Blood Omnicide v0.1/0.1-0.11</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1/0.1-0.11"/>
				<updated>2016-07-30T19:05:33Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Demo Version ==&lt;br /&gt;
- fix item descriptions on first pickup&lt;br /&gt;
== Game fixes ==&lt;br /&gt;
- make old Blood Omen cheats work&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1/0.1-0.11</id>
		<title>Blood Omnicide v0.1/0.1-0.11</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1/0.1-0.11"/>
				<updated>2016-07-29T13:05:28Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: Created page with &amp;quot;=== Demo Version === - fix item descriptions on first pickup&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Demo Version ===&lt;br /&gt;
- fix item descriptions on first pickup&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1</id>
		<title>Blood Omnicide v0.1</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1"/>
				<updated>2016-07-28T19:09:07Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Blood Omnicide Issues Tracking Page}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
== Current version ==&lt;br /&gt;
* Blood Omnicide v0.1&lt;br /&gt;
== Issues reports ==&lt;br /&gt;
* Graphics issues and crash reports should be sent via e-mail to paul.vortex@gmail.com&lt;br /&gt;
* For graphics issues please report screenshots (F12 to make screenshot, files are found in &amp;quot;User Documents\Saved Games\omnicide\data\screenshots&amp;quot;) and computer configuration (Processor type, RAM amount, Video card model and mark)&lt;br /&gt;
* For game crash reports please send &amp;quot;User Documents\Saved Games\omnicide\data&amp;quot; contents (zipped) to paul.vortex@gmail.com&lt;br /&gt;
* Other reports should populate known-issues-list&lt;br /&gt;
* Russian version: [[Portal:InRussian/Список багов|Here]]&lt;br /&gt;
== Features which are not issues ==&lt;br /&gt;
* Preview version has limitations - no prologue, missing item descriptions and some speech, game ends at pillars (you can still continue to play after credits)&lt;br /&gt;
* In prologue scene, kain is not allowed to attack (because he say &amp;quot;and so i left&amp;quot;&lt;br /&gt;
== Known issues List ==&lt;br /&gt;
=== Game ===&lt;br /&gt;
* Camera rotation (F9 and F10) is bugged - sprites orientation, blood origins get wrong&lt;br /&gt;
* Sleeping people has bugs with blood origin (wrong offset)&lt;br /&gt;
* Cloudiness and weather style changing instantly sometimes&lt;br /&gt;
* Bat Marks and Bat form not working&lt;br /&gt;
* Monster's ghost forms (after being killed) is not working&lt;br /&gt;
* XBox360 gamepad is not supported yet (xinput/SDL problem)&lt;br /&gt;
==== Ziegsturhl location ====&lt;br /&gt;
* Missing sleeping people at w1m2 inn, house3 и house4&lt;br /&gt;
==== Wilderness location====&lt;br /&gt;
* Spirit forge demon statue is missing&lt;br /&gt;
* Spirit forge walls is missing&lt;br /&gt;
==== Nachtholm location ====&lt;br /&gt;
* Some houses are unfinished&lt;br /&gt;
* Blood Fountain model is unfinished&lt;br /&gt;
* Stone henge location missing grass, has bugs with exit zone&lt;br /&gt;
* Moon cave locations is unfinished&lt;br /&gt;
=== Localization ===&lt;br /&gt;
* pl-pl locale is out of date&lt;br /&gt;
* fr-fr locale is out of date&lt;br /&gt;
=== Installer ===&lt;br /&gt;
* When installing right in the demo folder (where blood omnicide demo is located) files get corrupted and installation fails&lt;br /&gt;
== Fixed bugs ==&lt;br /&gt;
* [[Blood Omnicide v0.1/Beta1-Beta2|Beta 1 to Beta 2 fixes]]&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1</id>
		<title>Blood Omnicide v0.1</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1"/>
				<updated>2016-07-28T19:08:18Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Blood Omnicide Issues Tracking Page}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
== Current version ==&lt;br /&gt;
* Blood Omnicide v0.1&lt;br /&gt;
== Issues reports ==&lt;br /&gt;
* Graphics issues and crash reports should be sent via e-mail to paul.vortex@gmail.com&lt;br /&gt;
* For graphics issues please report screenshots (F12 to make screenshot, files are found in &amp;quot;User Documents\Saved Games\omnicide\data\screenshots&amp;quot;) and computer configuration (Processor type, RAM amount, Video card model and mark)&lt;br /&gt;
* For game crash reports please send &amp;quot;User Documents\Saved Games\omnicide\data&amp;quot; contents (zipped) to paul.vortex@gmail.com&lt;br /&gt;
* Other reports should populate known-issues-list&lt;br /&gt;
* Russian version: [[Portal:InRussian/Список багов|Here]]&lt;br /&gt;
== Features which are not issues ==&lt;br /&gt;
* Preview version has limitations - no prologue, missing item descriptions and some speech, game ends at pillars (you can still continue to play after credits)&lt;br /&gt;
* In prologue scene kain is not allowed to attack (because he say &amp;quot;and so i left&amp;quot;)&lt;br /&gt;
== Known issues List ==&lt;br /&gt;
=== Game ===&lt;br /&gt;
* Camera rotation (F9 and F10) is bugged - sprites orientation, blood origins get wrong&lt;br /&gt;
* Sleeping people has bugs with blood origin (wrong offset)&lt;br /&gt;
* Cloudiness and weather style changing instantly sometimes&lt;br /&gt;
* Bat Marks and Bat form not working&lt;br /&gt;
* Monster's ghost forms (after being killed) is not working&lt;br /&gt;
* XBox360 gamepad is not supported yet (xinput/SDL problem)&lt;br /&gt;
==== Ziegsturhl location ====&lt;br /&gt;
* Missing sleeping people at w1m2 inn, house3 и house4&lt;br /&gt;
==== Wilderness location====&lt;br /&gt;
* Spirit forge demon statue is missing&lt;br /&gt;
* Spirit forge walls is missing&lt;br /&gt;
==== Nachtholm location ====&lt;br /&gt;
* Some houses are unfinished&lt;br /&gt;
* Blood Fountain model is unfinished&lt;br /&gt;
* Stone henge location missing grass, has bugs with exit zone&lt;br /&gt;
* Moon cave locations is unfinished&lt;br /&gt;
=== Localization ===&lt;br /&gt;
* pl-pl locale is out of date&lt;br /&gt;
* fr-fr locale is out of date&lt;br /&gt;
=== Installer ===&lt;br /&gt;
* When installing right in the demo folder (where blood omnicide demo is located) files get corrupted and installation fails&lt;br /&gt;
== Fixed bugs ==&lt;br /&gt;
* [[Blood Omnicide v0.1/Beta1-Beta2|Beta 1 to Beta 2 fixes]]&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1</id>
		<title>Blood Omnicide v0.1</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1"/>
				<updated>2016-07-28T19:07:26Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Blood Omnicide Issues Tracking Page}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
== Current version ==&lt;br /&gt;
* Blood Omnicide v0.1&lt;br /&gt;
== Issues reports ==&lt;br /&gt;
* Graphics issues and crash reports should be sent via e-mail to paul.vortex@gmail.com&lt;br /&gt;
* For graphics issues please report screenshots (F12 to make screenshot, files are found in &amp;quot;User Documents\Saved Games\omnicide\data\screenshots&amp;quot;) and computer configuration (Processor type, RAM amount, Video card model and mark)&lt;br /&gt;
* For game crash reports please send &amp;quot;User Documents\Saved Games\omnicide\data&amp;quot; contents (zipped) to paul.vortex@gmail.com&lt;br /&gt;
* Other reports should populate known-issues-list&lt;br /&gt;
* Russian version: [[Portal:InRussian/Список багов|Here]]&lt;br /&gt;
== Known issues List ==&lt;br /&gt;
=== Features, not issues ===&lt;br /&gt;
* [vortex] Preview version has limitations - no prologue, missing item descriptions and some speech, game ends at pillars (you can still continue to play after credits)&lt;br /&gt;
* [vortex] In prologue scene kain is not allowed to attack (because he say &amp;quot;and so i left&amp;quot;)&lt;br /&gt;
=== Game ===&lt;br /&gt;
* [vortex] Camera rotation (F9 and F10) is bugged - sprites orientation, blood origins get wrong&lt;br /&gt;
* [vortex] Sleeping people has bugs with blood origin (wrong offset)&lt;br /&gt;
* [vortex] Cloudiness and weather style changing instantly sometimes&lt;br /&gt;
* [vortex] Bat Marks and Bat form not working&lt;br /&gt;
* [vortex] Monster's ghost forms (after being killed) is not working&lt;br /&gt;
* [vortex] XBox360 gamepad is not supported yet (xinput/SDL problem)&lt;br /&gt;
==== Ziegsturhl location ====&lt;br /&gt;
* [vortex] Missing sleeping people at w1m2 inn, house3 и house4&lt;br /&gt;
==== Wilderness location====&lt;br /&gt;
* [vortex] Spirit forge demon statue is missing&lt;br /&gt;
* [vortex] Spirit forge walls is missing&lt;br /&gt;
==== Nachtholm location ====&lt;br /&gt;
* [vortex] Some houses are unfinished&lt;br /&gt;
* [vortex] Blood Fountain model is unfinished&lt;br /&gt;
* [vortex] Stone henge location missing grass, has bugs with exit zone&lt;br /&gt;
* [vortex] Moon cave locations is unfinished&lt;br /&gt;
=== Localization ===&lt;br /&gt;
* [vortex] pl-pl locale is out of date&lt;br /&gt;
* [vortex] fr-fr locale is out of date&lt;br /&gt;
=== Installer ===&lt;br /&gt;
* [vortex] When installing right in the demo folder (where blood omnicide demo is located) files get corrupted and installation fails&lt;br /&gt;
== Fixed bugs ==&lt;br /&gt;
* [[Blood Omnicide v0.1/Beta1-Beta2|Beta 1 to Beta 2 fixes]]&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1</id>
		<title>Blood Omnicide v0.1</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1"/>
				<updated>2016-07-28T18:42:10Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Blood Omnicide Issues Tracking Page}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
== Current version ==&lt;br /&gt;
* Blood Omnicide v0.1&lt;br /&gt;
== Issues reports ==&lt;br /&gt;
* Graphics issues and crash reports should be sent via e-mail to paul.vortex@gmail.com&lt;br /&gt;
* For graphics issues please report screenshots (F12 to make screenshot, files are found in &amp;quot;User Documents\Saved Games\omnicide\data\screenshots&amp;quot;) and computer configuration (Processor type, RAM amount, Video card model and mark)&lt;br /&gt;
* For game crash reports please send &amp;quot;User Documents\Saved Games\omnicide\data&amp;quot; contents (zipped) to paul.vortex@gmail.com&lt;br /&gt;
* Other reports should populate known-issues-list&lt;br /&gt;
* Russian version: [[Portal:InRussian/Список багов|Here]]&lt;br /&gt;
== Known issues List ==&lt;br /&gt;
=== Game ===&lt;br /&gt;
* [vortex] Camera rotation (F9 and F10) is bugged - sprites orientation, blood origins get wrong&lt;br /&gt;
* [vortex] Sleeping people has bugs with blood origin (wrong offset)&lt;br /&gt;
* [vortex] Cloudiness and weather style changing instantly sometimes&lt;br /&gt;
* [vortex] Bat Marks and Bat form not working&lt;br /&gt;
* [vortex] Monster's ghost forms (after being killed) is not working&lt;br /&gt;
* [vortex] XBox360 gamepad is not supported yet (xinput/SDL problem)&lt;br /&gt;
==== Ziegsturhl location ====&lt;br /&gt;
* [vortex] Missing sleeping people at w1m2 inn, house3 и house4&lt;br /&gt;
==== Wilderness location====&lt;br /&gt;
* [vortex] Spirit forge demon statue is missing&lt;br /&gt;
* [vortex] Spirit forge walls is missing&lt;br /&gt;
==== Nachtholm location ====&lt;br /&gt;
* [vortex] Some houses are unfinished&lt;br /&gt;
* [vortex] Blood Fountain model is unfinished&lt;br /&gt;
* [vortex] Stone henge location missing grass, has bugs with exit zone&lt;br /&gt;
* [vortex] Moon cave locations is unfinished&lt;br /&gt;
=== Localization ===&lt;br /&gt;
* [vortex] pl-pl locale is out of date&lt;br /&gt;
* [vortex] fr-fr locale is out of date&lt;br /&gt;
=== Installer ===&lt;br /&gt;
* [vortex] When installing right in the demo folder (where blood omnicide demo is located) files get corrupted and installation fails&lt;br /&gt;
== Fixed bugs ==&lt;br /&gt;
* [[Blood Omnicide v0.1/Beta1-Beta2|Beta 1 to Beta 2 fixes]]&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1</id>
		<title>Blood Omnicide v0.1</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1"/>
				<updated>2016-07-28T18:41:57Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Blood Omnicide Issues Tracking Page}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
== Current testing version ==&lt;br /&gt;
* Blood Omnicide v0.1&lt;br /&gt;
== Issues reports ==&lt;br /&gt;
* Graphics issues and crash reports should be sent via e-mail to paul.vortex@gmail.com&lt;br /&gt;
* For graphics issues please report screenshots (F12 to make screenshot, files are found in &amp;quot;User Documents\Saved Games\omnicide\data\screenshots&amp;quot;) and computer configuration (Processor type, RAM amount, Video card model and mark)&lt;br /&gt;
* For game crash reports please send &amp;quot;User Documents\Saved Games\omnicide\data&amp;quot; contents (zipped) to paul.vortex@gmail.com&lt;br /&gt;
* Other reports should populate known-issues-list&lt;br /&gt;
* Russian version: [[Portal:InRussian/Список багов|Here]]&lt;br /&gt;
== Known issues List ==&lt;br /&gt;
=== Game ===&lt;br /&gt;
* [vortex] Camera rotation (F9 and F10) is bugged - sprites orientation, blood origins get wrong&lt;br /&gt;
* [vortex] Sleeping people has bugs with blood origin (wrong offset)&lt;br /&gt;
* [vortex] Cloudiness and weather style changing instantly sometimes&lt;br /&gt;
* [vortex] Bat Marks and Bat form not working&lt;br /&gt;
* [vortex] Monster's ghost forms (after being killed) is not working&lt;br /&gt;
* [vortex] XBox360 gamepad is not supported yet (xinput/SDL problem)&lt;br /&gt;
==== Ziegsturhl location ====&lt;br /&gt;
* [vortex] Missing sleeping people at w1m2 inn, house3 и house4&lt;br /&gt;
==== Wilderness location====&lt;br /&gt;
* [vortex] Spirit forge demon statue is missing&lt;br /&gt;
* [vortex] Spirit forge walls is missing&lt;br /&gt;
==== Nachtholm location ====&lt;br /&gt;
* [vortex] Some houses are unfinished&lt;br /&gt;
* [vortex] Blood Fountain model is unfinished&lt;br /&gt;
* [vortex] Stone henge location missing grass, has bugs with exit zone&lt;br /&gt;
* [vortex] Moon cave locations is unfinished&lt;br /&gt;
=== Localization ===&lt;br /&gt;
* [vortex] pl-pl locale is out of date&lt;br /&gt;
* [vortex] fr-fr locale is out of date&lt;br /&gt;
=== Installer ===&lt;br /&gt;
* [vortex] When installing right in the demo folder (where blood omnicide demo is located) files get corrupted and installation fails&lt;br /&gt;
== Fixed bugs ==&lt;br /&gt;
* [[Blood Omnicide v0.1/Beta1-Beta2|Beta 1 to Beta 2 fixes]]&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1</id>
		<title>Blood Omnicide v0.1</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1"/>
				<updated>2016-07-28T18:38:51Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Internal testing of Blood Omnicide v0.1}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
== Current testing version ==&lt;br /&gt;
* Blood Omnicide v0.1&lt;br /&gt;
== Issues reports ==&lt;br /&gt;
* Graphics issues and crash reports should be sent via e-mail to paul.vortex@gmail.com&lt;br /&gt;
* For graphics issues please report screenshots (F12 to make screenshot, files are found in &amp;quot;User Documents\Saved Games\omnicide\data\screenshots&amp;quot;) and computer configuration (Processor type, RAM amount, Video card model and mark)&lt;br /&gt;
* For game crash reports please send &amp;quot;User Documents\Saved Games\omnicide\data&amp;quot; contents (zipped) to paul.vortex@gmail.com&lt;br /&gt;
* Other reports should populate known-issues-list&lt;br /&gt;
* Russian version: [[Portal:InRussian/Список багов|Here]]&lt;br /&gt;
== Known issues List ==&lt;br /&gt;
=== Game ===&lt;br /&gt;
* [vortex] Camera rotation (F9 and F10) is bugged - sprites orientation, blood origins get wrong&lt;br /&gt;
* [vortex] Sleeping people has bugs with blood origin (wrong offset)&lt;br /&gt;
* [vortex] Cloudiness and weather style changing instantly sometimes&lt;br /&gt;
* [vortex] Bat Marks and Bat form not working&lt;br /&gt;
* [vortex] Monster's ghost forms (after being killed) is not working&lt;br /&gt;
* [vortex] XBox360 gamepad is not supported yet (xinput/SDL problem)&lt;br /&gt;
==== Ziegsturhl location ====&lt;br /&gt;
* [vortex] Missing sleeping people at w1m2 inn, house3 и house4&lt;br /&gt;
==== Wilderness location====&lt;br /&gt;
* [vortex] Spirit forge demon statue is missing&lt;br /&gt;
* [vortex] Spirit forge walls is missing&lt;br /&gt;
==== Nachtholm location ====&lt;br /&gt;
* [vortex] Some houses are unfinished&lt;br /&gt;
* [vortex] Blood Fountain model is unfinished&lt;br /&gt;
* [vortex] Stone henge location missing grass, has bugs with exit zone&lt;br /&gt;
* [vortex] Moon cave locations is unfinished&lt;br /&gt;
=== Localization ===&lt;br /&gt;
* [vortex] pl-pl locale is out of date&lt;br /&gt;
* [vortex] fr-fr locale is out of date&lt;br /&gt;
=== Installer ===&lt;br /&gt;
* [vortex] When installing right in the demo folder (where blood omnicide demo is located) files get corrupted and installation fails&lt;br /&gt;
== Fixed bugs ==&lt;br /&gt;
* [[Blood Omnicide v0.1/Beta1-Beta2|Beta 1 to Beta 2 fixes]]&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1</id>
		<title>Blood Omnicide v0.1</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1"/>
				<updated>2016-07-28T18:38:14Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Internal testing of Blood Omnicide v0.1}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
== Current testing version ==&lt;br /&gt;
* Blood Omnicide v0.1&lt;br /&gt;
&lt;br /&gt;
== What's on the test? ==&lt;br /&gt;
* Whole game (from start to nachtholm)&lt;br /&gt;
* Different locales, different options&lt;br /&gt;
* Please read known issues before start testing&lt;br /&gt;
&lt;br /&gt;
== Issues reports ==&lt;br /&gt;
* Graphics issues and crash reports should be sent via e-mail to paul.vortex@gmail.com&lt;br /&gt;
* For graphics issues please report screenshots (F12 to make screenshot, files are found in &amp;quot;User Documents\Saved Games\omnicide\data\screenshots&amp;quot;) and computer configuration (Processor type, RAM amount, Video card model and mark)&lt;br /&gt;
* For game crash reports please send &amp;quot;User Documents\Saved Games\omnicide\data&amp;quot; contents (zipped) to paul.vortex@gmail.com&lt;br /&gt;
* Other reports should populate known-issues-list&lt;br /&gt;
* Russian version: [[Portal:InRussian/Список багов|Here]]&lt;br /&gt;
&lt;br /&gt;
== Known issues List ==&lt;br /&gt;
=== Game ===&lt;br /&gt;
* [vortex] Camera rotation (F9 and F10) is bugged - sprites orientation, blood origins get wrong&lt;br /&gt;
* [vortex] Sleeping people has bugs with blood origin (wrong offset)&lt;br /&gt;
* [vortex] Cloudiness and weather style changing instantly sometimes&lt;br /&gt;
* [vortex] Bat Marks and Bat form not working&lt;br /&gt;
* [vortex] Monster's ghost forms (after being killed) is not working&lt;br /&gt;
* [vortex] XBox360 gamepad is not supported yet (xinput/SDL problem)&lt;br /&gt;
&lt;br /&gt;
==== w1m2 ====&lt;br /&gt;
* [vortex] Missing sleeping people at w1m2 inn, house3 и house4&lt;br /&gt;
==== w1m4 ====&lt;br /&gt;
* [vortex] Spirit forge demon statue is missing&lt;br /&gt;
* [vortex] Spirit forge walls is missing&lt;br /&gt;
==== w1m5 ====&lt;br /&gt;
* [vortex] Some houses are unfinished&lt;br /&gt;
* [vortex] Blood Fountain model is unfinished&lt;br /&gt;
* [vortex] Stone henge location missing grass, has bugs with exit zone&lt;br /&gt;
* [vortex] Moon cave locations is unfinished&lt;br /&gt;
=== Localization ===&lt;br /&gt;
* [vortex] pl-pl locale is out of date&lt;br /&gt;
* [vortex] fr-fr locale is out of date&lt;br /&gt;
=== Installer ===&lt;br /&gt;
* [vortex] When installing right in the demo folder (where blood omnicide demo is located) files get corrupted and installation fails&lt;br /&gt;
&lt;br /&gt;
== Fixed bugs ==&lt;br /&gt;
* [[Blood Omnicide v0.1/Beta1-Beta2|Beta 1 to Beta 2 fixes]]&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Portal:InRussian/%D0%A1%D0%BF%D0%B8%D1%81%D0%BE%D0%BA_%D0%B1%D0%B0%D0%B3%D0%BE%D0%B2</id>
		<title>Portal:InRussian/Список багов</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Portal:InRussian/%D0%A1%D0%BF%D0%B8%D1%81%D0%BE%D0%BA_%D0%B1%D0%B0%D0%B3%D0%BE%D0%B2"/>
				<updated>2016-07-27T23:44:05Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Тестирование Blood Omnicide v0.1}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
== Текущая версия ==&lt;br /&gt;
* Тестируется Blood Omnicide v0.1 beta 2 - ссылки на скачивание рассылаются по e-mail&lt;br /&gt;
* Интернациональная версия страницы: [[Blood Omnicide v0.1]]&lt;br /&gt;
== Что тестируем? ==&lt;br /&gt;
* Всю игру (от начала до Нахтолма)&lt;br /&gt;
* Разные версии Blood Omen при разных настройках&lt;br /&gt;
* Пожалуйста, прочитайте список известных проблем перед началом тестирования&lt;br /&gt;
== Как сообщать о проблемах ==&lt;br /&gt;
* Информация о графические проблемах и вылетах должна отправляться на e-mail paul.vortex@gmail.com&lt;br /&gt;
* Для графические проблем снимайте скриншоты (F12, файлы помещаются в &amp;quot;\Документы пользователя\Saved Games\omnicide\data\screenshots&amp;quot;) и пишите конфигурацию компьютера (Процессор, Память, Видеокарта)&lt;br /&gt;
* Для отчетах о вылетах пожалуйста отправляйте содержимое &amp;quot;User Documents\Saved Games\omnicide\data&amp;quot; zip-архивом на paul.vortex@gmail.com&lt;br /&gt;
* Прочие проблемы надо публиковать здесь в разделе &amp;quot;Список известных проблемы&amp;quot;&lt;br /&gt;
== Список известных проблем ==&lt;br /&gt;
=== Общее ===&lt;br /&gt;
* [Дарт] геймпад от x360 воспринимается не как джойстик, а как клавиатура (А=Enter, B, Start и Back=Esc; остальные кнопки  вообще не ловятся, оси и Dpad работают как стрелки), в меню Controls для джойстика никакие кнопки не ловятся.&lt;br /&gt;
=== Игровая логика ===&lt;br /&gt;
* [vortex] Исправить баги с вращением камеры (проблемы со спрайтами - поехавшая анимация кровососания и т.д.)&lt;br /&gt;
* [vortex] Баги с ориджином для крови и кровососания у спящих людей&lt;br /&gt;
* [vortex] Резкая смена облачности и погоды&lt;br /&gt;
* [vortex] бэтмарки и форма летучей мыши  не работают&lt;br /&gt;
* [vortex] добавить спавн призраков через 3 часа (полный респавн через 7 дней) для людей и чудовищ в закрытых локациях&lt;br /&gt;
* [vortex] дать ариэль неиспользованные монологи про квест&lt;br /&gt;
* [vortex] нет анимации телепорта когда каин переместился в мавзолей с помощью спелла sanctuary (анимация должна проигрываться после загрузки уровня)ъ&lt;br /&gt;
=== Звуки ===&lt;br /&gt;
* [Дарт (на базе демки)] При первой встрече с бандитами первая их реплика &amp;quot;I though we killed you!&amp;quot; показывается субтитрами, но звука нет.&lt;br /&gt;
=== Текстуры ===&lt;br /&gt;
* [vortex] муралы надо подетальней (взять из оконок)&lt;br /&gt;
* [vortex] текстура для статуи венома&lt;br /&gt;
==== w1m1 ====&lt;br /&gt;
* [mean person] в w1m1-cemetary-mausoleum не открывается дверь с левой узницей. после нажатия кнопки свет в её комнате зажигается, а дверь остается закрыта&lt;br /&gt;
* [mean person] в w1m1-cemetery-crypt на свитке кровавых рун носгота странно выглядит текстура, посмотреть нормал, глосс и альфу на диффузе&lt;br /&gt;
==== w1m2 ====&lt;br /&gt;
* [vortex] добавить спящих мобов в inn, house3 и house4&lt;br /&gt;
==== w1m3 ====&lt;br /&gt;
* [vortex] добавить черную текстура на внешнем периметре локации (смотреть как в w1m5-nachtholm) - для корректных теней солнца от возвышенностей&lt;br /&gt;
==== w1m4 ====&lt;br /&gt;
* [vortex] forge: статуя гога&lt;br /&gt;
==== w1m5 ====&lt;br /&gt;
* [vortex] не все дома завершены&lt;br /&gt;
* [vortex] завершить кузню&lt;br /&gt;
* [vortex] henge/henge2: исправить развертку&lt;br /&gt;
* [vortex] локация коллектора (лунная дверь на востоке локации)&lt;br /&gt;
=== Инсталлятор ===&lt;br /&gt;
* [vortex] Не работает установка поверх с демо-версии (файлы повреждаются)&lt;br /&gt;
* [mean person] Обновить иконки инсталлятора на этапе &amp;quot;Переустановка или обновление/восстановление&amp;quot;&lt;br /&gt;
== Исправленные проблемы ==&lt;br /&gt;
* [[Portal:InRussian/Список багов/Beta1-Beta2|Исправленные проблемы Бета 1-&amp;gt;Бета 2]]&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1</id>
		<title>Blood Omnicide v0.1</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1"/>
				<updated>2016-07-27T23:16:17Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Internal testing of Blood Omnicide v0.1}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
== Current testing version ==&lt;br /&gt;
* Blood Omnicide v0.1 beta 2 - download links sent via e-mail&lt;br /&gt;
&lt;br /&gt;
== What's on the test? ==&lt;br /&gt;
* Whole game (from start to nachtholm)&lt;br /&gt;
* Different locales, different options&lt;br /&gt;
* Please read known issues before start testing&lt;br /&gt;
&lt;br /&gt;
== Issues reports ==&lt;br /&gt;
* Graphics issues and crash reports should be sent via e-mail to paul.vortex@gmail.com&lt;br /&gt;
* For graphics issues please report screenshots (F12 to make screenshot, files are found in &amp;quot;User Documents\Saved Games\omnicide\data\screenshots&amp;quot;) and computer configuration (Processor type, RAM amount, Video card model and mark)&lt;br /&gt;
* For game crash reports please send &amp;quot;User Documents\Saved Games\omnicide\data&amp;quot; contents (zipped) to paul.vortex@gmail.com&lt;br /&gt;
* Other reports should populate known-issues-list&lt;br /&gt;
* Russian version: [[Portal:InRussian/Список багов|Here]]&lt;br /&gt;
&lt;br /&gt;
== Known issues List ==&lt;br /&gt;
=== Game ===&lt;br /&gt;
* [vortex] Camera rotation (F9 and F10) is bugged - sprites orientation, blood origins get wrong&lt;br /&gt;
* [vortex] Sleeping people has bugs with blood origin (wrong offset)&lt;br /&gt;
* [vortex] Cloudiness and weather style changing instantly sometimes&lt;br /&gt;
* [vortex] Bat Marks and Bat form not working&lt;br /&gt;
* [vortex] Monster's ghost forms (after being killed) is not working&lt;br /&gt;
* [vortex] XBox360 gamepad is not supported yet (xinput/SDL problem)&lt;br /&gt;
&lt;br /&gt;
==== w1m2 ====&lt;br /&gt;
* [vortex] Missing sleeping people at w1m2 inn, house3 и house4&lt;br /&gt;
==== w1m4 ====&lt;br /&gt;
* [vortex] Spirit forge demon statue is missing&lt;br /&gt;
* [vortex] Spirit forge walls is missing&lt;br /&gt;
==== w1m5 ====&lt;br /&gt;
* [vortex] Some houses are unfinished&lt;br /&gt;
* [vortex] Blood Fountain model is unfinished&lt;br /&gt;
* [vortex] Stone henge location missing grass, has bugs with exit zone&lt;br /&gt;
* [vortex] Moon cave locations is unfinished&lt;br /&gt;
=== Localization ===&lt;br /&gt;
* [vortex] pl-pl locale is out of date&lt;br /&gt;
* [vortex] fr-fr locale is out of date&lt;br /&gt;
=== Installer ===&lt;br /&gt;
* [vortex] When installing right in the demo folder (where blood omnicide demo is located) files get corrupted and installation fails&lt;br /&gt;
&lt;br /&gt;
== Fixed bugs ==&lt;br /&gt;
* [[Blood Omnicide v0.1/Beta1-Beta2|Beta 1 to Beta 2 fixes]]&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1</id>
		<title>Blood Omnicide v0.1</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1"/>
				<updated>2016-07-27T23:15:34Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: /* Known issues List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Internal testing of Blood Omnicide v0.1}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
== Current testing version ==&lt;br /&gt;
* Blood Omnicide v0.1 beta 2 - download links sent via e-mail&lt;br /&gt;
&lt;br /&gt;
== What's on the test? ==&lt;br /&gt;
* Whole game (from start to nachtholm)&lt;br /&gt;
* Different locales, different options&lt;br /&gt;
* Please read known issues before start testing&lt;br /&gt;
&lt;br /&gt;
== Issues reports ==&lt;br /&gt;
* Graphics issues and crash reports should be sent via e-mail to paul.vortex@gmail.com&lt;br /&gt;
* For graphics issues please report screenshots (F12 to make screenshot, files are found in &amp;quot;User Documents\Saved Games\omnicide\data\screenshots&amp;quot;) and computer configuration (Processor type, RAM amount, Video card model and mark)&lt;br /&gt;
* For game crash reports please send &amp;quot;User Documents\Saved Games\omnicide\data&amp;quot; contents (zipped) to paul.vortex@gmail.com&lt;br /&gt;
* Other reports should populate known-issues-list&lt;br /&gt;
* Russian version: [[Portal:InRussian/Список багов|Here]]&lt;br /&gt;
&lt;br /&gt;
== Known issues List ==&lt;br /&gt;
=== Game ===&lt;br /&gt;
* [vortex] Camera rotation (F9 and F10) is bugged - sprites orientation, blood origins get wrong&lt;br /&gt;
* [vortex] Sleeping people has bugs with blood origin (wrong offset)&lt;br /&gt;
* [vortex] Cloudiness and weather style changing instantly sometimes&lt;br /&gt;
* [vortex] Bat Marks and Bat form not working&lt;br /&gt;
* [vortex] Monster's ghost forms (after being killed) is not working&lt;br /&gt;
==== w1m2 ====&lt;br /&gt;
* [vortex] Missing sleeping people at w1m2 inn, house3 и house4&lt;br /&gt;
==== w1m4 ====&lt;br /&gt;
* [vortex] Spirit forge demon statue is missing&lt;br /&gt;
* [vortex] Spirit forge walls is missing&lt;br /&gt;
==== w1m5 ====&lt;br /&gt;
* [vortex] Some houses are unfinished&lt;br /&gt;
* [vortex] Blood Fountain model is unfinished&lt;br /&gt;
* [vortex] Stone henge location missing grass, has bugs with exit zone&lt;br /&gt;
* [vortex] Moon cave locations is unfinished&lt;br /&gt;
=== Localization ===&lt;br /&gt;
* [vortex] pl-pl locale is out of date&lt;br /&gt;
* [vortex] fr-fr locale is out of date&lt;br /&gt;
=== Installer ===&lt;br /&gt;
* [vortex] When installing right in the demo folder (where blood omnicide demo is located) files get corrupted and installation fails&lt;br /&gt;
&lt;br /&gt;
== Fixed bugs ==&lt;br /&gt;
* [[Blood Omnicide v0.1/Beta1-Beta2|Beta 1 to Beta 2 fixes]]&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1/Beta1-Beta2</id>
		<title>Blood Omnicide v0.1/Beta1-Beta2</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1/Beta1-Beta2"/>
				<updated>2016-07-24T00:48:33Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Blood Omnicide v0.1 Beta 1 to Beta 2 fixes}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
=== Gameplay fixes ===&lt;br /&gt;
* Camera smoothing for stair movement now working&lt;br /&gt;
* Disabled inventory item description and name speech for demo version (corresponding resources are not presented in Blood Omen Sneak Preview Edition)&lt;br /&gt;
* When Kain dies in vampire form and Heart Of Darkness used to ressurect, active item counter is updated&lt;br /&gt;
* Fixed bug with ODE forces not applied well on low framerates which prevents Kain from exiting Cemetery&lt;br /&gt;
* Kain's day/night cycle and sun comments are now checked each time player enters level or teleported to another place&lt;br /&gt;
* Delayed AI start by 1 sec., so ziegsturhl inn battles does not start before fade-out finishes&lt;br /&gt;
* Fixed flayed skeleton animation&lt;br /&gt;
* Fixed map start parms (developer feature, starting inventory when loading custom map with 'map' command)&lt;br /&gt;
* Rain and thunder sounds stopped correctly while moving from environments with global weather to environments with local weather (like w1m4 cave)&lt;br /&gt;
* Fixed peasant with scythe death animation timing.&lt;br /&gt;
* Gog purple missile doesn't hurt friends anymore (fighting with many gog demons at once now is dangerous)&lt;br /&gt;
* Gog missile can 'merge' with other missiles while getting too close, it gains some more life time and becomes faster&lt;br /&gt;
* Added credits at the end of demo version&lt;br /&gt;
* Added credits at the end of Blood Omnicide playable locations&lt;br /&gt;
* Do not allow to suck blood from dormant (invisible) enemies&lt;br /&gt;
* Rogue throwing knife direction cannot differ from rogue's yaw more than 45 degree (rogues was able to throw knife at 180 degree from the angles he is facing)&lt;br /&gt;
* Added a &amp;quot;timeout&amp;quot; for murderer at prologue, so kain's automatically dies if murderer didn't reach him in 15 seconds after lethal hit&lt;br /&gt;
=== Music fixes ===&lt;br /&gt;
* Echoes of Omnicide included&lt;br /&gt;
* Modern soundtrack are default now&lt;br /&gt;
* Echoes of Omnicide soundtrack properly scripted now&lt;br /&gt;
=== Maps fixes ===&lt;br /&gt;
* Add missing enemies to w1m4-wilderness (Wilderness)&lt;br /&gt;
* Add missing light to w1m3-pillars-crypt (Light Crypt)&lt;br /&gt;
* Added &amp;quot;no rain damage&amp;quot; small zones to all maps (cave entrances, crypt entrances)&lt;br /&gt;
* More secrets&lt;br /&gt;
=== Installer changes ===&lt;br /&gt;
* Blood Omen Bink Patch 2.0 videos are converted correctly (initially they are in FLAC format), so Blood Omnicide keeps sound in cinematics&lt;br /&gt;
* English installer translation typos fixed&lt;br /&gt;
=== Minor changes ===&lt;br /&gt;
* Hush a warning &amp;quot;Loadmodel: model info X not loaded!&amp;quot; for demo version&lt;br /&gt;
* Hush &amp;quot;savepic:&amp;quot; console spam for load/save game menu&lt;br /&gt;
&lt;br /&gt;
[[Blood_Omnicide_v0.1|Back]]&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1</id>
		<title>Blood Omnicide v0.1</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Blood_Omnicide_v0.1"/>
				<updated>2016-07-24T00:47:36Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Internal testing of Blood Omnicide v0.1}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
== Current testing version ==&lt;br /&gt;
* Blood Omnicide v0.1 beta 2 - download links sent via e-mail&lt;br /&gt;
&lt;br /&gt;
== What's on the test? ==&lt;br /&gt;
* Whole game (from start to nachtholm)&lt;br /&gt;
* Different locales, different options&lt;br /&gt;
* Please read known issues before start testing&lt;br /&gt;
&lt;br /&gt;
== Issues reports ==&lt;br /&gt;
* Graphics issues and crash reports should be sent via e-mail to paul.vortex@gmail.com&lt;br /&gt;
* For graphics issues please report screenshots (F12 to make screenshot, files are found in &amp;quot;User Documents\Saved Games\omnicide\data\screenshots&amp;quot;) and computer configuration (Processor type, RAM amount, Video card model and mark)&lt;br /&gt;
* For game crash reports please send &amp;quot;User Documents\Saved Games\omnicide\data&amp;quot; contents (zipped) to paul.vortex@gmail.com&lt;br /&gt;
* Other reports should populate known-issues-list&lt;br /&gt;
* Russian version: [[Portal:InRussian/Список багов|Here]]&lt;br /&gt;
&lt;br /&gt;
== Known issues List ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* [vortex] Map editor is not included in Beta 1&lt;br /&gt;
=== Game ===&lt;br /&gt;
* [vortex] Camera rotation (F9 and F10) is bugged - sprites orientation, blood origins get wrong&lt;br /&gt;
* [vortex] Sleeping people has bugs with blood origin (wrong offset)&lt;br /&gt;
* [vortex] Cloudiness and weather style changing instantly sometimes&lt;br /&gt;
* [vortex] Bat Marks and Bat form not working&lt;br /&gt;
* [vortex] Monster's ghost forms (after being killed) is not working&lt;br /&gt;
==== w1m2 ====&lt;br /&gt;
* [vortex] Missing sleeping people at inn, house3 и house4&lt;br /&gt;
==== w1m4 ====&lt;br /&gt;
* [vortex] Spirit forge demon statue is missing&lt;br /&gt;
* [vortex] Spirit forge walls is missing&lt;br /&gt;
==== w1m5 ====&lt;br /&gt;
* [vortex] Some houses are unfinished&lt;br /&gt;
* [vortex] Blood Fountain model is unfinished&lt;br /&gt;
* [vortex] Stone henge location missing grass, has bugs with exit zone&lt;br /&gt;
* [vortex] Moon cave locations is unfinished&lt;br /&gt;
=== Localization ===&lt;br /&gt;
* [vortex] hu-hu locale is out of date&lt;br /&gt;
* [vortex] pl-pl locale is out of date&lt;br /&gt;
* [vortex] pt-br locale is out of date&lt;br /&gt;
* [vortex] fr-fr locale is out of date&lt;br /&gt;
=== Installer ===&lt;br /&gt;
* [vortex] When installing right in the demo folder (where blood omnicide demo is located) files get corrupted and installation fails&lt;br /&gt;
== Fixed bugs ==&lt;br /&gt;
* [[Blood Omnicide v0.1/Beta1-Beta2|Beta 1 to Beta 2 fixes]]&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Portal:InRussian/%D0%A1%D0%BF%D0%B8%D1%81%D0%BE%D0%BA_%D0%B1%D0%B0%D0%B3%D0%BE%D0%B2</id>
		<title>Portal:InRussian/Список багов</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Portal:InRussian/%D0%A1%D0%BF%D0%B8%D1%81%D0%BE%D0%BA_%D0%B1%D0%B0%D0%B3%D0%BE%D0%B2"/>
				<updated>2016-07-24T00:46:42Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Тестирование Blood Omnicide v0.1}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
== Текущая версия ==&lt;br /&gt;
* Тестируется Blood Omnicide v0.1 beta 2 - ссылки на скачивание рассылаются по e-mail&lt;br /&gt;
* Интернациональная версия страницы: [[Blood Omnicide v0.1]]&lt;br /&gt;
== Что тестируем? ==&lt;br /&gt;
* Всю игру (от начала до Нахтолма)&lt;br /&gt;
* Разные версии Blood Omen при разных настройках&lt;br /&gt;
* Пожалуйста, прочитайте список известных проблем перед началом тестирования&lt;br /&gt;
== Как сообщать о проблемах ==&lt;br /&gt;
* Информация о графические проблемах и вылетах должна отправляться на e-mail paul.vortex@gmail.com&lt;br /&gt;
* Для графические проблем снимайте скриншоты (F12, файлы помещаются в &amp;quot;\Документы пользователя\Saved Games\omnicide\data\screenshots&amp;quot;) и пишите конфигурацию компьютера (Процессор, Память, Видеокарта)&lt;br /&gt;
* Для отчетах о вылетах пожалуйста отправляйте содержимое &amp;quot;User Documents\Saved Games\omnicide\data&amp;quot; zip-архивом на paul.vortex@gmail.com&lt;br /&gt;
* Прочие проблемы надо публиковать здесь в разделе &amp;quot;Список известных проблемы&amp;quot;&lt;br /&gt;
== Список известных проблем ==&lt;br /&gt;
=== Общее ===&lt;br /&gt;
* [Дарт] геймпад от x360 воспринимается не как джойстик, а как клавиатура (А=Enter, B, Start и Back=Esc; остальные кнопки  вообще не ловятся, оси и Dpad работают как стрелки), в меню Controls для джойстика никакие кнопки не ловятся.&lt;br /&gt;
=== Игровая логика ===&lt;br /&gt;
* [vortex] Исправить баги с вращением камеры (проблемы со спрайтами - поехавшая анимация кровососания и т.д.)&lt;br /&gt;
* [vortex] Баги с ориджином для крови и кровососания у спящих людей&lt;br /&gt;
* [vortex] Резкая смена облачности и погоды&lt;br /&gt;
* [vortex] бэтмарки и форма летучей мыши  не работают&lt;br /&gt;
* [vortex] добавить спавн призраков через 3 часа (полный респавн через 7 дней) для людей и чудовищ в закрытых локациях&lt;br /&gt;
* [vortex] дать ариэль неиспользованные монологи про квест&lt;br /&gt;
* [vortex] нет анимации телепорта когда каин переместился в мавзолей с помощью спелла sanctuary (анимация должна проигрываться после загрузки уровня)ъ&lt;br /&gt;
=== Звуки ===&lt;br /&gt;
* [Дарт (на базе демки)] При первой встрече с бандитами первая их реплика &amp;quot;I though we killed you!&amp;quot; показывается субтитрами, но звука нет.&lt;br /&gt;
=== Текстуры ===&lt;br /&gt;
* [vortex] муралы надо подетальней (взять из оконок)&lt;br /&gt;
* [vortex] текстура для статуи венома&lt;br /&gt;
==== w1m1 ====&lt;br /&gt;
* [mean person]в w1m1-cemetary-mausoleum не открывается дверь с левой узницей. после нажатия кнопки свет в её комнате зажигается, а дверь остается закрыта&lt;br /&gt;
==== w1m2 ====&lt;br /&gt;
* [vortex] добавить спящих мобов в inn, house3 и house4&lt;br /&gt;
==== w1m3 ====&lt;br /&gt;
* [vortex] добавить черную текстура на внешнем периметре локации (смотреть как в w1m5-nachtholm) - для корректных теней солнца от возвышенностей&lt;br /&gt;
==== w1m4 ====&lt;br /&gt;
* [vortex] forge: статуя гога&lt;br /&gt;
==== w1m5 ====&lt;br /&gt;
* [vortex] не все дома завершены&lt;br /&gt;
* [vortex] завершить кузню&lt;br /&gt;
* [vortex] henge/henge2: исправить развертку&lt;br /&gt;
* [vortex] локация коллектора (лунная дверь на востоке локации)&lt;br /&gt;
=== Инсталлятор ===&lt;br /&gt;
* [vortex] Не работает установка поверх с демо-версии (файлы повреждаются)&lt;br /&gt;
* [mean person] Обновить иконки инсталлятора на этапе &amp;quot;Переустановка или обновление/восстановление&amp;quot;&lt;br /&gt;
== Исправленные проблемы ==&lt;br /&gt;
* [[Portal:InRussian/Список багов/Beta1-Beta2|Исправленные проблемы Бета 1-&amp;gt;Бета 2]]&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Portal:InRussian/%D0%A1%D0%BF%D0%B8%D1%81%D0%BE%D0%BA_%D0%B1%D0%B0%D0%B3%D0%BE%D0%B2/Beta1-Beta2</id>
		<title>Portal:InRussian/Список багов/Beta1-Beta2</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Portal:InRussian/%D0%A1%D0%BF%D0%B8%D1%81%D0%BE%D0%BA_%D0%B1%D0%B0%D0%B3%D0%BE%D0%B2/Beta1-Beta2"/>
				<updated>2016-07-24T00:46:05Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Исправлено в Beta 2}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
== Общее ==&lt;br /&gt;
* [vortex] Редактор карт не включен в билд Beta 1&lt;br /&gt;
== Игровая логика ==&lt;br /&gt;
* [vortex] Возможно, фразу про солнце и &amp;quot;вампиры сильнее ночью&amp;quot; стоит говорить при входе на открытую или закрытую локацию? Монолог посреди боя выглядит как минимум, странно.&lt;br /&gt;
* [vortex] Немного оттянуть запуск агрессивного интеллекта мобов при загрузке уровня (в тавернах очень быстро набегают)&lt;br /&gt;
* [vortex] при смерти и автоиспользовании heart of darkness, не убывает количество артефактов на hud&lt;br /&gt;
* [vortex] исправить скелета во flay-анимации&lt;br /&gt;
* [vortex] добавить зоны на карты где дожди не попадает (входы в пещеры, под крышами домов), чтобы удобнее было пережидать&lt;br /&gt;
* [vortex] запретить гогам ранить друг друга снарядами (их можно читерски убивать таким способом), немного ускорять снаряд гога со временем чтобы усложнить бой (как вариант, повторная атака гога с 50% вероятностью ускоряет старый снаряд, если он еще живой)&lt;br /&gt;
* [vortex] у крестьянина с косой глючит анимация смерти&lt;br /&gt;
* [Дарт] в демо-версии после встречи с Ариель желательно как-то обозначить, что это все, конец, и дальше ничего нет. Пока ты просто приходишь и смотришь на призрак, молчаливо смотрящий на тебя.&lt;br /&gt;
* [Дарт] из спящих людей можно пить кровь даже днем, когда их нет в кроватях. Перепроверено на доме на востоке Зигштурля по центру.&lt;br /&gt;
* [mean person] если в форме волка бегать вокруг rogue(фиолетовый с ножами) когда он кидает ножи, то можно заметить как нож пролетает небольшое расстояние в одном направлении, а потом резко разворачивается на 90 градусов и летит по направлению к каину&lt;br /&gt;
* [mean person] В прологе убийца каина может пройти мимо и бесконечно стоять в стороне&lt;br /&gt;
== Звуки ==&lt;br /&gt;
* [Дарт (на базе демки)] В инвентаре Каин не читает описания предметов-оружий-броников. При выходе из инвентаря видны субтитры с описанием.&lt;br /&gt;
* [Дарт (на базе демки)] При поднимании первого Heart of Darkness Каин промолчал, но субтитры показали Heart of Darkness.&lt;br /&gt;
* [vortex] Echoes of Omnicide недоскриптован&lt;br /&gt;
* [Дарт (на базе демки)] В опции саундтрека modern музыки нет. Если во время игры переключить на original, а потом снова на modern, то остаются играть оригинальные треки.&lt;br /&gt;
== Локации ==&lt;br /&gt;
* [vortex] текстура сейвдевайса&lt;br /&gt;
* [vortex] все двери с физ. джойнтами (кроме ворот кладбища) - сделать несохраняемыми&lt;br /&gt;
=== w1m1 ===&lt;br /&gt;
* [vortex] убрать невидимые стены в лесу чтобы свободно шататься по нему&lt;br /&gt;
=== w1m3 ===&lt;br /&gt;
* [mean person] в склепе с заклинанием магического света из-за темноты не видно где проход к сейв девайсу&lt;br /&gt;
=== w1m4 ===&lt;br /&gt;
* [vortex] в cave при дожде на открытой локации и переходе в закрытую часть - звук дождя не прекращается.&lt;br /&gt;
* [vortex] убрать невидимый забор, добавить смерть при падении вниз, закрыть пока проход в секретную локацию лунной дверью&lt;br /&gt;
== Инсталлятор ==&lt;br /&gt;
* [Дарт] В английской версии License Agreement несогласованные глаголы. Blood Omen: Legacy of Kain™ '''was''' created by Silicon Knights and Crystal Dynamics. Blood Omen and Kain logos '''are''' © Square Enix and Crystal Dynamics.&lt;br /&gt;
* [mean person] Инсталлятор предлагает путь установки по местонахождению самого установщика. Заменить на установку в Program Files?&lt;br /&gt;
&lt;br /&gt;
[[Portal:InRussian/Список_багов|Назад]]&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Portal:InRussian/%D0%A1%D0%BF%D0%B8%D1%81%D0%BE%D0%BA_%D0%B1%D0%B0%D0%B3%D0%BE%D0%B2/Beta1-Beta2</id>
		<title>Portal:InRussian/Список багов/Beta1-Beta2</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Portal:InRussian/%D0%A1%D0%BF%D0%B8%D1%81%D0%BE%D0%BA_%D0%B1%D0%B0%D0%B3%D0%BE%D0%B2/Beta1-Beta2"/>
				<updated>2016-07-24T00:45:17Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: Created page with &amp;quot;{{DISPLAYTITLE:Исправлено в Beta 2}} {{TOCRIGHT}} == Общее == * [vortex] Редактор карт не включен в билд Beta 1 == Игровая л...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Исправлено в Beta 2}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
== Общее ==&lt;br /&gt;
* [vortex] Редактор карт не включен в билд Beta 1&lt;br /&gt;
== Игровая логика ==&lt;br /&gt;
* [vortex] Возможно, фразу про солнце и &amp;quot;вампиры сильнее ночью&amp;quot; стоит говорить при входе на открытую или закрытую локацию? Монолог посреди боя выглядит как минимум, странно.&lt;br /&gt;
* [vortex] Немного оттянуть запуск агрессивного интеллекта мобов при загрузке уровня (в тавернах очень быстро набегают)&lt;br /&gt;
* [vortex] при смерти и автоиспользовании heart of darkness, не убывает количество артефактов на hud&lt;br /&gt;
* [vortex] исправить скелета во flay-анимации&lt;br /&gt;
* [vortex] добавить зоны на карты где дожди не попадает (входы в пещеры, под крышами домов), чтобы удобнее было пережидать&lt;br /&gt;
* [vortex] запретить гогам ранить друг друга снарядами (их можно читерски убивать таким способом), немного ускорять снаряд гога со временем чтобы усложнить бой (как вариант, повторная атака гога с 50% вероятностью ускоряет старый снаряд, если он еще живой)&lt;br /&gt;
* [vortex] у крестьянина с косой глючит анимация смерти&lt;br /&gt;
* [Дарт] в демо-версии после встречи с Ариель желательно как-то обозначить, что это все, конец, и дальше ничего нет. Пока ты просто приходишь и смотришь на призрак, молчаливо смотрящий на тебя.&lt;br /&gt;
* [Дарт] из спящих людей можно пить кровь даже днем, когда их нет в кроватях. Перепроверено на доме на востоке Зигштурля по центру.&lt;br /&gt;
* [mean person] если в форме волка бегать вокруг rogue(фиолетовый с ножами) когда он кидает ножи, то можно заметить как нож пролетает небольшое расстояние в одном направлении, а потом резко разворачивается на 90 градусов и летит по направлению к каину&lt;br /&gt;
* [mean person] В прологе убийца каина может пройти мимо и бесконечно стоять в стороне&lt;br /&gt;
== Звуки ==&lt;br /&gt;
* [Дарт (на базе демки)] В инвентаре Каин не читает описания предметов-оружий-броников. При выходе из инвентаря видны субтитры с описанием.&lt;br /&gt;
* [Дарт (на базе демки)] При поднимании первого Heart of Darkness Каин промолчал, но субтитры показали Heart of Darkness.&lt;br /&gt;
* [vortex] Echoes of Omnicide недоскриптован&lt;br /&gt;
* [Дарт (на базе демки)] В опции саундтрека modern музыки нет. Если во время игры переключить на original, а потом снова на modern, то остаются играть оригинальные треки.&lt;br /&gt;
== Локации ==&lt;br /&gt;
* [vortex] текстура сейвдевайса&lt;br /&gt;
* [vortex] все двери с физ. джойнтами (кроме ворот кладбища) - сделать несохраняемыми&lt;br /&gt;
=== w1m1 ===&lt;br /&gt;
* [vortex] убрать невидимые стены в лесу чтобы свободно шататься по нему&lt;br /&gt;
=== w1m3 ===&lt;br /&gt;
* [mean person] в склепе с заклинанием магического света из-за темноты не видно где проход к сейв девайсу&lt;br /&gt;
=== w1m4 ===&lt;br /&gt;
* [vortex] в cave при дожде на открытой локации и переходе в закрытую часть - звук дождя не прекращается.&lt;br /&gt;
* [vortex] убрать невидимый забор, добавить смерть при падении вниз, закрыть пока проход в секретную локацию лунной дверью&lt;br /&gt;
== Инсталлятор ==&lt;br /&gt;
* [Дарт] В английской версии License Agreement несогласованные глаголы. Blood Omen: Legacy of Kain™ '''was''' created by Silicon Knights and Crystal Dynamics. Blood Omen and Kain logos '''are''' © Square Enix and Crystal Dynamics.&lt;br /&gt;
* [mean person] Инсталлятор предлагает путь установки по местонахождению самого установщика. Заменить на установку в Program Files?&lt;br /&gt;
&lt;br /&gt;
[[Список_багов|Назад]]&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	<entry>
		<id>http://omnicide.razorwind.ru/wiki/index.php/Portal:InRussian/%D0%A1%D0%BF%D0%B8%D1%81%D0%BE%D0%BA_%D0%B1%D0%B0%D0%B3%D0%BE%D0%B2</id>
		<title>Portal:InRussian/Список багов</title>
		<link rel="alternate" type="text/html" href="http://omnicide.razorwind.ru/wiki/index.php/Portal:InRussian/%D0%A1%D0%BF%D0%B8%D1%81%D0%BE%D0%BA_%D0%B1%D0%B0%D0%B3%D0%BE%D0%B2"/>
				<updated>2016-07-24T00:44:15Z</updated>
		
		<summary type="html">&lt;p&gt;VorteX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Тестирование Blood Omnicide v0.1}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
== Текущая версия ==&lt;br /&gt;
* Тестируется Blood Omnicide v0.1 beta 2 - ссылки на скачивание рассылаются по e-mail&lt;br /&gt;
* Интернациональная версия страницы: [[Blood Omnicide v0.1]]&lt;br /&gt;
== Что тестируем? ==&lt;br /&gt;
* Всю игру (от начала до Нахтолма)&lt;br /&gt;
* Разные локализации&lt;br /&gt;
* Разные версии Blood Omen&lt;br /&gt;
* При разных настройках&lt;br /&gt;
* Сообщайте о найденных проблемах&lt;br /&gt;
* Пожалуйста, прочитайте список известных проблем перед началом тестирования&lt;br /&gt;
== Как сообщать о проблемах ==&lt;br /&gt;
* Информация о графические проблемах и вылетах должна отправляться на e-mail paul.vortex@gmail.com&lt;br /&gt;
* Для графические проблем снимайте скриншоты (F12, файлы помещаются в &amp;quot;\Документы пользователя\Saved Games\omnicide\data\screenshots&amp;quot;) и пишите конфигурацию компьютера (Процессор, Память, Видеокарта)&lt;br /&gt;
* Для отчетах о вылетах пожалуйста отправляйте содержимое &amp;quot;User Documents\Saved Games\omnicide\data&amp;quot; zip-архивом на paul.vortex@gmail.com&lt;br /&gt;
* Прочие проблемы надо публиковать здесь в разделе &amp;quot;Список известных проблемы&amp;quot;&lt;br /&gt;
== Список известных проблем ==&lt;br /&gt;
=== Общее ===&lt;br /&gt;
* [Дарт] геймпад от x360 воспринимается не как джойстик, а как клавиатура (А=Enter, B, Start и Back=Esc; остальные кнопки  вообще не ловятся, оси и Dpad работают как стрелки), в меню Controls для джойстика никакие кнопки не ловятся.&lt;br /&gt;
=== Игровая логика ===&lt;br /&gt;
* [vortex] Исправить баги с вращением камеры (проблемы со спрайтами - поехавшая анимация кровососания и т.д.)&lt;br /&gt;
* [vortex] Баги с ориджином для крови и кровососания у спящих людей&lt;br /&gt;
* [vortex] Резкая смена облачности и погоды&lt;br /&gt;
* [vortex] бэтмарки и форма летучей мыши  не работают&lt;br /&gt;
* [vortex] добавить спавн призраков через 3 часа (полный респавн через 7 дней) для людей и чудовищ в закрытых локациях&lt;br /&gt;
* [vortex] дать ариэль неиспользованные монологи про квест&lt;br /&gt;
* [vortex] нет анимации телепорта когда каин переместился в мавзолей с помощью спелла sanctuary (анимация должна проигрываться после загрузки уровня)ъ&lt;br /&gt;
=== Звуки ===&lt;br /&gt;
* [Дарт (на базе демки)] При первой встрече с бандитами первая их реплика &amp;quot;I though we killed you!&amp;quot; показывается субтитрами, но звука нет.&lt;br /&gt;
=== Текстуры ===&lt;br /&gt;
* [vortex] муралы надо подетальней (взять из оконок)&lt;br /&gt;
* [vortex] текстура для статуи венома&lt;br /&gt;
==== w1m1 ====&lt;br /&gt;
* [mean person]в w1m1-cemetary-mausoleum не открывается дверь с левой узницей. после нажатия кнопки свет в её комнате зажигается, а дверь остается закрыта&lt;br /&gt;
==== w1m2 ====&lt;br /&gt;
* [vortex] добавить спящих мобов в inn, house3 и house4&lt;br /&gt;
==== w1m3 ====&lt;br /&gt;
* [vortex] добавить черную текстура на внешнем периметре локации (смотреть как в w1m5-nachtholm) - для корректных теней солнца от возвышенностей&lt;br /&gt;
==== w1m4 ====&lt;br /&gt;
* [vortex] forge: статуя гога&lt;br /&gt;
==== w1m5 ====&lt;br /&gt;
* [vortex] не все дома завершены&lt;br /&gt;
* [vortex] завершить кузню&lt;br /&gt;
* [vortex] henge/henge2: исправить развертку&lt;br /&gt;
* [vortex] локация коллектора (лунная дверь на востоке локации)&lt;br /&gt;
=== Инсталлятор ===&lt;br /&gt;
* [vortex] Не работает установка поверх с демо-версии (файлы повреждаются)&lt;br /&gt;
* [mean person] Обновить иконки инсталлятора на этапе &amp;quot;Переустановка или обновление/восстановление&amp;quot;&lt;br /&gt;
== Исправленные проблемы ==&lt;br /&gt;
* [[Portal:InRussian/Список багов/Beta1-Beta2|Исправленные проблемы Бета 1-&amp;gt;Бета 2]]&lt;/div&gt;</summary>
		<author><name>VorteX</name></author>	</entry>

	</feed>